Module:Sprite: Difference between revisions
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(It would help if EffectSprite aliases were accessed) |
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(48 intermediate revisions by 3 users not shown) | |||
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local Sprite = {} | local Sprite = {} | ||
local aliasData = { | |||
vanillaAliases = [[Module:InventorySlot/Aliases]], | |||
gm4Aliases = [[Module:Gm4Sprite/Aliases]], | |||
effectAliases = [[Module:EffectSprite/Aliases]] | |||
} | |||
Sprite.aliasData = aliasData | |||
local vanillaAliases = mw.loadData( aliasData.vanillaAliases ) | |||
local gm4Aliases = mw.loadData( aliasData.gm4Aliases ) | |||
local effectAliases = mw.loadData( aliasData.effectAliases ) | |||
local aliases | |||
local types = { | local types = { | ||
inventory = [[Module:InvSprite]], | inventory = [[Module:InvSprite]], | ||
gm4 = [[Module:Gm4Sprite]] | gm4 = [[Module:Gm4Sprite]], | ||
effect = [[Module:EffectSprite]] | |||
} | } | ||
Line 56: | Line 69: | ||
error("Unknown type: " .. tostring(type)) | error("Unknown type: " .. tostring(type)) | ||
end | end | ||
o = { | o = { | ||
__source = require(source), | __source = require(source), | ||
Line 75: | Line 89: | ||
local size = image.width | local size = image.width | ||
o = { | o = { | ||
__source = { | __source = { | ||
settings={ | settings = {} | ||
}, | |||
__settings={ | |||
size = size, | |||
sheetsize = 1, | |||
image = image, | |||
sheetWidth = size, | |||
tiles = 1, | |||
name = name, | |||
title = title, | |||
lore = lore | |||
} | } | ||
} | } | ||
setmetatable(o, {__index = self}) | setmetatable(o, {__index = self}) | ||
o | setmetatable(o.__settings, {__index=defaultSettings}) | ||
return o | return o | ||
end | end | ||
Line 106: | Line 126: | ||
end | end | ||
function Sprite:setItem(item) | function Sprite:setItem(item, type) | ||
self.__settings.name = item; | -- set aliases | ||
if type == "gm4" then | |||
aliases = gm4Aliases | |||
elseif type == "effect" then | |||
aliases = effectAliases | |||
else | |||
aliases = vanillaAliases | |||
end | |||
-- js-less plaintext title | |||
self.__settings.name = item | |||
-- js-modified color title with lore | |||
if aliases[item] then | |||
if aliases[item].text then | |||
self.__settings.lore = aliases[item].text | |||
end | |||
if aliases[item].title then | |||
if #aliases[item].title == 2 then | |||
self.__settings.title= aliases[item].title .. aliases[item].name | |||
else | |||
self.__settings.title = aliases[item].title | |||
end | |||
elseif aliases[item].name then | |||
self.__settings.title = aliases[item].name | |||
end | |||
if aliases[item].name ~= nil then | |||
local itemName = aliases[item].name | |||
self:setPosition(self.__source.ids[itemName].pos) | |||
if self.__source.ids[itemName].spriteSheet then | |||
self.__settings.image = getSpriteSheet(self.__source.ids[itemName].spriteSheet) | |||
end | |||
end | |||
else | |||
self.__settings.title = item; | |||
if self.__source.ids[item] then | |||
self:setPosition(self.__source.ids[item].pos) | |||
if self.__source.ids[item].spriteSheet then | |||
self.__settings.image = getSpriteSheet(self.__source.ids[item].spriteSheet) | |||
end | |||
else | |||
self:setPosition(nil) --will use default | |||
end | |||
end | end | ||
return self | return self | ||
end | end | ||
function Sprite:Item(item) | function Sprite:Item(item, type) | ||
local sprite = {} | local sprite = {} | ||
setmetatable(sprite, {__index = self}) | setmetatable(sprite, {__index = self}) | ||
Line 122: | Line 184: | ||
setmetatable(settings, {__index = self.__settings}) | setmetatable(settings, {__index = self.__settings}) | ||
