Combat Expanded/Sandbox: Difference between revisions
(update for Difficulty Update (WIP)) |
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==Features== | ==Features== | ||
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities. | Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities. | ||
=== Home Bed === | |||
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time. | |||
===Mobs=== | ===Mobs=== | ||
Line 27: | Line 30: | ||
* Zombie reinforcements will not drop their equipment. | * Zombie reinforcements will not drop their equipment. | ||
* Baby zombies will have -60% Max Health. | * Baby zombies will have -60% Max Health. | ||
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death. | * Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death. | ||
====Phantoms==== | |||
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will additionally take damage upon contact with water. | |||
=== Item Modifiers === | === Item Modifiers === | ||
Line 103: | Line 107: | ||
<code>Armor Toughness = score * 3</code> | <code>Armor Toughness = score * 3</code> | ||
When the chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty. | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan=" | ! colspan="4" |General Mob Modifiers | ||
|- | |- | ||
!Mob | !Mob | ||
!Base Stats | !Base Stats | ||
!Stat Page (Base / Cap) | !Stat Page (Base / Cap) | ||
!Additional Effects | |||
|- | |- | ||
|Zombie/Husk/Drowned | |Zombie/Husk/Drowned | ||
Line 117: | Line 125: | ||
|'''Max Health:''' 20 / 15 | |'''Max Health:''' 20 / 15 | ||
'''Attack Damage:''' 35 / 7 | '''Attack Damage:''' 35 / 7 | ||
'''Movement Speed:''' 15 / 6 | '''Movement Speed:''' 15 / 6 | ||
'''Armor:''' 10 / 4 | '''Armor:''' 10 / 4 | ||
'''Armor Toughness:''' 25 / 8 | '''Armor Toughness:''' 25 / 8 | ||
|<u>33% chance</u> to equip a weapon | |||
<u>75% chance</u> to equip armour (4x) | |||
<u>15% chance</u> for +15% Movement Speed | |||
<u>40% chance</u> for +45% Knockback Resistance | |||
|- | |- | ||
|Skeleton/Stray | |Skeleton/Stray | ||
Line 126: | Line 144: | ||
|'''Max Health:''' 30 / 12 | |'''Max Health:''' 30 / 12 | ||
'''Attack Damage:''' 24 / 9 | '''Attack Damage:''' 24 / 9 | ||
'''Movement Speed:''' 12 / 10 | '''Movement Speed:''' 12 / 10 | ||
'''Armor:''' 7 / 3 | '''Armor:''' 7 / 3 | ||
'''Armor Toughness:''' 5 / 2 | '''Armor Toughness:''' 5 / 2 | ||
|<u>75% chance</u> to equip armour (4x) | |||
<u>10% chance</u> for Power Enchantment | |||
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows | |||
|- | |- | ||
|Spider | |Spider | ||
Line 137: | Line 163: | ||
|'''Max Health:''' 30 / 12 | |'''Max Health:''' 30 / 12 | ||
'''Attack Damage:''' 18 / 10 | '''Attack Damage:''' 18 / 10 | ||
'''Movement Speed:''' 64 / 34 | '''Movement Speed:''' 64 / 34 | ||
'''Armor:''' 4 / 2 | '''Armor:''' 4 / 2 | ||
| | |||
|- | |- | ||
|Cave Spider | |Cave Spider | ||
Line 147: | Line 176: | ||
|'''Max Health:''' 30 / 10 | |'''Max Health:''' 30 / 10 | ||
'''Attack Damage:''' 8 / 4 | '''Attack Damage:''' 8 / 4 | ||
'''Movement Speed:''' 36 / 17 | '''Movement Speed:''' 36 / 17 | ||
| | |||
|- | |- | ||
|Creeper | |Creeper | ||
Line 153: | Line 184: | ||
|'''Max Health:''' 30 / 12 | |'''Max Health:''' 30 / 12 | ||
'''Movement Speed:''' 20 / 8 | '''Movement Speed:''' 20 / 8 | ||
'''Armor:''' 14 / 7 | '''Armor:''' 14 / 7 | ||
| | |||
|- | |- | ||
|Slime / Magma Cube | |Slime / Magma Cube | ||
Line 159: | Line 192: | ||
