Combat Expanded/Sandbox: Difference between revisions

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continue work on CE Difficulty Update
(update for Difficulty Update (WIP))
 
(continue work on CE Difficulty Update)
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==Features==
==Features==
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.
=== Home Bed ===
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.


===Mobs===
===Mobs===
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* Zombie reinforcements will not drop their equipment.
* Zombie reinforcements will not drop their equipment.
* Baby zombies will have -60% Max Health.
* Baby zombies will have -60% Max Health.
* Zombies have a small chance to be a Sprinter with +15% Movement Speed.
* Zombies have a small chance to be a Tank with +45% Knockback Resistance.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies.  In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies.  In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
====Phantoms====
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will additionally take damage upon contact with water.


=== Item Modifiers ===
=== Item Modifiers ===
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<code>Armor Toughness = score * 3</code>
<code>Armor Toughness = score * 3</code>
When the chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |General Mob Modifiers
! colspan="4" |General Mob Modifiers
|-
|-
!Mob
!Mob
!Base Stats
!Base Stats
!Stat Page (Base / Cap)  
!Stat Page (Base / Cap)  
!Additional Effects
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
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|'''Max Health:''' 20 / 15
|'''Max Health:''' 20 / 15
'''Attack Damage:''' 35 / 7
'''Attack Damage:''' 35 / 7
'''Movement Speed:''' 15 / 6
'''Movement Speed:''' 15 / 6
'''Armor:''' 10 / 4
'''Armor:''' 10 / 4
'''Armor Toughness:''' 25 / 8
'''Armor Toughness:''' 25 / 8
|<u>33% chance</u> to equip a weapon
<u>75% chance</u> to equip armour (4x)
<u>15% chance</u> for +15% Movement Speed
<u>40% chance</u> for +45% Knockback Resistance
|-
|-
|Skeleton/Stray
|Skeleton/Stray
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Attack Damage:''' 24 / 9
'''Attack Damage:''' 24 / 9
'''Movement Speed:''' 12 / 10
'''Movement Speed:''' 12 / 10
'''Armor:''' 7 / 3
'''Armor:''' 7 / 3
'''Armor Toughness:''' 5 / 2
'''Armor Toughness:''' 5 / 2
|<u>75% chance</u> to equip armour (4x)
<u>10% chance</u> for Power Enchantment
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
|-
|-
|Spider
|Spider
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Attack Damage:''' 18 / 10
'''Attack Damage:''' 18 / 10
'''Movement Speed:''' 64 / 34
'''Movement Speed:''' 64 / 34
'''Armor:''' 4 / 2
'''Armor:''' 4 / 2
|
|-
|-
|Cave Spider
|Cave Spider
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|'''Max Health:''' 30 / 10
|'''Max Health:''' 30 / 10
'''Attack Damage:''' 8 / 4
'''Attack Damage:''' 8 / 4
'''Movement Speed:''' 36 / 17
'''Movement Speed:''' 36 / 17
|
|-
|-
|Creeper
|Creeper
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Movement Speed:''' 20 / 8
'''Movement Speed:''' 20 / 8
'''Armor:''' 14 / 7
'''Armor:''' 14 / 7
|
|-
|-
|Slime / Magma Cube
|Slime / Magma Cube
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|'''Max Health:''' 30 / 10
|'''Max Health:''' 30 / 10
'''Attack Damage:''' 8 / 3
'''Attack Damage:''' 8 / 3
|<u>35% chance</u> to grow 1 size (up to 4)
<u>10% chance</u> to grow 1 size (up to 4)
|-
|-
|Enderman
|Enderman