sprite.__settings = settings | sprite.__settings = settings | ||
return sprite:setItem(item) | return sprite:setItem(item, type) | ||
end | end | ||
Line 137: | Line 199: | ||
function Sprite:SetSize(size) | function Sprite:SetSize(size) | ||
self.__settings.scale = size / self.__settings.size | self.__settings.scale = size / self.__settings.size | ||
return self | |||
end | |||
function Sprite:SetTitle(name) | |||
self.__settings.title = name | |||
return self | |||
end | |||
function Sprite:SetLore(text) | |||
self.__settings.lore = text | |||
return self | |||
end | |||
function Sprite:HideTooltip() | |||
self.__settings.hideTooltip = true | |||
return self | return self | ||
end | end | ||
Line 180: | Line 257: | ||
sprite:addClass("sprite") | sprite:addClass("sprite") | ||
sprite:addClass("masterTooltip") | |||
if self.__settings.hideTooltip ~= true then | |||
sprite:addClass("masterTooltip") | |||
end | |||
local source = self.__source | local source = self.__source | ||
sprite:addClass(source.settings.classname) | sprite:addClass(source.settings.classname) | ||
sprite:attr( "title", self.__settings.name ) | |||
if self.__settings.hideTooltip ~= true then | |||
sprite:attr( "title", self.__settings.name ) | |||
end | |||
sprite:attr( "data-title", self.__settings.title ) | |||
if self.__settings.lore then | |||
sprite:attr( "data-lore", self.__settings.lore ) | |||
end | |||
local styles = self:calculateStyles() | local styles = self:calculateStyles() |
Revision as of 07:59, 21 August 2020
See Also
-- Based on work by the MC wiki: https://minecraft.gamepedia.com/ and https://minecraft.gamepedia.com/Module:Sprite
local Sprite = {}
local aliasData = {
vanillaAliases = [[Module:InventorySlot/Aliases]],
gm4Aliases = [[Module:Gm4Sprite/Aliases]],
effectAliases = [[Module:EffectSprite/Aliases]]
}
Sprite.aliasData = aliasData
local vanillaAliases = mw.loadData( aliasData.vanillaAliases )
local gm4Aliases = mw.loadData( aliasData.gm4Aliases )
local effectAliases = mw.loadData( aliasData.effectAliases )
local aliases
local types = {
inventory = [[Module:InvSprite]],
gm4 = [[Module:Gm4Sprite]],
effect = [[Module:EffectSprite]]
}
local defaultSettings = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
function getImage( image )
if not(image) then return nil end
local file = mw.title.new(image,"File").file
if not(file.exists) then return nil end
local f = mw.getCurrentFrame()
local t = {
url = f:expandTemplate{
title = 'FileUrl',
args = {image}
}
}
setmetatable(t, {__index = file})
return t
end
function getSpriteSheet( image )
if not(image) then return nil end
local f = mw.getCurrentFrame()
local t = {
url = f:expandTemplate{
title = 'SpriteSheet',
args = {image}
}
}
if t == "" then return nil end
return t
end
function Sprite:new (type)
local source = types[type]
if not(source) then
error("Unknown type: " .. tostring(type))
end
o = {
__source = require(source),
}
setmetatable(o, {__index = self})
o:load()
return o
end
Sprite.Custom = {}
setmetatable(Sprite.Custom, {__index = Sprite})
local CustomSprite = Sprite.Custom
function CustomSprite:new(name, imagename)
local image = getImage(imagename)
if not(image) then
error("Couldn't find image: " .. tostring(imagename))
end
local size = image.width
o = {
__source = {
settings = {}
},
__settings={
size = size,
sheetsize = 1,
image = image,
sheetWidth = size,
tiles = 1,
name = name,
title = title,
lore = lore
}
}
setmetatable(o, {__index = self})
setmetatable(o.__settings, {__index=defaultSettings})
return o
end
function Sprite:load()
local settings = self.__source.settings
self.__settings = {
