Zauber Cauldrons: Difference between revisions
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|Potion of Strength IV (1:30) | |Potion of Strength IV (1:30) | ||
|{{ | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Strength | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Strength Potion}} }}}} | ||
|Potion of Strength II, Golden Apple, Prismarine Crystals | |Potion of Strength II, Golden Apple, Prismarine Crystals | ||
|Creates Fire blocks around the Zauber Cauldron | |Creates Fire blocks around the Zauber Cauldron | ||
|- | |- | ||
|Potion of Regeneration IV (0:22) | |Potion of Regeneration IV (0:22) | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Regeneration | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Regeneration Potion}} }}}} | ||
|Potion of Regeneration II, Golden Apple, Prismarine Crystals | |Potion of Regeneration II, Golden Apple, Prismarine Crystals | ||
|Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron | |Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron | ||
|- | |- | ||
|Potion of Swiftness IV (3:20) | |Potion of Swiftness IV (3:20) | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Swiftness | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Swiftness Potion}} }}}} | ||
|Potion of Swiftness II, Golden Apple, Prismarine Crystals | |Potion of Swiftness II, Golden Apple, Prismarine Crystals | ||
|Potion also holds Weakness IV (6:00) | |Potion also holds Weakness IV (6:00) | ||
|- | |- | ||
|Potion of Healing IV | |Potion of Healing IV | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Healing | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Healilng Potion}} }}}} | ||
|Potion of Healing II, Golden Apple, Prismarine Crystals | |Potion of Healing II, Golden Apple, Prismarine Crystals | ||
|Potion also holds Nausea (0:08), kills everyone near the cauldron | |Potion also holds Nausea (0:08), kills everyone near the cauldron | ||
|- | |- | ||
|Potion of Poison IV (0:32) | |Potion of Poison IV (0:32) | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Poison| Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Poison Potion}} }}}} | ||
|Potion of Poison II, Golden Apple, Prismarine Crystals | |Potion of Poison II, Golden Apple, Prismarine Crystals | ||
|Spawns Cobwebs and Cave Spiders | |Spawns Cobwebs and Cave Spiders | ||
|- | |- | ||
|Potion of Leaping IV (1:30) | |Potion of Leaping IV (1:30) | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Leaping | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Leaping Potion}} }}}} | ||
|Potion of Leaping II, Golden Apple, Prismarine Crystals | |Potion of Leaping II, Golden Apple, Prismarine Crystals | ||
|Summons a Killer Rabbit | |Summons a Killer Rabbit | ||
|- | |- | ||
|Potion of Harming IV | |Potion of Harming IV | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Potion of Harming | Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|gm4:Zauber Harming Potion}} }}}} | ||
|Potion of Harming II, Golden Apple, Prismarine Crystals | |Potion of Harming II, Golden Apple, Prismarine Crystals | ||
|Creates a healing zone around the cauldron does not despawn. | |Creates a healing zone around the cauldron does not despawn. | ||
|- | |- | ||
|none | |none | ||
| | |{{CauldronCrafting|Input={{CraftingCauldronr | Splash Mundane Potion| Prismarine Crystals | Golden Apple}}|Output={{CraftingCell | {{Stack|Tnt}} }}}} | ||
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals | |Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals | ||
|The Zauber Cauldron explodes | |The Zauber Cauldron explodes |
Revision as of 15:37, 5 May 2020
This page is incomplete. Help us by contributing missing information! |
This module adds a wide range of features to minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and wormhole potions. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!
Module Type | Stand Alone |
---|---|
Created by | Bloo |
Last Updated by | Bloo |
Complementary Modules | Zauber Liquids |
Compatible MC Versions | 1.15 |
Getting Started
Zauber Cauldrons is accessible once the player has gained access to an enchanted book, some source of fire and a cauldron. Though, a lot of the module's features require items that are only obtainable once a considerable amount of world exploration has been done.
Creation
A Zauber Cauldron is formed by standing next to a cauldron, provided the following criteria are met:
- The player is holding any enchanted book
- The cauldrons is holding water
- There must be fire below the cauldron
Zauber Cauldrons cause steam to show as long as they're ready to perform a crafting operation - i.e. as long as they have a sufficient amount of water and a fire block below.