|'''Max Health:''' 30 / 10 | |'''Max Health:''' 30 / 10 | ||
'''Attack Damage:''' 8 / 3 | '''Attack Damage:''' 8 / 3 | ||
|<u>35% chance</u> to grow 1 size (up to 4) | |||
<u>10% chance</u> to grow 1 size (up to 4) | |||
|- | |- | ||
|Enderman | |Enderman | ||
Line 167: | Line 203: | ||
|'''Max Health:''' 45 / 16<ref name=":0" /> | |'''Max Health:''' 45 / 16<ref name=":0" /> | ||
'''Attack Damage:''' 32 / 12 | '''Attack Damage:''' 32 / 12 | ||
'''Movement Speed:''' 8 / 8 | '''Movement Speed:''' 8 / 8 | ||
'''Armor:''' 26 / 9 | '''Armor:''' 26 / 9 | ||
|in '''The End:''' | |||
* +20% Attack Damage | |||
* +15% Movement Speed | |||
|- | |- | ||
|Phantom | |Phantom | ||
Line 175: | Line 217: | ||
|'''Max Health:''' 33 / 16 | |'''Max Health:''' 33 / 16 | ||
'''Attack Damage:''' 11 / 6 | '''Attack Damage:''' 11 / 6 | ||
'''Armor:''' 8 / 5 | '''Armor:''' 8 / 5 | ||
| | |||
|- | |- | ||
|Wither Skeleton | |Wither Skeleton | ||
Line 186: | Line 230: | ||
|'''Max Health:''' 34 / 14 | |'''Max Health:''' 34 / 14 | ||
'''Attack Damage:''' 26 / 14 | '''Attack Damage:''' 26 / 14 | ||
'''Movement Speed:''' 6 / 6 | '''Movement Speed:''' 6 / 6 | ||
'''Armor:''' 8 / 8 | '''Armor:''' 8 / 8 | ||
'''Armor Toughness:''' 14 / 8 | '''Armor Toughness:''' 14 / 8 | ||
|<u>100% chance</u> to equip Iron or Chainmail armour (4x) | |||
<u>40% chance</u> to equip a bow with {{Stack|effect:Wither}}Wither arrows | |||
|- | |- | ||
|Piglin | |Piglin | ||
Line 197: | Line 247: | ||
|'''Max Health:''' 80 / 24 | |'''Max Health:''' 80 / 24 | ||
'''Movement Speed:''' 18 / 8 | '''Movement Speed:''' 18 / 8 | ||
'''Armor:''' 6 / 4 | '''Armor:''' 6 / 4 | ||
'''Armor Toughness:''' 6 / 2 | '''Armor Toughness:''' 6 / 2 | ||
|<u>33% chance</u> to equip Gold armour (4x) | |||
|- | |- | ||
|Zombified Piglin | |Zombified Piglin | ||
Line 207: | Line 260: | ||
|'''Max Health:''' 65 / 24 | |'''Max Health:''' 65 / 24 | ||
'''Attack Damage:''' 17 / 7 | '''Attack Damage:''' 17 / 7 | ||
'''Movement Speed:''' 20 / 10 | '''Movement Speed:''' 20 / 10 | ||
| | |||
|- | |- | ||
|Pillager | |Pillager | ||
Line 214: | Line 269: | ||
|'''Max Health:''' 32 / 10 | |'''Max Health:''' 32 / 10 | ||
'''Movement Speed:''' 15 / 12 | '''Movement Speed:''' 15 / 12 | ||
'''Armor:''' 34 / 6 | '''Armor:''' 34 / 6 | ||
'''Armor Toughness:''' 12 / 5 | '''Armor Toughness:''' 12 / 5 | ||
|If '''Patrol Leader:''' | |||
* Piercing Enchantment | |||
If i'''n Patrol:''' | |||
* '''Movement Speed:''' 34 / 14 | |||
If '''in Raid Wave 4+:''' | |||
* '''Max Health:''' 32 / 18 | |||
* '''Armor:''' 34 / 12 | |||
If '''in Raid Wave 5/6/7/8:''' | |||
* 20/40/60/80/100% chance of Piercing Enchantment | |||
|- | |- | ||
|Vindicator | |Vindicator | ||
Line 224: | Line 297: | ||
|'''Max Health:''' 40 / 24 | |'''Max Health:''' 40 / 24 | ||
'''Attack Damage:''' 20 / 7 | '''Attack Damage:''' 20 / 7 | ||
'''Movement Speed:''' 24 / 15 | '''Movement Speed:''' 24 / 15 | ||
'''Armor:''' 36 / 15 | '''Armor:''' 36 / 15 | ||
'''Armor Toughness:''' 30 / 5 | '''Armor Toughness:''' 30 / 5 | ||
|If '''in Raid Wave 4+:''' | |||
* '''Max Health:''' 60 / 24 | |||
* '''Armor Toughness:''' 30 / 12 | |||
|- | |- | ||
|Hoglin | |Hoglin | ||
Line 233: | Line 312: | ||
|'''Max Health:''' 100 / 36 | |'''Max Health:''' 100 / 36 | ||
'''Attack Damage:''' 22 / 6 | '''Attack Damage:''' 22 / 6 | ||
'''Movement Speed:''' 16 / 7 | '''Movement Speed:''' 16 / 7 | ||