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|'''Max Health:''' 45 / 16<ref name=":0" />
|'''Max Health:''' 45 / 16<ref name=":0" />
'''Attack Damage:''' 32 / 12
'''Attack Damage:''' 32 / 12
'''Movement Speed:''' 8 / 8
'''Movement Speed:''' 8 / 8
'''Armor:''' 26 / 9
'''Armor:''' 26 / 9
|in '''The End:'''
* +20% Attack Damage
* +15% Movement Speed
|-
|-
|Phantom
|Phantom
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|'''Max Health:''' 33 / 16
|'''Max Health:''' 33 / 16
'''Attack Damage:''' 11 / 6
'''Attack Damage:''' 11 / 6
'''Armor:''' 8 / 5
'''Armor:''' 8 / 5
|
|-
|-
|Wither Skeleton
|Wither Skeleton
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|'''Max Health:''' 34 / 14
|'''Max Health:''' 34 / 14
'''Attack Damage:''' 26 / 14
'''Attack Damage:''' 26 / 14
'''Movement Speed:''' 6 / 6
'''Movement Speed:''' 6 / 6
'''Armor:''' 8 / 8
'''Armor:''' 8 / 8
'''Armor Toughness:''' 14 / 8
'''Armor Toughness:''' 14 / 8
|<u>100% chance</u> to equip Iron or Chainmail armour (4x)
<u>40% chance</u> to equip a bow with {{Stack|effect:Wither}}Wither arrows
|-
|-
|Piglin
|Piglin
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|'''Max Health:''' 80 / 24
|'''Max Health:''' 80 / 24
'''Movement Speed:''' 18 / 8
'''Movement Speed:''' 18 / 8
'''Armor:''' 6 / 4
'''Armor:''' 6 / 4
'''Armor Toughness:''' 6 / 2
'''Armor Toughness:''' 6 / 2
|<u>33% chance</u> to equip Gold armour (4x)
|-
|-
|Zombified Piglin
|Zombified Piglin
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|'''Max Health:''' 65 / 24
|'''Max Health:''' 65 / 24
'''Attack Damage:''' 17 / 7
'''Attack Damage:''' 17 / 7
'''Movement Speed:''' 20 / 10
'''Movement Speed:''' 20 / 10
|
|-
|-
|Pillager
|Pillager
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|'''Max Health:''' 32 / 10
|'''Max Health:''' 32 / 10
'''Movement Speed:''' 15 / 12
'''Movement Speed:''' 15 / 12
'''Armor:''' 34 / 6
'''Armor:''' 34 / 6
'''Armor Toughness:''' 12 / 5
'''Armor Toughness:''' 12 / 5
|If '''Patrol Leader:'''
* Piercing Enchantment
If i'''n Patrol:'''
* '''Movement Speed:''' 34 / 14
If '''in Raid Wave 4+:'''
* '''Max Health:''' 32 / 18
* '''Armor:''' 34 / 12
If '''in Raid Wave 5/6/7/8:'''
* 20/40/60/80/100% chance of Piercing Enchantment
|-
|-
|Vindicator
|Vindicator
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|'''Max Health:''' 40 / 24
|'''Max Health:''' 40 / 24
'''Attack Damage:''' 20 / 7
'''Attack Damage:''' 20 / 7
'''Movement Speed:''' 24 / 15
'''Movement Speed:''' 24 / 15
'''Armor:''' 36 / 15
'''Armor:''' 36 / 15
'''Armor Toughness:''' 30 / 5
'''Armor Toughness:''' 30 / 5
|If '''in Raid Wave 4+:'''
* '''Max Health:''' 60 / 24
* '''Armor Toughness:''' 30 / 12
|-
|-
|Hoglin
|Hoglin
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|'''Max Health:''' 100 / 36
|'''Max Health:''' 100 / 36
'''Attack Damage:''' 22 / 6
'''Attack Damage:''' 22 / 6
'''Movement Speed:''' 16 / 7
'''Movement Speed:''' 16 / 7
'''Armor:''' 24 / 6
'''Armor:''' 24 / 6
|
|-
|-
|Other<ref>Elder Guardian
|Other<ref>Elder Guardian
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|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
'''Attack Damage:''' 11 / 5
'''Attack Damage:''' 11 / 5
'''Movement Speed:''' 15 / 7
'''Movement Speed:''' 15 / 7
'''Armor:''' 7 / 4
'''Armor:''' 7 / 4
|
|}
|}
When the Chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |Biome Specific Mob Modifiers
! colspan="5" |Biome Specific Mob Modifiers
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|<nowiki>+25% Reinforcement Chance</nowiki>
|<nowiki>+25% Reinforcement Chance</nowiki>


