Combat Expanded/Armour: Difference between revisions

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{| class="wikitable sortable mw-collapsible mw-collapsed"
=== Armor ===
{| class="wikitable sortable mw-collapsible"
! colspan="6" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
|-
|-
Line 11: Line 12:
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting
|
|
|No damage taken for 4 seconds
|Natural Regeneration Active
| +10-25% Movement Speed
| +10-25% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
Line 20: Line 21:
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
| rowspan="2" |
| rowspan="2" |
|No damage taken for 4 seconds
|Natural Regeneration Active
|
|
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
Line 35: Line 36:
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
|
|
|
|Natural Regeneration Active
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility while sneaking.
|{{Stack|effect:Invisibility}}Invisibility while sneaking.


Line 45: Line 45:
'''Growth'''
'''Growth'''
|-
|-
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage/&9Glowing Aura//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| rowspan="2" |
| rowspan="2" |
|No damage taken for 4 seconds
|Natural Regeneration Active
| +1.5-5 Attack Damage
| +0.5-2 Attack Damage
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
Line 57: Line 58:
|-
|-
|Taken damage within 4 seconds
|Taken damage within 4 seconds
| -0.5-2 Attack Damage
| -0.5-1.5 Attack Damage
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
| -1-3 Armor
|On taking damage
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
|{{Stack|effect:Absorption}}Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and
Effect does not trigger when taking damage to yellow Absorption hearts and


Line 69: Line 70:
|'''Mountainous'''
|'''Mountainous'''


'''Dark'''
'''[[#Dark|Dark]]'''
|-
|-
|
|
Line 87: Line 88:


'''Toxic'''
'''Toxic'''
|-
| rowspan="2" |{{Stack|Iron Chestplate|name=Burning Iron Chestplate|lore=/&7When Killing:/&9Burning Aura (0:10)//&7When Under Attack:/&9Burning Aura (0:10)/&8Stacks 8 times, 0.25 damage per stack/&8At full stacks gain Fire Resistance//&7When on Body:/ &9+6 Armor}}Burning
| rowspan="2" |
|On taking damage
| rowspan="2" |Apply one stack of "Burn" for 10 seconds, up to 8 stacks.
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.
At 8 stacks also sets affected entities (except players) on fire and grants {{Stack|effect:Fire Resistance}} Fire Resistance.
| rowspan="2" |common
| rowspan="2" |'''Burned'''
'''Toxic'''
'''Nether'''
|-
|After killing an entity
|-
|-
| rowspan="2" |
| rowspan="2" |
Line 92: Line 109:
| rowspan="2" | -1-4 Armor
| rowspan="2" | -1-4 Armor
|On taking damage
|On taking damage
|Store 10/20/30% of damage taken
|Store 10/20/30/40% of damage taken
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Snowy'''
| rowspan="2" |'''Snowy'''
Line 100: Line 117:
'''Nether'''
'''Nether'''
|-
|-
|No damage taken for 4 seconds
|Natural Regeneration Active
|Restore the stored health
|Restore the stored health
|-
|-
Line 109: Line 126:
8 seconds after the last one was applied.
8 seconds after the last one was applied.


Applying a "Charge" to a target that already has 8 stacks will strike
Applying a "Charge" to a target that already has 6 stacks will strike


them with lightning after a delay. The struck target takes 30 extra
them with lightning after a delay. The struck target takes 42 extra


lightning damage (10 for players)
lightning damage (16 for players), entities within 2.5 blocks take half
 
of the extra damage
| data-sort-value="1" |common
| data-sort-value="1" |common
|'''Mountainous'''
|'''Mountainous'''
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|{{Stack|Iron Chestplate|name=&eReckless Iron Chestplate|lore=//&7When Killing:/&9+0.5 Attack Damage/&c-1 Armor/&8Cannot go below 0 Armor//&7When on Body:/ &9+6 Armor}}Reckless
| +0.01-0.03 Attack Damage
|
Enchanted with Curse of Vanishing
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|<nowiki>+ 0.5 Attack Damage, -1 Armor for 15 seconds</nowiki>
to 2.5-5 Attack Damage (addition and cap amounts are independent)
 
| rowspan="2" data-sort-value="2" | rare
Effect stacks until the armor piece grants 0 armor
| rowspan="2" |'''Burned'''
| data-sort-value="2" | rare
|'''Burned'''


'''Growth'''
'''Growth'''
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +2.5-5 Attack Damage
Loses Curse of Vanishing
!
!
|-
|-
|
|
Line 138: Line 151:
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|Restore half a heart
|Restore a heart
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
|'''Toxic'''
Line 149: Line 162:
|
|
|After killing an entity
|After killing an entity
| Call a totem that gives players within 12 blocks one of the following effects:
| Call a totem that gives players within 18 blocks one of the following effects:
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength


Line 158: Line 171:
or if the totem already has that effect will apply a level II version of the
or if the totem already has that effect will apply a level II version of the


effect for 6 seconds.
effect for 9 seconds.