'''Armor:''' 24 / 6 | '''Armor:''' 24 / 6 | ||
| | |||
|- | |- | ||
|Other<ref>Elder Guardian | |Other<ref>Elder Guardian | ||
Line 256: | Line 338: | ||
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref> | |'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref> | ||
'''Attack Damage:''' 11 / 5 | '''Attack Damage:''' 11 / 5 | ||
'''Movement Speed:''' 15 / 7 | '''Movement Speed:''' 15 / 7 | ||
'''Armor:''' 7 / 4 | '''Armor:''' 7 / 4 | ||
| | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="5" |Biome Specific Mob Modifiers | ! colspan="5" |Biome Specific Mob Modifiers | ||
Line 284: | Line 368: | ||
|<nowiki>+25% Reinforcement Chance</nowiki> | |<nowiki>+25% Reinforcement Chance</nowiki> | ||
<u>25% | <u>25% chance</u> to spawn 1 extra Zombie | ||
|Movement Speed Base +2 | |Movement Speed Base +2 | ||
Armour Toughness Base +2 | Armour Toughness Base +2 | ||
|'''Cave Spider'''+15% Movement Speed | |'''Cave Spider:''' | ||
'''Creeper'''Explosion Radius set to 4 | |||
* +15% Movement Speed | |||
'''Creeper:''' | |||
* Explosion Radius set to 4 | |||
'''Spider'''<u>10% | '''Spider:''' | ||
* <u>10% chance</u> of Invisibility | |||
|- | |- | ||
| | | | ||
Line 311: | Line 402: | ||
|<nowiki>+10% Movement Speed</nowiki> | |<nowiki>+10% Movement Speed</nowiki> | ||
<u>40% chance</u> of Fire Aspect Enchantment | |||
<u>40% chance</u> of Flame enchantment | |||
|'''Husk:''' | |'''Husk:''' | ||
*-65% Max Health | *-65% Max Health | ||
*-25% Attack Damage | *-25% Attack Damage | ||
*<u>200% | *<u>200% chance</u> to spawn extra Husk (4x) | ||
*<u> | *<u>90% chance</u> to spawn extra Husk (3x) | ||
*<u>45% | *<u>45% chance</u> to spawn extra Husk (4x) | ||
| | | | ||
|50% chance of Fire Resistance | |'''Cave Spider / Spider:''' | ||
* <u>50% chance</u> of Fire Resistance | |||
'''Creeper:''' | |||
* Fuse reduced by 25% | |||
'''Phantom:''' | |||
* Fire Resistance | |||
* <u>35% chance</u> to grow 1 size | |||
|- | |- | ||
| | | | ||
Line 333: | Line 436: | ||
Deep Frozen Ocean | Deep Frozen Ocean | ||
|} | |} | ||
| | | +60% Armour Toughness | ||
|'''Drowned''': | |'''Drowned''': | ||
* +20% Attack Damage | |||
| | | | ||
| | | | ||
Line 350: | Line 455: | ||
|} | |} | ||
| | | | ||
| | | Head slot is replaced with a "Zombie Spore" that comes in 3 varieties: | ||
'''Cherry''' in Cherry Groves: | |||
* grants 16 Max Health | |||
* grants 2 Attack Damage | |||
'''Normal''' in other Flowering Biomes (66% chance) | |||
* grants 8 Max Health | |||
* grants -1.5 Attack Damage | |||
'''Flowering''' in other Flowering Biomes (33% chance) | |||
Setting | Each Spore also reduces the mobs Max Health by 25% | ||
Killing a Spore Zombie will drop the Spore which will respawn | |||
a new Spore Zombie after 8 seconds. Every time a Spore | |||
respawns a Zombie the drop chance of its subsequent Spores drops by 10%. | |||
Setting Spore Zombies on fire destroys the Spore. | |||
|85% chance to be replaced with 3 zombies. | |85% chance to be replaced with 3 zombies. | ||
In '''Lush Caves''' only 1 zombie spawns | In '''Lush Caves''' only 1 zombie spawns | ||
|''' | |'''Enderman:''' | ||
replaced with 4 | |||
* 50% chance to be replaced with a Slime | |||
'''Creeper:''' | |||
* Invisible until it gets close to a player | |||
'''Phantom:''' | |||
* <u>35% chance</u> to grow 1 size | |||
* <u>50% chance</u> to grow 1 size | |||
'''Slime:''' | |||
* <u>35% chance</u> to grow 1 size (up to 4) | |||
