Phantom Scarecrows: Difference between revisions

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{{ModuleInfobox|name=Phantom Scarecrows|creator=Bluefire610|type=Stand Alone|versions=1.13+}}
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{{ModuleInfobox|name=Phantom Scarecrows|icon=phantom_scarecrows.jpg|creator=Bluefire610|type=Stand Alone|versions=1.13}}


This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.


==Details== <!--T:2-->
==Features==
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).


When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.


[[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]]
[[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]]


===Technical Summary=== <!--T:3-->
===Technical Details===
The scarecrow will check 20 blocks above it in a 25 block radius for phantoms.
 
When the firework explodes, a random colour is chosen.
 
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.


The scarecrow shoots a projectile every 4 seconds. The projectile moves at 16 blocks per second.
The projectile moves at 16 blocks per second.


Below is a list of blocks that projectiles can move through without exploding.
Below is a list of blocks that projectiles can move through without exploding.
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="3" |Traversable Blocks
! colspan="5" |Traversable Blocks
|-
|-
|Air
|{{Stack|Air|size=24}} Air
|Iron Pressure Plate
|{{Stack|Heavy Weighted Pressure Plate|size=24}} Pressure Plates
|Tripwire
|{{Stack|String|size=24}} Tripwire
|{{Stack|Redstone Torch|size=24}} Redstone Torch
|{{Stack|Tripwire Hook|size=24}} Tripwire Hook
|-
|-
|Redstone Torch
|{{Stack|Lever|size=24}} Lever
|Golden Pressure Plate
|{{Stack|Oak Button|size=24}} Buttons
|Tripwire Hook
|{{Stack|Blue Banner|size=24}} Banners
|-
|{{Stack|Ladder|size=24}} Ladder
|Lever
|{{Stack|Oak Sign|size=24}} Signs
|Buttons
|Banners
|-
|Stone Pressure Plate
|Ladder
|
|-
|Wooden Pressure Plates
|Sign
|
|}
|}


=== Advancements === <!--T:4-->
=== Advancements ===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Not so smart defenses
|{{Advancement|Firework Rocket|Not so smart defenses|Get hit by a Phantom Scarecrow}}
|Get hit by a Phantom Scarecrow
|Be within 3 blocks of a projectile explosion
|Be within 3 blocks of a projectile explosion
|}
|}


== Learn More and Download == <!--T:5-->
== Learn More and Download ==
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}}
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}}


== History == <!--T:6-->
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 72: Line 56:
|08 Jan 2019
|08 Jan 2019
|Released Phantom Scarecrows
|Released Phantom Scarecrows
|}<!--T:7-->
|}


[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
<!--T:11-->

Latest revision as of 18:33, 12 July 2021

Phantom Scarecrows

Module TypeStand Alone
Created byBluefire610
Compatible MC Versions1.13+

This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.

Features

A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).

Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.

Phantom Scarecrow created by Denniss on Public Server V

Technical Details

When the Phantom Scarecrow is created, all slots are locked to prevent interaction.

The projectile moves at 16 blocks per second.

Below is a list of blocks that projectiles can move through without exploding.

Traversable Blocks
Air Pressure Plates Tripwire Redstone Torch Tripwire Hook
Lever Buttons Banners Ladder Signs

Advancements

Advancement Requirement
Not so smart defenses
Get hit by a Phantom Scarecrow
Be within 3 blocks of a projectile explosion

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.13 08 Jan 2019 Released Phantom Scarecrows