Better Fire: Difference between revisions

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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.15}}
{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bloo, SpecialBuilder32|type=Stand Alone|versions=1.8, 1.11+}}


This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.
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Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less.
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less.
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]
=== Advancements ===
{| class="wikitable"
|+
!Advancement
!Requirement
|-
|{{Advancement|Bow|Flint 'n Stick|Fire a Flame Bow}}
|Lose 1 durability when shooting a bow with the Flame enchantment
|}


== Learn More and Download ==
== Learn More and Download ==
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|Fixed a bug with non-flame arrows setting blocks alight
|Fixed a bug with non-flame arrows setting blocks alight
|-
|-
| rowspan="2" | 1.11
|1.11
|30 Apr 2017
|Updated for 1.11 command format
|-
|03 May 2017
|03 May 2017
|Bug fix for flame arrows deleting non-full blocks
|Bug fix for flame arrows deleting non-full blocks
|-
|1.12
|10 Jun 2017
|Updated for 1.12 command format
|-
|-
| rowspan="2" | 1.13
| rowspan="2" | 1.13
| rowspan="2" | 19 Nov 2018
|25 Sept 2018
|Updated for 1.13 data packs
|-
|Creepers will explode on 0-2 health now
|Creepers will explode on 0-2 health now
|-
|-
|1.15
|30 Sept 2019
|11 Dec 2019
|Added "Flint 'n Stick" advancement
|Updated for 1.15 base module
|}
|}


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=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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