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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bloo, SpecialBuilder32|type=Stand Alone|versions=1.8, 1.11+}} | |||
This module enhances the way fire works on arrows and Creepers. | This module enhances the way fire works on arrows and Creepers. | ||
== | ==Features== | ||
Flame arrows will set fire to the block they land in and Creepers on fire | Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they 1 heart of health or less. | ||
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]] | |||
=== | === Advancements === | ||
{| class="wikitable" | |||
|+ | |||
!Advancement | |||
!Requirement | |||
|- | |||
|{{Advancement|Bow|Flint 'n Stick|Fire a Flame Bow}} | |||
|Lose 1 durability when shooting a bow with the Flame enchantment | |||
|} | |||
== Learn More and Download == | == Learn More and Download == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Version | |||
!Date | !Date | ||
!Change | !Change | ||
|- | |- | ||
| rowspan="3" | 1.8 | |||
|06 May 2014 | |06 May 2014 | ||
|Released Better Fire | |Released Better Fire | ||
|- | |- | ||
|18 Apr 2015 | | rowspan="2" | 18 Apr 2015 | ||
|Reduced lag | |||
|Reduced lag | |||
|- | |- | ||
| | |Fixed a bug with non-flame arrows setting blocks alight | ||
|- | |- | ||
|1.11 | |||
|03 May 2017 | |03 May 2017 | ||
|Bug fix for flame arrows deleting non-full blocks | |Bug fix for flame arrows deleting non-full blocks | ||
|- | |- | ||
| | | rowspan="2" | 1.13 | ||
| | |25 Sept 2018 | ||
| | |Creepers will explode on 0-2 health now | ||
|- | |- | ||
| | |30 Sept 2019 | ||
| | |Added "Flint 'n Stick" advancement | ||
|} | |} | ||
==Previous Versions== | ==Previous Versions== | ||
===MC 1.8 Version=== | ===MC 1.8 Version=== | ||
In the MC 1.8 Versions | In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode. | ||
=== MC 1.11-1.12 Versions === | === MC 1.11-1.12 Versions === | ||
In the MC 1.11-1.12 versions | In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode. | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] |
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