Orbis/Dangerous Dungeons: Difference between revisions

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{{ModuleInfobox|name=Dangerous Dungeons|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Tower Structures|Tower Structures]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.8, 1.13+}}
This module adds a more challenging dungeon experience with custom looted chests and spawners.
This module adds a more challenging dungeon experience with custom looted chests and spawners.


== Details ==
== Details ==
Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.
Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.
 
=== Technical Summary ===
The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.


=== Layout ===
=== Layout ===
The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two ''[[Custom Terrain Base#Seed Random|seed random]]'' spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two ''seed random'' chests in the central pit, containing up to three items.  
Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.


=== Spawners ===
=== Spawners ===
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.


=== Loot ===
=== Loot ===
The quality of items is determined by how deep the spawner is underground with better loot appearing in lower dungeons. For more information on the loot tables, visit the [[Custom Terrain Base/Structure Population#Loot Table|Structure Population]] page.
The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.


== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/dangerous-dungeons}}


== History ==
== History ==
Line 25: Line 25:
!Change
!Change
|-
|-
|1.8
|13 Jun 2015
|13 Jun 2015
|1.0
|Released Dangerous Dungeons
|Released Dangerous Dungeons
|-
|rowspan=3 |1.13
|rowspan=3 |04 Apr 2019
|Updated for 1.13 data packs
|-
|Added ocean dungeon variant
|-
|Mobs from custom spawners no longer drop xp or loot when killed
|}
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs]]
[[Category:Expansion Packs]]

Latest revision as of 18:33, 12 July 2021

Dangerous Dungeons

Module TypeExpansion
Created bySparks
Last Updated byMisode
Required ModulesOrbis
Complementary ModulesTower Structures, Cooler Caves
Compatible MC Versions1.8, 1.13+

This module adds a more challenging dungeon experience with custom looted chests and spawners.

Details

Dungeons will spawn between Y=10 and Y=50. Dungeons will always spawn in cave systems. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.

Layout

Each different dungeon variant has a different layout. There are multiple floors connected by staircases. Sometimes there is a small central pit. Each dungeon contains up to three spawners and up to two chests.

Spawners

Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. The ocean variant dungeon has a different set of spawners: Drowned, Pufferfish and Guardian. Mobs spawned by these spawners (except pufferfish spawners) will not drop xp or loot when killed.

Loot

The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons.

Learn More and Download

Watch on YouTube Download

History

Date Version Change
1.8 13 Jun 2015 Released Dangerous Dungeons
1.13 04 Apr 2019 Updated for 1.13 data packs
Added ocean dungeon variant
Mobs from custom spawners no longer drop xp or loot when killed