Totems vanish when all players leave its range
Totems vanish when all players leave its range
Line 188: Line 201:
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)


Can only occur once per Minecraft day
Once triggered needs to be recharged by killing 15-30 mobs
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Flowering'''
|'''Flowering'''
Line 229: Line 242:
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|
|Health above 50% of max
|Health at/below 50% of max
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
Line 237: Line 250:
'''Toxic'''
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|Iron Chestplate|name=Sustaining Iron Chestplate|lore=/&7When Low on Health:/&9Quick Regeneration//&7When on Body:/ &9+6 Armor}}Sustaining
|
|Health at/below 50% of max
|Regeneration Timer charges 3x faster (stacks with more pieces)
 
Regeneration happens every 0.4 seconds
| data-sort-value="1" | common
|'''Snowy'''
 
'''Growth'''
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&cRegeneration Immunity//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
|Health above 50% of max
| Health gets set to half of Max Health
|Health gets set to half of Max Health
 
{{Stack|effect:Regeneration}} Immunity
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
|'''Flowering'''
Line 317: Line 343:
| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as
as long as the wearer keeps sprinting. Swimming keeps the current speed
long as the wearer keeps sprinting. Swimming keeps the current speed


and hunger but doesn't ramp.
and hunger but doesn't ramp.
Line 331: Line 357:
|Armor set to 0
|Armor set to 0
|Equipped
|Equipped
| + Max Health equal to the base armor of this piece
| + Max Health equal to the armor of this piece
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
|'''Snowy'''
Line 338: Line 364:


'''Deep / Reef'''
'''Deep / Reef'''
|-
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+1.5% Attack Speed per missing Armor/&9+1.5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight
| -1-3 Armor
|Equipped
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20
|common
|'''Flowering'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
Line 351: Line 386:
*Iron / Gold = Iron / Gold Sword - 4 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Burned'''
|'''Burned'''
Line 370: Line 406:
|-
|-
|1
|1
|{{Stack|effect:Instant Damage}} Instant Damage
|1 - 3
| -
|-
|2
|{{Stack|effect:Blindness}} Blindness
|1
|6 - 25s
|-
|3
|{{Stack|effect:Poison}} Poison
|{{Stack|effect:Poison}} Poison
|1 - 3
|1 - 3
|2 - 8s
|6 - 25s
|-
|-
|2
|4
|{{Stack|effect:Wither}} Wither
|{{Stack|effect:Wither}} Wither
|1 - 3
|1 - 3
|2 - 8s
|6 - 20s
|-
|-
|3
|5-6
|{{Stack|effect:Instant Health}} Instant Health
|{{Stack|effect:Darkness}} Darkness
|1 - 10
|1
| -
|15 - 45s
|-
|7-8
|{{Stack|effect:Weakness}} Weakness
|1 - 5
|15 - 45s
|-
|-
|4
|9-10
|{{Stack|effect:Instant Damage}} Instant Damage
|{{Stack|effect:Slow Falling}} Slow Falling
|1
|1
| -
|15 - 60s
|-
|-
|5
|11-12
|{{Stack|effect:Levitation}} Levitation
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 10
|1 - 5s
|1 - 5s
|-
|-
|6
|17-22
|{{Stack|effect:Slowness}} Slowness
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|1 - 5
|30 - 90s
|15 - 60s
|-
|-
|7
|23-27
|{{Stack|effect:Haste}} Haste
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|1
|30 - 90s
|15 - 45s
|-
|-
|8
|28-32
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|1 - 5
|30 - 90s
|15 - 45s
|-
|-
|9
|33-37
|{{Stack|effect:Strength}} Strength
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|1 - 10
|30 - 90s
|15 - 60s
|-
|-
|10
|38-47
|{{Stack|effect:Jump Boost}} Jump Boost
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|1
|30 - 90s
|60 - 180s
|-
|-
|11
|48-57
|{{Stack|effect:Nausea}} Nausea
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|1
|30 - 90s
|45 - 180s
|-
|-
|12
|58-65
|{{Stack|effect:Regeneration}} Regeneration
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|1
|30 - 90s
|60 - 90s
|-
|-
|13
|66-70
|{{Stack|effect:Resistance}} Resistance
|{{Stack|effect:Glowing}} Glowing
|1 - 5
|1
|30 - 90s
|15 - 90s
|-
|-
|14
|71-74
|{{Stack|effect:Blindness}} Blindness
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|1 - 10
|30 - 90s
|45 - 180s
|-
|-
|15
|75-78
|{{Stack|effect:Hunger}} Hunger
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|1
|30 - 90s
|15 - 120s
|-
|-
|16
|79-82
|{{Stack|effect:Weakness}} Weakness
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|1 - 10
|30 - 90s
|15 - 90s
|-
|-
|17
|83-86
|{{Stack|effect:Health Boost}} Health Boost
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|1
|30 - 90s
|15 - 90s
|-
|-
|18
|87-88
|{{Stack|effect:Absorption}} Absorption
|{{Stack|effect:Speed}} Speed
|1 - 10
|1 - 10
|30 - 90s
|60 - 180s
|-
|-
|19
|89-90
|{{Stack|effect:Saturation}} Saturation
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|1 - 2
|30 - 90s
|5 - 20s
|-
|-
|20
|91-92
|{{Stack|effect:Darkness}} Darkness
|{{Stack|effect:Resistance}} Resistance
|1 - 10
|1 - 5
|30 - 90s
|15 - 60s
|-
|-
|21-25
|93-94
|{{Stack|effect:Speed}} Speed
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|1 - 5
|30 - 90s
|15 - 30s
|-
|-
|26-30
|95-96
|{{Stack|effect:Fire Resistance}} Fire Resistance
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|1 - 5
|30 - 90s
|45 - 120s
|-
|-
|31-40
|97
|{{Stack|effect:Water Breathing}} Water Breathing
|{{Stack|effect:Strength}} Strength
|1 - 10
|1 - 2
|30 - 90s
|45 - 90s
|-
|-
|41-50
|98
|{{Stack|effect:Night Vision}} Night Vision
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|1 - 5
|30 - 90s
|45 - 90s
|-
|-
|51-60
|99
|{{Stack|effect:Invisibility}} Invisibility
|{{Stack|effect:Haste}} Haste
|1 - 10
|1 - 4
|30 - 90s
|45 - 120s
|-
|-
|61-70
|100
|{{Stack|effect:Glowing}} Glowing
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
|1 - 5
|30 - 90s
| -
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
|}
| data-sort-value="3" | epic
| data-sort-value="3" | epic
Line 532: Line 568:


