Better Fire: Difference between revisions

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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bloo, SpecialBuilder32|type=Stand Alone|versions=1.8, 1.11+}}


This module enhances the way fire works on arrows and Creepers.
This module enhances the way fire works on arrows and Creepers.


==Details==
==Features==
Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less.
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]


===Technical Summary===
=== Advancements ===
Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.
{| class="wikitable"
|+
!Advancement
!Requirement
|-
|{{Advancement|Bow|Flint 'n Stick|Fire a Flame Bow}}
|Lose 1 durability when shooting a bow with the Flame enchantment
|}


== Learn More and Download ==
== Learn More and Download ==
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!Change
!Change
|-
|-
|rowspan=3 | 1.8
| rowspan="3" | 1.8
|06 May 2014
|06 May 2014
|Released Better Fire
|Released Better Fire
|-
|-
|rowspan=2 | 18 Apr 2015
| rowspan="2" | 18 Apr 2015
|Reduced lag
|Reduced lag
|-
|-
|Fixed a bug with non-flame arrows setting blocks alight
|Fixed a bug with non-flame arrows setting blocks alight
|-
|-
|rowspan=2 | 1.11
|1.11
|30 Apr 2017
|Updated for 1.11 command format
|-
|03 May 2017
|03 May 2017
|Bug fix for flame arrows deleting non-full blocks
|Bug fix for flame arrows deleting non-full blocks
|-
|-
|1.12
| rowspan="2" | 1.13
|10 Jun 2017
|25 Sept 2018
|Updated for 1.12 command format
|Creepers will explode on 0-2 health now
|-
|rowspan=2 | 1.13
|rowspan=2 | 19 Nov 2018
|Updated for 1.13 data packs
|-
|-
|Creepers will explode on 0-2 health now
|30 Sept 2019
|Added "Flint 'n Stick" advancement
|}
|}


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=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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