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{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610|type=Stand Alone|versions=1.13}} | {{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.13}} | ||
This module enhances the way fire works on arrows and Creepers. | This module enhances the way fire works on arrows and Creepers. |
Revision as of 21:20, 14 November 2018
Module Type | Stand Alone |
---|---|
Created by | Sparks |
Last Updated by | Bluefire610 & SpecialBuilder32 |
Compatible MC Versions | 1.13 |
This module enhances the way fire works on arrows and Creepers.
Details
Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.
Technical Summary
Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.
Learn More and Download
History
Date | Version | Change |
---|---|---|
06 May 2014 | 1.0 | Released Better Fire |
18 Apr 2015 | 1.0 | Reduced lag and fixed a bug with non-flame arrows setting blocks alight |
30 Apr 2017 | 2.0 | Updated for 1.11 |
03 May 2017 | 2.1 | Bug fix for flame arrows deleting non-full blocks |
10 Jun 2017 | 2.2 | Updated for 1.12 |
unreleased | 3.0 | Updated for 1.13. Creepers will explode on 0-2 health now |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.0), Creepers did not need to be at low health in order for fire to cause it to instantly explode.
MC 1.11-1.12 Versions
In the MC 1.11-1.12 versions (v2.0-2.2) Creepers needed to be at exactly 1 heart of health to explode.