Combat Expanded/Armour: Difference between revisions

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(Move table to subpage, same custom sort as /Weapons)
 
(updated to match latest balance changes)
Line 19: Line 19:
|No damage taken for 4 seconds
|No damage taken for 4 seconds


| +1-4 Attack Damage
| +0.5-2 Attack Damage
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
Line 39: Line 39:
|-
|-
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+8 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+8 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| +2-8 Attack Damage
| +1-4 Attack Damage
+20-50% Attack Speed
+20-50% Attack Speed


Line 60: Line 60:
|Health below 50% of max  
|Health below 50% of max  


| +1-4 Attack Damage
| +0.5-2Attack Damage
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
Line 113: Line 113:
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance II Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|
|
|Health above 50% of max
|Health above 50% of max
Line 145: Line 145:
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=/&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor}}Devouring
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Binding/&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
| +0.01-0.03 Attack Damage
| +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing
Enchanted with Curse of Binding
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 3-6 Attack Damage. Can only happen once every 0.8 seconds
to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+6 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +3-6 Attack Damage
| +2.5-5 Attack Damage
Loses Curse of Vanishing
 
Loses Curse of Binding
!
!
!
!
Line 161: Line 167:
|
|
|Taken damage within 2.4 seconds
|Taken damage within 2.4 seconds
| +1-4 Attack Damage
| +0.5-2 Attack Damage
+10-25% Attack Speed
+10-25% Attack Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
Line 177: Line 183:
|On taking damage
|On taking damage


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks
|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers
when attacked by an entity, environmental damage does not count
|
|
common
common
Line 226: Line 233:
| -1-3 Armor
| -1-3 Armor
|Night-time
|Night-time
|{{Stack|effect:Resistance}}Resistance IV as long as the wearer has hunger haunches
|{{Stack|effect:Resistance}}Resistance III as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:01)
Taking damage applies Hunger C (0:03)
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-1 Attack Damage/ &9+6 Armor}}Canine
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-1 Attack Damage/ &9+6 Armor}}Canine
|<nowiki>-1-4 Attack Damage</nowiki>
| -0.5-2 Attack Damage
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Revision as of 11:06, 25 October 2022

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity
Scouting -0.5-2.0 Attack Damage No damage taken for 4 seconds +10-25% Movement Speed common
Focused -10-25% Attack Speed No damage taken for 4 seconds +0.5-2 Attack Damage common
Shielded No damage taken for 4 seconds

Absorption I/II/III taking any damage fully removes the effect

common
Sly -1-3 Armor

No damage taken for 4 seconds

Invisibility

Jump Boost I/II

rare
Overwhelming +1-4 Attack Damage

+20-50% Attack Speed

+10-40% Movement Speed

No damage taken for 4 seconds Wither II (0:01) epic
Thorny Enchanted with Thorns I/II Health below 50% of max Thorns set to level XIV/XV/XVI/XVII

Has no effect if the armor does not

have the Thorns enchantment

common
Berserkers -1-3 Armor Health below 50% of max +0.5-2Attack Damage common

Rejuvenating

-5-20% Movement Speed Health below 50% of max Regenerate half a heart, cooldown of

2.4/3.2/4.0/4.8 seconds

common

Soothing Health below 50% of max Instant Health I/II/II within 1.75/2.25/3 blocks respectively

Players receive one level lower instead

Players within 3 blocks gain Regeneration II (0:04)

Can only occur once per Minecraft day

rare
Dashing -5-20% Movement Speed Health above 50% of max Speed & Hunger ramping from level I to V every 5 seconds

as long as the wearer keeps sprinting

Every additional Dashing piece reduces the time between steps by 50%

common
Poised Health above 50% of max +10-25% Attack Speed common
Solid -5-20% Movement Speed Health above 50% of max +1-3 Armor

+1 Knockback Resist

common
Vigorous Health above 50% of max Mining Fatigue /Poison /Wither immunity

Hunger /Blindness /Nausea /Weakness immunity

rare
Custodians Health above 50% of max Players except the wearer within 12 blocks have Resistance II

Any damage reduced by this effect (up to 4 per player per 0.8 seconds)

is dealt to the wearer, ignoring armor and resistances

epic

Vampiric

-1-3 Armor After killing an entity Regenerate half a heart. Can only happen once every 0.8 seconds

Additional Vampiric pieces stack the effect

common

Reckless -1-3 Armor After killing an entity +10-25% Attack Speed (0:04)

+5-20% Movement Speed (0:04)

common
Chilling -10-25% Attack Speed After killing an entity Freeze mobs within 8 blocks for 1-2 seconds.

Level II effect also applies Wither IV over duration

common
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

Enchanted with Curse of Binding

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds

rare
Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

Loses Curse of Binding

rare
Retaliatory Taken damage within 2.4 seconds +0.5-2 Attack Damage

+10-25% Attack Speed

common
Guarding -5-20% Movement Speed

+1 Knockback Resist

Taken damage within 2.4 seconds +1-3 Armor common

Stalling

On taking damage Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers

when attacked by an entity, environmental damage does not count

common

Reactive -1-3 Armor On taking damage Absorption I/II/III (0:03), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts

rare
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 16 blocks epic
Expelling On taking damage Clear all effects and store them in a lingering potion that is dropped at

the wearers feet, has a cooldown of 1 minute per Expelling piece

epic
Lunar Night-time Depending on the moon phase add 0/1/2.5/5/10% to

Attack Damage, Attack Speed, Movement Speed and Armor

Full moon grants the highest level of effect, new moon the lowest

common
Gloomy -5-20% Movement Speed Night-time Slowness I/II/III (0:02) to entities except the wearer within 6 blocks common
Nocturnal Night-time +1-4 Attack Damage

+5-20% Movement Speed

common
Umbral -1-3 Armor Night-time Resistance III as long as the wearer has hunger haunches

Taking damage applies Hunger C (0:03)

rare
Canine -0.5-2 Attack Damage Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

common
Bolstering -3/6 Attack Damage Equipped Strength I/II (0:02) to players except the wearer within 5 blocks common

Radiant

Equipped A constant light will follow the wearer

Crouching will grant the Glowing effect and will pulse a light at the wearer

common
Merchants Equipped Spawn a Wandering Trader if it is daytime, this effect can only occur

once per minecraft day

rare
Challengers Enchanted with Curse of Vanishing Equipped Raise the wearers difficulty score by 1, this can exceed the normal cap

of 10. Additional Challengers pieces stack the effect

epic
  1. Obtained by fully charging a Devouring armor piece