Features
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful features.
Creation
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with fire below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.
Recipes
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items currently within it until they look away.
Potions
Zauber Cauldrons can be used to strengthen any Tier II potions into Tier IV potions. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion.
Be cautious when performing these recipes. They all have a side effect, either to the strengthening process or to the effects of the potion.
Product | Recipe | Ingredients | Side Effects |
---|---|---|---|
Potion of Strength IV (1:30) | Template:CauldronCrafting | Potion of Strength II, Golden Apple, Prismarine Crystals | Creates Fire blocks around the Zauber Cauldron |
Potion of Regeneration IV (0:22) | Template:CauldronCrafting | Potion of Regeneration II, Golden Apple, Prismarine Crystals | Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron |
Potion of Swiftness IV (3:20) | Template:CauldronCrafting | Potion of Swiftness II, Golden Apple, Prismarine Crystals | Potion also holds Weakness IV (6:00) |
Potion of Healing IV | Template:CauldronCrafting | Potion of Healing II, Golden Apple, Prismarine Crystals | Potion also holds Nausea (0:08), kills everyone near the cauldron |
Potion of Poison IV (0:32) | Template:CauldronCrafting | Potion of Poison II, Golden Apple, Prismarine Crystals | Spawns Cobwebs and Cave Spiders |
Potion of Leaping IV (1:30) | Template:CauldronCrafting | Potion of Leaping II, Golden Apple, Prismarine Crystals | Summons a Killer Rabbit |
Potion of Harming IV | Template:CauldronCrafting | Potion of Harming II, Golden Apple, Prismarine Crystals | Creates a healing zone around the cauldron does not despawn. |
none | Template:CauldronCrafting | Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals | The Zauber Cauldron explodes |
Advanced Reactants
Instead of Prismarine Crystals, gear recipes use Enchanted Prismarine Shards.
These are obtained by dropping a vanilla Prismarine Shard into a Zauber Cauldron whilst having 30 levels of experience. This will consume all 30 levels.
Ingredients | Result | Side Effects |
---|---|---|
Prismarine Shard | Enchanted Prismarine Shard | Consumes 30 XP Levels off of the closest Player |
To get around the Possessed Items spawned by dropping too many items, empty bottles may be used. A bottle can only hold multiples of three vexes, it shatters instantly - releasing the Posses Items again - if this condition isn't met. This can be used in order to create a Wormhole in a Bottle. These Bottles pop and release vexes if left on the ground.
Ingredients | Result | Side Effects |
---|---|---|
Any Recipe, with more Items than required | Magic in a Bottle | Vexes will be caught in the bottle.
Will not work if the amount of vexes that would be spawned is not a multiple of 3 |
Armour
Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.
So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.
To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.
Modifier | Result |
---|---|
Glistering Melon Slice | +4 max Health (2 Hearts) |
Blaze Powder | +35% Attack Damage |
Rabbit's Foot | +10% Speed |
Eye of Ender | +25% Chance to ignore Knockback |
Turning Gold Armor into Zauber Armor also changes the defense values:
Armor Piece | Armor Value | Armor Toughness Value |
---|---|---|
Helmet | +3 Armor | +3 Armor Toughness |
Chestplate | +7 Armor | +3 Armor Toughness |
Leggings | +5 Armor | +3 Armor Toughness |
Boots | +2 Armor | +3 Armor Toughness |
Full Set | +17 Armor | +12 Armor Toughness |
This totals to +17 Armor Points, which is 3 Points (1.5 Shirts) lower than diamond, however, the high armor toughness accommodates for this.
Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.
Crystals
As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.
Crystals are crafted using Sea Lanterns, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.
Ingredients | Result | Effect |
---|---|---|
Sea Lantern, Enchanted Book of Projectile Protection IV, Nether Star | Crystal of Speed | Speed II |
Sea Lantern, Enchanted Book of Blast Protection IV, Nether Star | Crystal of Resistance | Resistance II |
Sea Lantern, Enchanted Book of Fire Protection IV, Nether Star | Crystal of Fire Resistance | Fire Resistance II |
Sea Lantern, Enchanted Book of Protection IV, Nether Star | Crystal of Regeneration | Regeneration II[note 1] |
To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.
