Enchantment Extractors: Difference between revisions

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{{ModuleInfobox|name=Enchantment Extractors|icon=enchantment_extractors.png|creator=The8BitMonkey|updater=SpecialBuilder32 and Misode|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Enchantment Extractors|icon=enchantment_extractors.png|creator=The8BitMonkey|updater=SpecialBuilder32 and Misode|type=Stand Alone|versions=1.15}}


This module allows you to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  
This module allows players to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  


== Details ==
== Features ==
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor. If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns. No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor.


=== Technical Summary ===
If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns. 
 
No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
[[File:Enchantment extractor process.png|none|thumb|753x753px|Enchantment Extraction Process]]
[[File:Congealed enchantment.png|thumb|300x300px|Congealed Enchantment if Extraction Fails]]
[[File:Living enchantment.png|thumb|300x300px|Living Enchantment if Extraction Fails]]
 
=== Technical Details ===
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.


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| Book | Book | Book
| Book | Book | Book
}}|Catalyst=Enchantment Table}}
}}|Catalyst=Enchantment Table}}
[[File:Enchantment extractor creation.png|none|thumb|928x928px|Three step creation of an enchantment extractor]]


=== Extraction Success Rates ===
=== Extraction Success Rates ===
Below is a list of all Enchantments and their success rate of being extracted.
Below is a list of all Enchantments and their success rate of being extracted.
{| class="wikitable"
{| class="wikitable sortable"
|+
! rowspan="2" |Enchantment
!Enchantment
! colspan="5" |Chance
!% Chance of Success
|-
|-
| colspan="2" |'''Armor Enchantments'''
!Level
I
!Level
II
!Level
III
!Level
IV
!Level
V
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 1
|Protection
|95
|95
|80
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 2
|Fire Protection
|95
|80
|80
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 3
|Blast Protection
|95
|80
|65
|65
|50
|
|-
|-
|Protection, Fire Protection, Blast Protection and Projectile Protection 4
|Projectile Protection
|95
|80
|65
|50
|50
|
|-
|-
|Feather Falling 1
|Feather Falling
|90
|90
|-
|Feather Falling 2
|75
|75
|-
|Feather Falling 3
|60
|60
|-
|Feather Falling 4
|45
|45
|
|-
|-
|Respiration 1
|Respiration
|75
|75
|-
|59
|Respiration 2
|50
|-
|Respiration 3
|30
|30
|
|
|-
|-
|Aqua Affinity
|Aqua Affinity
|40
|40
|
|
|
|
|-
|-
|Thorns 1
|Thorns
|70
|70
|-
|Thorns 2
|55
|55
|-
|Thorns 3
|35
|35
|
|
|-
|-
|Depth Strider 1
|Depth Strider
|85
|85
|-
|Depth Strider 2
|60
|60
|-
|Depth Strider 3
|25
|25
|
|
|-
|-
|Frost Walker 1
|Frost Walker
|30
|30
|-
|Frost Walker 2
|10
|10
|
|
|
|-
|-
|Curse of Binding
|Curse of Binding
|10
|10
|
|
|
|
|-
|-
| colspan="2" |'''Weapon Enchantments'''
|Sharpness
|-
|Sharpness 1
|95
|95
|-
|Sharpness 2
|70
|70
|-
|Sharpness 3
|60
|60
|-
|Sharpness 4
|50
|50
|30*
|-
|-
|Sharpness 5*
|Bane of Arthropods
|30
|-
|Bane of Arthropods 1
|95
|95
|-
|Bane of Arthropods 2
|85
|85
|-
|Bane of Arthropods 3
|75
|75
|-
|Bane of Arthropods 4
|65
|65
|-
|Bane of Arthropods 5
|55
|55
|-
|-
|Knockback 1
|Knockback
|75
|75
|-
|Knockback 2
|45
|45
|
|
|
|-
|-
|Fire Aspect 1
|Fire Aspect
|85
|85
|-
|Fire Aspect 2
|35
|35
|
|
|
|-
|-
|Looting 1
|Looting
|70
|70
|-
|Looting 2
|55
|55
|40*
|
|
|-
|-
|Looting 3*
|Sweeping Edge
|40
|-
|Sweeping Edge 1
|70
|70
|-
|Sweeping Edge 2
|50
|50
|-
|Sweeping Edge 3
|30
|30
|
|
|-
|-
| colspan="2" |'''Tool Enchantments'''
|Efficiency
|-
|Efficiency 1
|95
|95
|-
|Efficiency 2
|85
|85
|-
|Efficiency 3
|75
|75
|-
|Efficiency 4
|60
|60
|20*
|-
|-
|Efficiency 5*
|Silk Touch
|20
|10*
|-
|
|Silk Touch*
|
|10
|
|
|-
|-
|Fortune 1
|Fortune
|80
|80
|-
|Fortune 2
|30
|30
|-
|Fortune 3
|5
|5
|
|
|-
|-
| colspan="2" |'''Bow Enchantments'''
|Power
|-
|Power 1
|70
|70
|-
|Power 2
|45
|45
|-
|Power 3
|40
|40
|-
|Power 4
|30
|30
|25*
|-
|-
|Power 5*
|Punch
|25
|-
|Punch 1
|80
|80
|-
|Punch 2
|50
|50
|
|
|
|-
|-
|Flame
|Flame
|15
|15
|
|
|
|
|-
|-
|Infinity
|Infinity
|15
|15
|
|
|
|
|-
|-
| colspan="2" |'''Fishing Enchantments'''
|Luck of the Sea
|-
|Luck of the Sea 1
|80
|80
|-
|Luck of the Sea 2
|60
|60
|-
|Luck of the Sea 3
|40
|40
|
|
|-
|-
|Lure 1
|Lure
|75
|75
|65
|35
|
|
|-
|-
|Lure 2
|Riptide
|65
|70
|50
|30
|
|
|-
|-
|Lure 3
|Loyalty
|35
|35
|25
|15
|
|
|-
|Channeling
|20
|
|
|
|
|-
|-
| colspan="2" |'''General Enchantments'''
|Impaling
|95
|90
|80
|80
|
|-
|-
|Unbreaking 1
|Piercing
|90
|90
|70
|50
|30
|
|-
|-
|Unbreaking 2
|Multishot
|70
|
|
|
|
|-
|Quick Charge
|80
|60
|40
|
|
|-
|Unbreaking
|90
|55
|55
|-
|Unbreaking 3
|25
|25
|
|
|-
|-
|Curse of Vanishing
|Curse of Vanishing
|8
|8
|
|
|
|
|-
|-
|Mending*
|Mending
|5
|5*
|
|
|
|
|}
|}
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
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|Breaking the extractor drops all items used to craft it
|Breaking the extractor drops all items used to craft it
|-
|-
|1.13
| rowspan="2" |1.13
|08 Dec 2018
| rowspan="2" |08 Dec 2018
|Updated for 1.13 data packs
|Updated for 1.13 data packs
|-
|Added Trident Enchantments
|-
|1.14
|12 Jul 2019
|Added Crossbow Enchantments
|-
|1.15
|11 Dec 2019
|Updated for 1.15 base module
|}
|}


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