* <u>35% chance</u> to grow 1 size (up to 4) | |||
|- | |- | ||
| | | | ||
Line 380: | Line 511: | ||
Mangrove Swamp | Mangrove Swamp | ||
|} | |} | ||
|80% chance of | |<u>80% chance</u> of Projectile Protection Enchantment | ||
|Replaced with 3 Skeletons | |Replaced with 3 Skeletons | ||
| -25% Max Health | | -25% Max Health | ||
+24% Movement Speed | |||
Spawns with melee weapons | |||
|'''Cave Spider / Spider:''' | |||
* Spawn a second (Cave) Spider | |||
* <u>60% chance</u> to spawn a third | |||
'''Creeper:''' | |||
* +20% Movement Speed | |||
'''Slime:''' | |||
* Spawn additional small Slimes, 1 per size above 0 | |||
|- | |- | ||
| | | | ||
Line 418: | Line 556: | ||
Eroded Badlands | Eroded Badlands | ||
|} | |} | ||
| | |<nowiki>+10% Attack Damage</nowiki> | ||
+ | +50% Armour Toughness | ||
Mob Difficulty +20% | |||
<u>40% chance</u> for Knockback Enchantment | |||
<u>35% chance</u> for Punch Enchantment | |||
|<u>40% chance</u> to spawn a Phantom | |||
+1 Attack Knockback | |||
Max Health Base +6 | |||
| | |||
|'''Cave Spider / Spider:''' | |||
* <u>40% chance</u> of {{Stack|effect:Speed}}Speed | |||
'''Creeper:''' | |||
* +40% Knockback Resistance | |||
|- | |- | ||
| | | | ||
Line 435: | Line 584: | ||
|Warm Ocean | |Warm Ocean | ||
|} | |} | ||
|50% chance of depth strider enchantment | |<u>50% chance</u> of depth strider enchantment | ||
| | |'''Drowned:''' | ||
'''Drowned:''' | * +100% Movement Speed | ||
* +10% Armour | |||
+100% Movement Speed | * +75% Armour Toughness | ||
* +2 Attack Damage | |||
* <u>45% chance</u> to spawn a Guardian, thrice | |||
* <u>60% chance</u> to spawn a Drowned, twice | |||
* <u>40% chance</u> to spawn with a Trident | |||
| | | | ||
| | | | ||
Line 477: | Line 622: | ||
Deep Frozen Ocean | Deep Frozen Ocean | ||
|} | |} | ||
| | |<nowiki>-15% Movement Speed</nowiki> | ||
- | +15% Max Health | ||
|Attacks apply {{Stack|effect:Slowness}} Slowness (0:15) | |||
|'''Stray:''' | |||
* {{Stack|effect:Slowness}} Slowness III (0:30) arrows | |||
|'''Cave Spider / Spider:''' | |||
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15) | |||
'''Creeper:''' | |||
* +30% Max Health | |||
* -10% Movement Speed | |||
'''Phantom:''' | |||
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15) | |||
'''Slime:''' | |||
* | * Size +1 (up to 3) | ||
|- | |- | ||
| | | | ||
Line 499: | Line 657: | ||
Bamboo Jungle | Bamboo Jungle | ||
|} | |} | ||
| | | | ||
|Attacks apply: | |Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15) | ||
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and | |||
{{Stack|effect:Weakness}}Weakness (0:05) arrows | |||
|'''Cave Spider:''' | |||
* attacks apply {{Stack|effect:Hunger}} Hunger II and {{Stack|effect:Weakness}} Weakness in addition to poison | |||
'''Creeper:''' | |||
* Leaves a cloud of {{Stack|effect:Weakness}} Weakness II, {{Stack|effect:Blindness}} Blindness, {{Stack|effect:Nausea}} Nausea and {{Stack|effect:Hunger}}Hunger II | |||
'''Slime:''' | |||
* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size | |||
'''Spider:''' | |||
''' | |||
* spawn 3 Cave Spiders with -3 Max Health | |||
|} | |} | ||
Revision as of 11:08, 25 January 2024
![]() | |
Module Type | Stand Alone |
---|---|
Created by | Thanathor |
Compatible MC Versions | 1.19.2, 1.20+ |
This module adds custom modifiers to armour, weapons, and mobs as well as a ramping difficulty curve the longer you survive.