<u>25% Chance</u> to spawn 1 extra Zombie
<u>25% chance</u> to spawn 1 extra Zombie
|Movement Speed Base +2
|Movement Speed Base +2
Armour Toughness Base +2
Armour Toughness Base +2
|'''Cave Spider'''+15% Movement Speed
|'''Cave Spider:'''
'''Creeper'''Explosion Radius set to 4
 
* +15% Movement Speed
 
'''Creeper:'''
 
* Explosion Radius set to 4


'''Spider'''<u>10% Chance</u> of Invisibility
'''Spider:'''
 
* <u>10% chance</u> of Invisibility
|-
|-
|
|
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|<nowiki>+10% Movement Speed</nowiki>
|<nowiki>+10% Movement Speed</nowiki>


50% chance of fire aspect enchantment
<u>40% chance</u> of Fire Aspect Enchantment
 
<u>40% chance</u> of Flame enchantment
|'''Husk:'''
|'''Husk:'''
*-65% Max Health
*-65% Max Health
*-25% Attack Damage
*-25% Attack Damage
*<u>200% Chance</u> to spawn extra Husk (4x)
*<u>200% chance</u> to spawn extra Husk (4x)
*<u>99% Chance</u> to spawn extra Husk (3x)
*<u>90% chance</u> to spawn extra Husk (3x)
*<u>45% Chance</u> to spawn extra Husk (4x)
*<u>45% chance</u> to spawn extra Husk (4x)
|40% chance of Flame enchantment(??? check)
|
|50% chance of Fire Resistance
|'''Cave Spider / Spider:'''
 
* <u>50% chance</u> of Fire Resistance
 
'''Creeper:'''
 
* Fuse reduced by 25%
 
'''Phantom:'''
 
* Fire Resistance
* <u>35% chance</u> to grow 1 size
|-
|-
|
|
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+8 Armour Toughness''
| +60% Armour Toughness
|'''Drowned''': ''+4 Attack Damage''
|'''Drowned''':
 
* +20% Attack Damage
|
|
|
|
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|}  
|}  
|
|
| -25% Max Health
| Head slot is replaced with a "Zombie Spore" that comes in 3 varieties:
Drops a burnable 'spore' on death that
'''Cherry''' in Cherry Groves:
 
* grants 16 Max Health
* grants 2 Attack Damage


respawns the mob after 8 seconds, this
'''Normal''' in other Flowering Biomes (66% chance)


effect will repeat 10 times.
* grants 8 Max Health
* grants -1.5 Attack Damage
'''Flowering''' in other Flowering Biomes (33% chance)


Setting the mob on fire destroys the spore.
Each Spore also reduces the mobs Max Health by 25%
Killing a Spore Zombie will drop the Spore which will respawn
a new Spore Zombie after 8 seconds. Every time a Spore
respawns a Zombie the drop chance of its subsequent Spores drops by 10%.
Setting Spore Zombies on fire destroys the Spore.
|85% chance to be replaced with 3 zombies.
|85% chance to be replaced with 3 zombies.
In '''Lush Caves''' only 1 zombie spawns
In '''Lush Caves''' only 1 zombie spawns
|'''Lush Caves''': 50% chance to be
|'''Enderman:'''
replaced with 4 silverfish
 
* 50% chance to be replaced with a Slime
 
'''Creeper:'''
 
* Invisible until it gets close to a player
 
'''Phantom:'''
 
* <u>35% chance</u> to grow 1 size
* <u>50% chance</u> to grow 1 size
 
'''Slime:'''
 
* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)
 
|-
|-
|
|
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Mangrove Swamp  
Mangrove Swamp  
|}  
|}  
|80% chance of projectile protection enchantment
|<u>80% chance</u> of Projectile Protection Enchantment
|Replaced with 3 Skeletons
|Replaced with 3 Skeletons
| -25% Max Health
| -25% Max Health
-15% Attack Damage
+24% Movement Speed
 