Health of all players in a link will always be the same.
Health of all players in a link will always be the same.
Max Health will be set to the average between linked players.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Deep Dark'''
|'''Deep Dark'''
|}
|}

Latest revision as of 19:23, 19 March 2024

Armor

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting Natural Regeneration Active +10-25% Movement Speed common Snowy

Burned

Shielded Natural Regeneration Active

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly Natural Regeneration Active Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused Natural Regeneration Active +0.5-2 Attack Damage

Mobs within 24 blocks have Glowing

common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-1.5 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Burning On taking damage Apply one stack of "Burn" for 10 seconds, up to 8 stacks.

Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.

At 8 stacks also sets affected entities (except players) on fire and grants Fire Resistance.

common Burned

Toxic

Nether

After killing an entity

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30/40% of damage taken common Snowy

Dark

Nether

Natural Regeneration Active Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 6 stacks will strike

them with lightning after a delay. The struck target takes 42 extra

lightning damage (16 for players), entities within 2.5 blocks take half

of the extra damage

common Mountainous
Reckless After killing an entity + 0.5 Attack Damage, -1 Armor for 15 seconds

Effect stacks until the armor piece grants 0 armor

rare Burned

Growth

Vampiric

-1-3 Armor After killing an entity Restore a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 18 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 9 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Once triggered needs to be recharged by killing 15-30 mobs

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health at/below 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Sustaining Health at/below 50% of max Regeneration Timer charges 3x faster (stacks with more pieces)

Regeneration happens every 0.4 seconds

common Snowy

Growth

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health

Immunity

common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 4 seconds as

long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the armor of this piece common Snowy

Toxic

Deep / Reef

Lightweight -1-3 Armor Equipped + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 common Flowering

Growth

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage

Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)

rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Instant Damage 1 - 3 -
2 Blindness 1 6 - 25s
3 Poison 1 - 3 6 - 25s
4 Wither 1 - 3 6 - 20s
5-6 Darkness 1 15 - 45s
7-8 Weakness 1 - 5 15 - 45s
9-10 Slow Falling 1 15 - 60s
11-12 Levitation 1 - 10 1 - 5s
17-22 Slowness 1 - 5 15 - 60s
23-27 Nausea 1 15 - 45s
28-32 Mining Fatigue 1 - 5 15 - 45s
33-37 Hunger 1 - 10 15 - 60s
38-47 Water Breathing 1 60 - 180s
48-57 Night Vision 1 45 - 180s
58-65 Fire Resistance 1 60 - 90s
66-70 Glowing 1 15 - 90s
71-74 Dolphins Grace 1 - 10 45 - 180s
75-78 Invisibility 1 15 - 120s
79-82 Jump Boost 1 - 10 15 - 90s
83-86 Conduit Power 1 15 - 90s
87-88 Speed 1 - 10 60 - 180s
89-90 Saturation 1 - 2 5 - 20s
91-92 Resistance 1 - 5 15 - 60s
93-94 Regeneration 1 - 5 15 - 30s
95-96 Health Boost 1 - 5 45 - 120s
97 Strength 1 - 2 45 - 90s
98 Absorption 1 - 5 45 - 90s
99 Haste 1 - 4 45 - 120s
100 Instant Health 1 - 5 -
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

Max Health will be set to the average between linked players.

epic Deep Dark