Weighted Armour: Difference between revisions

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Perfect for UHCs, this module forces you to balance protection with speed.
== Details ==
== Details ==
Want to play Minecraft with a bit more strategy? Tired of getting a full set of diamond armour and becoming invincible? This module causes each worn armour piece to add to your weight and affecting you with Slowness I to III depending on total weight! A full set of leather armour will allow you to move at normal speed, so choose the best armour for a situation!
Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness. e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. '''These weights are based on the in-game tier of the armour, not on their real-world weight.'''  
 
Based on the amount of armor points you have, a slowness effect is applied. '''These weights are based on the in-game tier of the armour, not on their real-world weight.'''


=== Weight Info ===
=== Weight Info ===
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=== Compatibility ===
=== Compatibility ===
With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armor to weigh you down, you will experience a withering effect.
With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armour to weigh you down, you will experience a withering effect.


== Learn More and Download ==
== Learn More and Download ==
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|20 Jan 2016
|20 Jan 2016
|2.0
|2.0
|Updated for 1.9. Uses armor points rather than assigned weight values for each armor piece.
|Updated for 1.9. Uses armour points rather than assigned weight values for each armor piece.
|-
|-
|10 Jun 2017
|10 Jun 2017
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=== MC 1.8 Version ===
=== MC 1.8 Version ===
In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armor piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armor points directly.
In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.


==== Weight Info for 1.8 ====
==== Weight Info for 1.8 ====
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