Spawns with melee weapons
|'''Cave Spider / Spider:'''
* Spawn a second (Cave) Spider
* <u>60% chance</u> to spawn a third
 
'''Creeper:'''
 
* +20% Movement Speed


Spawns with melee
'''Slime:'''


weapons
* Spawn additional small Slimes, 1 per size above 0
|Spawns another (cave) spider
50% chance to spawn a third
|-
|-
|
|
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Eroded Badlands  
Eroded Badlands  
|}  
|}  
|''+2 Attack Damage''
|<nowiki>+10% Attack Damage</nowiki>
|''+6 Armour Toughness''
 
+2 Attack Knockback
+50% Armour Toughness
 
Mob Difficulty +20%
 
<u>40% chance</u> for Knockback Enchantment
 
<u>35% chance</u> for Punch Enchantment
|<u>40% chance</u> to spawn a Phantom
 
+1 Attack Knockback
 
Max Health Base +6
|
|'''Cave Spider / Spider:'''
* <u>40% chance</u> of {{Stack|effect:Speed}}Speed


40% chance of Knockback enchantment
'''Creeper:'''


-100% chance to spawn reinforcements
* +40% Knockback Resistance
|''+5 Armour Toughness''
30% chance of Punch enchantment
|Jump Boost II
|-
|-
|
|
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|Warm Ocean
|Warm Ocean
|}  
|}  
|50% chance of depth strider enchantment
|<u>50% chance</u> of depth strider enchantment
|40% chance to spawn with a Trident
|'''Drowned:'''
'''Drowned:'''
* +100% Movement Speed
 
* +10% Armour
+100% Movement Speed
* +75% Armour Toughness
 
* +2 Attack Damage
''+6 Armour Toughness''
* <u>45% chance</u> to spawn a Guardian, thrice
 
* <u>60% chance</u> to spawn a Drowned, twice
''+2 Armour''
* <u>40% chance</u> to spawn with a Trident
 
35% chance to spawn a Guardian, thrice
 
50% chance to spawn a Drowned, twice
|
|
|
|
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+8 Max Health''
|<nowiki>-15% Movement Speed</nowiki>


-15% Movement Speed
+15% Max Health
|Attacks apply:
|Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
|'''Stray:'''
 
* {{Stack|effect:Slowness}} Slowness III (0:30) arrows
|'''Cave Spider / Spider:'''
 
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
 
'''Creeper:'''
 
* +30% Max Health
* -10% Movement Speed
 
'''Phantom:'''
 
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
 
'''Slime:'''


*Slowness (0:15) at Difficulty Score of <=3
* Size +1 (up to 3)
*Slowness (0:30) at Difficulty Score of 4 - 8
*Slowness II (0:30) at Difficulty Score of >=9
|'''Stray:''' slowness III arrows
|
|-
|-
|
|
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Bamboo Jungle  
Bamboo Jungle  
|}  
|}  
| -25% Attack Damage
|
|Attacks apply:
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and
{{Stack|effect:Weakness}}Weakness (0:05) arrows
|'''Cave Spider:'''
 
* attacks apply {{Stack|effect:Hunger}} Hunger II and {{Stack|effect:Weakness}} Weakness in addition to poison
 
'''Creeper:'''
 
* Leaves a cloud of {{Stack|effect:Weakness}} Weakness II, {{Stack|effect:Blindness}} Blindness, {{Stack|effect:Nausea}} Nausea and  {{Stack|effect:Hunger}}Hunger II
 
'''Slime:'''
 
* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size


*Weakness & Hunger (0:05) at Difficulty Score of <=3
'''Spider:'''
*Weakness & Hunger (0:10) at Difficulty Score of 4 - 8
*Weakness & Hunger (0:30) at Difficulty Score of >=9
|Hunger II (0:05),
Poison (0:05) and
Weakness (0:05) arrows
|'''Spider:''' spawns 3 cave spiders
'''Cave Spider:''' attacks apply


hunger II and weakness in addition to poison
* spawn 3 Cave Spiders with -3 Max Health
|}
|}


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