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{{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1. | {{ModuleInfobox|name=Liquid Tanks|icon=liquid_tanks.png|creator=Sparks|updater=SpecialBuilder32|versions=1.8, 1.12+|type=Base|complementary=[[Potion Liquids]], [[Liquid Minecarts]], [[Cement Mixers]]}} | ||
This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | This module allows you to store liquids which, depending on the liquid, can affect entities, be bottled and un-bottled, or fuel furnaces. | ||
==Features== | ==Features== | ||
A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed | A liquid tank is used to store and distribute liquids such as milk, experience, rabbit stew, potions, and more. The first slot of the tank is a smart interface for items filling and draining liquids as needed | ||
By itself, the Liquid Tanks module comes with the [[Liquid Tanks/Standard Liquids|Standard Liquids]] expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is [[Liquid Tanks/Potion Liquids|Potion Liquids]] and others can be found [[Liquid Tanks#Expansion Packs|below]]. | By itself, the Liquid Tanks module comes with the [[Liquid Tanks/Standard Liquids|Standard Liquids]] expansion pack, but other expansion packs can add support for different liquids. One example of an expansion pack that adds liquids is [[Liquid Tanks/Potion Liquids|Potion Liquids]] and others can be found [[Liquid Tanks#Expansion Packs|below]]. | ||
A liquid tank can store a maximum of 100 buckets of each liquid | === Storing Liquids === | ||
A liquid tank can store a maximum of 100 buckets of each liquid, but some items will fill up only part of a bucket. Placing a valid item into the first slot of a corresponding tank will fill it with some liquid. Draining the liquid from a tank can be done usually by putting in a empty bucket, bottle, or bowl into a tank. For information on types of liquids that can be stored and what counts as one bucket, visit the individual [[Liquid Tanks#Expansion Packs|expansion pack pages]]. | |||
Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more details on interactions, | === Utility Interactions === | ||
Along with storing liquids, liquid tanks can interact with blocks and entities around them. For example, a player standing on an experience tank will fill up the tank, reducing their own xp level. A player standing under an experience tank will drain the tank and gain the xp back. For more specific details on interactions, visit the individual [[Liquid Tanks#Expansion Packs|expansion pack pages]]. | |||
Utility interactions can be disabled by powering the liquid tank with redstone. | |||
=== Creation === | === Creation === | ||
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}} | }} | ||
| Output =[[File:liquid_tank_block.png|64px]] | | Output =[[File:liquid_tank_block.png|64px]] | ||
|Catalyst=Glass|Type=Standard}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]] | |Catalyst=Glass|Type=Standard|Name=Item Hopper}}[[File:Liquid tanks 3-step creation.png|none|thumb|749x749px|Three step creation of a liquid tank]] | ||
===Technical Details=== | ===Technical Details=== | ||
Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle. | Filling, draining, or interactions of Liquid Tanks are processed every 0.8 seconds, 16 game ticks, or 8 redstone ticks. For a liquid tank to switch from filling the tank to draining the tank, it must be empty for one processing cycle. | ||
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|+ | |+ | ||
!Advancement | !Advancement | ||
!Requirement | !Requirement | ||
|- | |- | ||
|Oh, That Kind of Tank | |{{Advancement|Hopper|Oh, That Kind of Tank|Find out a liquid tank is not an awesome submarine}} | ||
|Find out a liquid tank is not an awesome submarine | |Be within 4 blocks of a liquid tank being created | ||
| | |||
|} | |} | ||
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|Fixed 1-click command crash | |Fixed 1-click command crash | ||
|- | |- | ||
|1.12 | |||
|20 May 2018 | |||
|Completely overhauled | |Completely overhauled | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | 1.13 | ||
| rowspan=" | | rowspan="2" | 03 May 2019 | ||
|Maximum tank size is now 100 buckets rather than 30 buckets | |Maximum tank size is now 100 buckets rather than 30 buckets | ||
|- | |- | ||
|[[Liquid Tanks/Standard Liquids|Standard Liquids]] is now packaged with the base module | |[[Liquid Tanks/Standard Liquids|Standard Liquids]] is now packaged with the base module | ||
|- | |- | ||
|1. | | rowspan="2" |1.15 | ||
| | | rowspan="2" | 12 Apr 2020 | ||
| | |Slightly modified liquid tank behavior to work better | ||
|- | |||
|Powering liquid tanks disables utility interactions | |||
|} | |} | ||
==Previous Versions== | ==Previous Versions== | ||
===MC 1.8 Versions=== | ===MC 1.8 Versions=== | ||
The MC 1.8 | The MC 1.8 Version was completely overhauled and had the [[Liquid Tanks/Standard Liquids|Standard Liquids]] and [[Liquid Tanks/Potion Liquids|Potion Liquids]] expansion packs included within it. See [[Liquid Tanks/1.8 Version|Liquid Tanks 1.8]] for more info. | ||
===MC 1.12 Versions=== | ===MC 1.12 Versions=== | ||
In the MC 1.12 | In the MC 1.12 Version, liquid tanks had a maximum of 30 buckets rather than 100 buckets. | ||
{{Modules List/Liquid Tanks}} | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Base Modules]] | [[Category:Base Modules]] |
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