Orbis/Tower Structures: Difference between revisions
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Revision as of 18:59, 4 April 2019
Module Type | Expansion |
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Created by | Sparks |
Required Modules | Custom Terrain Base, Structure Population |
Compatible MC Versions | 1.8 |
This module adds different towers around the world.
Details
Towers are tall surface structures that spawn up high on hills and mountains. There are three tower types.
The first is tall and thin, made of mostly stone. It contains three spawners and two chests, and spawns on stone.
The second tower is short and mostly made of wood, contains five spawners and three chests, and spawns on dirt.
The final tower is very tall, made mostly of stone, contains three spawners and three chests, and spawns on anything that isn't dirt or stone.
Technical Summary
Towers designed by Twinkles.
The lowest a tower can spawn (measured from the foot of the tower) is Y=85, and the maximum height is Y=200.
Spawners
Towers will generate with custom seed random spawners. These spawners only detect players within a spherical 8 blocks distance.
Spawner Type | Base Mob Type | Special Mob Features |
---|---|---|
Lightning Creeper | Charged Creeper |
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Tower Guardian | Wither Skeleton |
*All items have a 5% drop chance except the boots which are 1% |
Airy Zombie | Chicken Jockey |
*All items have a 5% drop chance except the boots which are 1% |
Cloud Dance | Skeleton |
*All items have a 5% drop chance except the boots which are 1% |
Loot
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower. For more information on the loot tables, visit the Structure Population page.
Learn More and Download
History
Date | Version | Change |
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13 Jun 2015 | 1.0 | Released Tower Structures |