Metallurgy/Defuse Shamir: Difference between revisions

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''This module is currently unreleased to the public.''
The Defuse Shamir stops creeper explosions around players.
The Defuse Shamir stops creeper explosions around players.


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== History ==
== History ==
{| class="wikitable"
{| class="wikitable"
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
|1.12
|10 Nov 2017
|10 Nov 2017
|2.0
|Defuse released on [[Gamemode 4D]]
|Defuse released on [[Gamemode 4D]]
|-
|1.13
|17 May 2019
|Beta released on [[Public Server V]]
|}
|}
[[Category:Shamirs]]
[[Category:Shamirs]]
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs|Expansion packs for modules that support it]]
[[Category:Expansion Packs|Expansion packs for modules that support it]]

Revision as of 02:02, 20 May 2019

The Defuse Shamir stops creeper explosions around players.

Details

Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the Metallurgy page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the Metallurgy page.

Usage

With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.

Limitations

When defused once, the affected creeper will never explode again.

History

Version Date Change
1.12 10 Nov 2017 Defuse released on Gamemode 4D
1.13 17 May 2019 Beta released on Public Server V