Features
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.
Home Bed
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.
Mobs
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armour and weapons.
Mobs will also receive additional bonusses depending on what biome they spawn in.
Biome | Modifier | Added Difficulty | |
---|---|---|---|
Snowy Plains | Snowy | Low | |
Ice Spikes | Snowy | Low | |
Snowy Taiga | Growth | Snowy | Medium |
Snowy Beach | Snowy | Low | |
Grove | Growth | Snowy | Medium |
Snowy Slopes | Mountainous | Snowy | Medium |
Jagged Peaks | Mountainous | Snowy | Medium |
Frozen Peaks | Mountainous | Snowy | Medium |
Windswept Hills | Mountainous | Low | |
Windswept Gravelly Hills | Mountainous | Low | |
Windswept Forest | Mountainous | Low | |
Taiga | Growth | Low | |
Old Growth Pine Taiga | Growth | Low | |
Old Growth Spruce Taiga | Growth | Low | |
Stony Shore | Mountainous | Low | |
Plains | None | ||
Sunflower Plains | Flowering | Medium | |
Forest | None | ||
Flower Forest | Flowering | Medium | |
Birch Forest | None | ||
Old Growth Birch Forest | None | ||
Dark Forest | Growth | Low | |
Swamp | Toxic | High | |
Mangrove Swamp | Toxic | Growth | Very High |
Jungle | Toxic | High | |
Sparse Jungle | None | ||
Bamboo Jungle |
Toxic | High | |
Beach | None | ||
Mushroom Fields | |||
Cherry Grove | Flowering | Mountainous | High |
Meadow | Mountainous | Low | |
Stony Peaks | Mountainous | Low | |
Desert | Burned | Medium | |
Savanna | Burned | Medium | |
Savanna Plateau | Burned | Medium | |
Windswept Savanna | Burned | Mountainous | High |
Badlands | Burned | Medium | |
Wooded Badlands | Burned | Medium | |
Eroded Badlands | Burned | Mountainous | High |
River | None | ||
Frozen River | Snowy | Low | |
Warm Ocean | Reef | High | |
Lukewarm Ocean | None | ||
Deep Lukewarm Ocean | Deep | Low | |
Ocean | None | ||
Deep Ocean | Deep | Low | |
Cold Ocean | None | ||
Deep Cold Ocean | Deep | Low | |
Frozen Ocean | Snowy | Low | |
Deep Frozen Ocean | Deep | Snowy | Low |
Dripstone Caves | None | ||
Lush Caves | Flowering | Medium | |
Deep Dark | |||
The Void |
Modifier | Effects |
---|---|
Dark[1] | Mobs are stronger.
You'll find more Zombies here. Creepers have a higher blast radius. Weapons and Armor have a reduced droprate. |
Burned | Mobs are faster.
Husks are weaker but spawn in large swarms. Creeper will explode faster. Higher chance of Fire Aspect and Flame enchantments. |
Deep | Drowned are more powerful. |
Flowering |
Zombies have lower health but respawn when killed. Creepers are Invisible but with a lower blast radius. Slimes are larger and spawn more often. |
Growth | Spiders will spawn in groups.
