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== Details == | == Details == | ||
Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness. e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. '''These weights are based on the in-game tier of the armour, not on their real-world weight.''' | |||
Based on the amount of | |||
=== Weight Info === | === Weight Info === | ||
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=== Compatibility === | === Compatibility === | ||
With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough | With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armour to weigh you down, you will experience a withering effect. | ||
== Learn More and Download == | == Learn More and Download == | ||
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|20 Jan 2016 | |20 Jan 2016 | ||
|2.0 | |2.0 | ||
|Updated for 1.9. Uses | |Updated for 1.9. Uses armour points rather than assigned weight values for each armor piece. | ||
|- | |- | ||
|10 Jun 2017 | |10 Jun 2017 | ||
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=== MC 1.8 Version === | === MC 1.8 Version === | ||
In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each | In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly. | ||
==== Weight Info for 1.8 ==== | ==== Weight Info for 1.8 ==== |
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