Template:Advancement: Difference between revisions
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<includeonly><div class="{{#ifeq: {{{hover}}}|true|hover-advancement|advancement}}"><!-- | <includeonly><div class="{{#ifeq: {{{hover}}}|true|hover-advancement|advancement}}"><!-- | ||
-->{{AdvancementIcon|{{{1|{{{item|Grass Block}}}}}}|{{{bg|plain}}}|{{{state|raw}}}|hover={{{hover|}}}}} | -->{{AdvancementIcon|{{{1|{{{item|Grass Block}}}}}}|{{{bg|plain}}}|{{{state|raw}}}|hover={{{hover|}}}}} | ||
{{#ifeq:{{{hover}}}|true|<div class="hover-advancement-text">|}}<div class="{{#ifeq:{{{hover}}}|true|hover-title|advancement-title}}">{{{2|{{{title|Gamemode 4}}}}}}</div><div class="{{#ifeq:{{{hover}}}|true|hover-description|advancement-description}}">{{{3|{{{desc|Semi-funny blurb about GM4}}}}}}</div>{{#ifeq:{{{hover}}}|true|</div>|}}</div></includeonly><noinclude> | {{#ifeq:{{{hover}}}|true|<div class="hover-advancement-text">|}}<div class="{{#ifeq:{{{hover}}}|true|hover-title|advancement-title}}">{{{2|{{{title|Gamemode 4}}}}}}</div><div class="{{#ifeq:{{{hover}}}|true|hover-description|advancement-description}}">{{#if:{{{desc-color|}}}|<span style="color:#{{{desc-color}}};">}}{{{3|{{{desc|Semi-funny blurb about GM4}}}}}}{{#if:{{{desc-color|}}}|</span>}}</div>{{#ifeq:{{{hover}}}|true|</div>|}}</div></includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
{| | {| | ||
| {{Advancement|Grass Block|hover=true}} | | {{Advancement|Grass Block|hover=true|desc-color=A800A8}} | ||
| {{Advancement|Grass Block|hover=true}} | | {{Advancement|Grass Block|hover=true}} | ||
|} | |} | ||
</noinclude> | </noinclude> | ||
Revision as of 22:50, 2 November 2020
Using this template, you can create the advancements as seen within the game.
The badge is created using the [[Template:AdvancementIcon]] template,
with images taken from {{Module:InvSprite}}.
Usage
Using the first parameter, {{{item}}}, you can set the image to the specified block or item or a fallback image.
For Gamemode 4 specific items or blocks, gm4: must prefix the name, e.g., gm4:Boots of Ostara.
The second and third parameters, {{{title}}} and {{{desc}}}, are used in the advancement title and its description.
Optional. {{{desc-color}}}, is used to give the description a different color. Hex codes are inputted without the hashtag. Example: {{Advancement|desc-color=A800A8}}
Optional. {{{hover}}}, is used to display only the advancement icon until hovered over. This is used to mimic the in-game advancement tab. When using hover advancements, spacing needs to be replicated using non-breaking spaces, . Note, this overlays the title and description over anything surrounding it, as it does in-game.
Icon
The badge and item are created with the first parameter, {{{item}}}, and uses the plain and uncompleted advancement badge.
The optional parameters of Template:AdvancementIcon can be given in the Advancement call, however they must be given by name.
Optional. {{{enchanted}}}, is used to give the advancement icon an enchanted glint.
Example Usage
{{Advancement|gm4:Boots of Ostara|Green Feet|Wear the Boots of Ostara}}
{{Advancement
| item = Enchantment Table
| title = Magical Thief
| desc = Successfully extract the mending enchantment from a tool with an Enchantment Extractor
| enchanted = true
}}
{{Advancement
| item = Fire Charge
| bg = fancy
| state = worn
| title = Return to Sender
| desc = Destroy a Ghast with a fireball
| desc-color = A800A8
}}
{{Advancement
| item = Emerald
| title = What a Deal!
| desc = Successfully trade with a Villager
| hover = true
}}
| The above documentation is transcluded from Template:Advancement/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Gamemode 4 Semi-funny blurb about GM4 |
Gamemode 4 Semi-funny blurb about GM4 |