Skeletons will spawn more often and use melee weapons. More Slimes will spawn. Higher chance of Projectile Protection enchantment. |
Mountainous | Mobs are stronger.
Phantoms will spawn. Spiders can spawn with Speed. Higher chance of Knockback and Punch enchantments. |
Reef | Drowned are much more powerful and spawn with tridents more often.
Drowned will spawn in groups with Guardians. |
Snowy |
Mobs are slower but healthier. Most attacks will apply Slowness. |
Toxic | Mobs are weaker but apply Weakness, Hunger and Poison.
Cave Spiders will spawn in groups. |
Spawners
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Zombie Reinforcements
Zombie Alternatives
- Zombie reinforcements will not drop their equipment.
- Baby zombies will have -60% Max Health.
- Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
Phantoms
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will additionally take damage upon contact with water.
Item Modifiers
Custom armour and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
Weapons
Possible Weapon Modifiers | ||||
---|---|---|---|---|
Weapon |
Passive Effects | On-Hit Effects | Rarity | Commonly found in |
Armour
Possible Armor Modifiers | |||||
---|---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity | Commonly Found in |
Advancements
Advancement | Requirement |
---|---|
Hidden Power Obtain a Modified weapon or piece of armor from a mob |
Pick up an item with a Modifier |
Vwoops! Who thought this was a good idea? |
Teleport using a piece of Vorpal armour |
Technical Details
Player Difficulty
Each player has their own Player Difficulty, which is calculated every 5 minutes or on respawn.
Player Difficulty is calculated based on the following:
Player Difficulty = Playtime * (1 - Death Multiplier) * World Difficulty
, where
Playtime:
goes up by 1 every 5 minutes a player is online, up to 100
Death Multiplier:
is calculated on death by: Death Multiplier = Death Multiplier * 0.75 + 0.2
, every time difficulty is calculated it is reduced by 0.01 for every 5 minutes since the last death.
World Difficulty:
is based on world difficulty: 0.3 for easy, 0.4 for medium and 0.5 for hard
Mob Difficulty
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats, this is calculated based on the following:
Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus
Player Difficulty:
Difficulty taken from the closest player
Difficulty Modifier:
is calculated based on the environment where the mob spawned:
- Start with a random value between -0.1 - 0.1
- If it's raining: +0.2
- If the mob spawned on the surface and it is night time: +0.1 for crescent moon, +0.2 for quarter moon, +0.3 for gibbous moon and +0.4 for a full moon
- If mob spawned underground (Dark): +0.3
- If in Mountainous biomes: +0.2
- If a Home Bed is nearby: -0.4
Random Offset:
a random value between -5 and 5
Illager Bonus:
applied to Illagers under certain conditions:
- Pillager patrol leaders: +10
- Pillager/Vindicator raider: +
3*(raid wave)
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat is calculated by applying a normal distribution of the Base, then taking a percentage of that based on the mobs Difficulty. This stat cannot exceed the Cap listed on the mobs Stat Page.
Finally the actual stat is calculated as follows:
Max Health = score * 1
Attack Damage = score * 0.5
Movement Speed = score * 0.02 (% multiply_base)
Armor = score * 1
Armor Toughness = score * 3
When the chance for a modifier is underlined it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty.
General Mob Modifiers |
---|
Biome Specific Mob Modifiers |
---|
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.19 | 22 Aug 2022 | Released Combat Expanded |
1.20 | 23 Sep 2023 | Updated for 1.20
Module is no longer experimental |
Previous Versions
MC 1.19 Version
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.
The Focused, Berserkers, Poised, Reckless, Guarding, Merchants armor and Deliberate, Light, Ascended weapon Modifiers were removed in the 1.20 update, replaced by Fluxed, Poisonous, Fractal, Archery, Totemic, Equestrian for armor and Giant and Chiming for weapons.
Notes
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.
- ↑ Obtained by fully charging a Devouring armor piece
- ↑ Except for Size 0 Slimes / Magma Cubes
- ↑ Jump up to: 4.0 4.1 Except in The End
- ↑ Elder Guardian Endermite Evoker Guardian Ravager Shulker Silverfish Witch Zoglin
- ↑ Witches that spawned in Witch Huts do not gain Max Health
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.