Luck
Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect; luck can also effect fishing loot.
To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous".[note 2] To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.
Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.
If the wrong flowers are used, the result depends on whether any of said flowers are poisonous. If none of the flowers are poisonous, nothing will happen, and the reactants will not be consumed. If at least one of the flowers is poisonous, the reactants will be consumed, a poison area effect cloud will be placed on top of the cauldron, and vexes will fly out.
These differing results are useful in finding the recipe for your current world. By testing what happens for an individual flower, one can find which flowers are normal and which are poisonous, and then use the recipe with the normal flowers.
Wormhole in a Bottle
Wormholes in a Bottle allows the user to teleport to the location the Magic in a Bottle was caught at - even across dimensions. To create one, 1-64 chorus and popped chorus fruit is needed; the amount of chorus and popped chorus fruit is randomized based on the world seed.[note 3]
Guide to: How to create Wormholes in a Bottle
Wormholes in a Bottle allows the player to teleport to the location where the Magic in a Bottle was caught at (even across dimensions).
To create a Wormhole in a Bottle (in PSVI) you'll need:
- 1x Enchanted Prismarine Shard
- 1x Magic in a Bottle
- 35x Chorus Fruit
- 4x Popped Chorus Fruit
The amounts of Chorus and Popped Fruit will vary 1 to 64 depending on the world seed.
On PSVI: 35 Chorus Fruit and 4 Popped as mentioned before.
Creation of the Zauber Cauldron:
To create a Zauber Cauldron, you'll need to place the following blocks from top to bottom.
- Cauldron (filled with water)
- Fire
- Netherrack
To activate the Zauber Cauldron, you'll have to stand near the Cauldron while holding an enchanted book.
To create 3-sip wormholes, you'll have to add an extra block of Soul Sand under the Netherrack. In 1.16 version of minecraft, you'll have to do Soul Fire instead of Fire to get this same effect according to misode.
Creation of the Enchanted Prismarine Shard:
To create an Enchanted Prismarine Shard, you'll have to drop a Prismarine Shard into the Zauber Cauldron while carrying 30 XP Levels (the levels will be consumed).
To create Magic in a Bottle while doing the previous recipe, add to it 3 bulk items that don't stack in between them and a glass bottle.
You can always get Magic in a Bottle by doing any Zauber recipe and adding 3 bulk items and a glass bottle.
This guide was written by DroDo_ in a book at spawn and copied over by Jackohhh.
Ingredients | Result | Side Effects |
---|---|---|
Enchanted Prismarine Shard, Magic in a Bottle, 1 to 64 chorus fruit, 1 to 64 popped chorus fruit | Wormhole in a Bottle |
Advancements
Advancement | Description | Requirement |
---|---|---|
Potion Chef | Create a Zauber Cauldron | Hold an enchanted book and look at a zauber cauldron |
Underated Materials | Suit up with a full suit of Zauber Armor. | Equip zauber armour in all 4 armour slots |
Soup Kitchen Magician | Where did my lunch go? | Stand near a rabbit when it teleports in a zauber cauldron |
Questionable Ingredients | Just like the Rabbits! | Use a Wormhole in a Bottle |
Technical Summary
Zauber Cauldrons uses Raycasting to ensure items in a Zauber cauldron can not be picked up.
Crafting checks are ran in stages to minimize passive lag:
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item.
EDITORS NOTE : Moving Cauldrons
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.11 | 19 Dec 2016 | Released Zauber Cauldrons |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 |
Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements. | ||
24 Dec 2018
Vexmas Update |
Added Magic in a Bottle and Wormhole in a Bottle | |
Added "Questionable Ingredients" advancement. | ||
Converted Item Names to json and fixed selectors. | ||
1.15 | 8 Apr 2020 | Zauber Cauldrons was installed on Public Server 6 |
1.15 | 24 Apr 2020 | Installed a preview of the upcoming 1.16 update on Public Server 6 |
Added multi use potions and wormholes | ||
Added "Clean Plate Club" advancement |
Previous Versions
MC 1.11-1.12 Versions
The MC 1.11-1.12 versions did not have advancements.
Notes
- ↑ Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.
- ↑ On PS6 the normal flowers are poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley.
- ↑ In PS6 the correct amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.