Combat Expanded/Modifier Effects
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| Modifier | Effects |
|---|---|
| Dark[1] | Mobs are slightly stronger.
Creepers have a higher blast radius. |
| Burned | Mobs are weaker but faster.
Husks spawn in large swarms. High chance of Fire Aspect and Flame enchantments. |
| Deep | Drowned are more powerful. |
| Flowering |
Zombies have lower health but respawn when killed. Slimes are larger and spawn more often. |
| Growth | Mobs are weaker but spawn in small groups.
Skeletons use melee weapons. High chance of Projectile Protection enchantment. |
| Mountainous | Mobs are stronger but spawn less.
High chance of Knockback and Punch enchantments. |
| Reef | Drowned are much more powerful and spawn with tridents more often. |
| Snowy |
Mobs are slower but healthier. Most attacks will apply Slowness. |
| Toxic | Mobs are weaker but apply Weakness and Poison.
Spiders spawn in larger groups. |
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.