Weighted Armour: Difference between revisions
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== Details == | == Details == | ||
Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness. e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. '''These weights are based on the in-game tier of the armour, not on their real-world weight.''' | |||
Based on the amount of | |||
=== Weight Info === | === Weight Info === | ||
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=== Compatibility === | === Compatibility === | ||
With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough | With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armour to weigh you down, you will experience a withering effect. | ||
== Learn More and Download == | == Learn More and Download == | ||
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|20 Jan 2016 | |20 Jan 2016 | ||
|2.0 | |2.0 | ||
|Updated for 1.9. Uses | |Updated for 1.9. Uses armour points rather than assigned weight values for each armor piece. | ||
|- | |- | ||
|10 Jun 2017 | |10 Jun 2017 | ||
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=== MC 1.8 Version === | === MC 1.8 Version === | ||
In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each | In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly. | ||
==== Weight Info for 1.8 ==== | ==== Weight Info for 1.8 ==== |
Revision as of 15:26, 24 October 2018
Details
Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness. e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. These weights are based on the in-game tier of the armour, not on their real-world weight.
Weight Info
Armor Points | Slowness Effect |
---|---|
0-7 | No Slowness |
8-15 | Slowness I |
16-19 | Slowness II |
20 | Slowness III |
Compatibility
With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armour to weigh you down, you will experience a withering effect.
Learn More and Download
History
Date | Version | Change |
---|---|---|
7 Mar 2014 | 1.0 | Released Weighted Armour |
20 Jan 2016 | 2.0 | Updated for 1.9. Uses armour points rather than assigned weight values for each armor piece. |
10 Jun 2017 | 2.1 | Updated for 1.11 |
10 Jun 2017 | 2.2 | Updated for 1.12 |
Previous Versions
MC 1.8 Version
In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.
Weight Info for 1.8
Item | Weight | Item | Weight | Item | Weight | ||
---|---|---|---|---|---|---|---|
Leather Boots | 1 | Golden Helmet | 4 | Golden Chestplate | 6 | ||
Chainmail Boots | 2 | Iron Boots | 4 | Diamond Helmet | 6 | ||
Leather Helmet | 2 | Leather Chestplate | 4 | Iron Leggings | 6 | ||
Chainmail Helmet | 3 | Chainmail Chestplate | 5 | Diamond Leggings | 7 | ||
Golden Boots | 3 | Golden Leggings | 5 | Iron Chestplate | 7 | ||
Leather Leggings | 3 | Diamond Boots | 5 | Diamond Chestplate | 8 | ||
Chainmail Leggings | 4 | Iron Helmet | 5 |
Weight | Slowness Effect |
---|---|
0-10 | No effect |
11-20 | Slowness I |
21-25 | Slowness II |
25 | Slowness III |