size = settings.size,
sheetWidth = settings.sheetsize,
tiles = settings.sheetsize / settings.size,
scale = settings.scale,
autoScale = settings.autoscale,
image = (settings.image and getImage(settings.image))
or (settings.spriteSheet and getSpriteSheet(settings.spriteSheet))
}
setmetatable(self.__settings, {__index=defaultSettings})
end
function Sprite:setItem(item, type)
-- set aliases
if type == "gm4" then
aliases = gm4Aliases
elseif type == "effect" then
aliases = effectAliases
else
aliases = vanillaAliases
end
-- js-less plaintext title
self.__settings.name = item
-- js-modified color title with lore
if aliases[item] then
if aliases[item].text then
self.__settings.lore = aliases[item].text
end
if aliases[item].title then
if #aliases[item].title == 2 then
self.__settings.title= aliases[item].title .. aliases[item].name
else
self.__settings.title = aliases[item].title
end
elseif aliases[item].name then
self.__settings.title = aliases[item].name
end
if aliases[item].name ~= nil then
local itemName = aliases[item].name
self:setPosition(self.__source.ids[itemName].pos)
if self.__source.ids[itemName].spriteSheet then
self.__settings.image = getSpriteSheet(self.__source.ids[itemName].spriteSheet)
end
end
else
self.__settings.title = item;
if self.__source.ids[item] then
self:setPosition(self.__source.ids[item].pos)
if self.__source.ids[item].spriteSheet then
self.__settings.image = getSpriteSheet(self.__source.ids[item].spriteSheet)
end
else
self:setPosition(nil) --will use default
end
end
return self
end
function Sprite:Item(item, type)
local sprite = {}
setmetatable(sprite, {__index = self})
local settings = {}
setmetatable(settings, {__index = self.__settings})
sprite.__settings = settings
return sprite:setItem(item, type)
end
function Sprite:setPosition(pos)
self.__settings.pos = pos or self.__settings.pos
return self
end
function Sprite:SetScale(scale)
self.__settings.scale = scale
return self
end
function Sprite:SetSize(size)
self.__settings.scale = size / self.__settings.size
return self
end
function Sprite:SetTitle(name)
self.__settings.title = name
return self
end
function Sprite:SetLore(text)
self.__settings.lore = text
return self
end
function Sprite:HideTooltip()
self.__settings.hideTooltip = true
return self
end
function Sprite:calculateStyles()
styles = {}
function append(key, value) if value ~= nil then styles[#styles+1]=key .. ": " .. value end end
local settings = self.__settings
-- has to be done first, otherwise the possition is overriden in chrome
if settings.image then
append("background", settings.image.url)
end
append ("background-size", settings.sheetWidth * settings.scale .. 'px auto')
local t = settings.size * settings.scale .. 'px'
append ("height", t)
append ("width", t)
append ("vertical-align", settings.align)
local pos = self.__settings.pos - 1
local left = pos % settings.tiles * settings.size * settings.scale
local top = math.floor( pos / settings.tiles ) * settings.size * settings.scale
append("background-position", '-' .. left .. 'px -' .. top .. 'px')
return table.concat( styles, "; " )
end
function Sprite:GenerateHTML (html)
local sprite
if html then
if type(html) == "string" then
sprite = mw.html.create(html)
else
sprite = html:tag("div")
end
else
sprite = mw.html.create("div")
end
sprite:addClass("sprite")
if self.__settings.hideTooltip ~= true then
sprite:addClass("masterTooltip")
end
local source = self.__source
sprite:addClass(source.settings.classname)
if self.__settings.hideTooltip ~= true then
sprite:attr( "title", self.__settings.name )
end
sprite:attr( "data-title", self.__settings.title )
if self.__settings.lore then
sprite:attr( "data-lore", self.__settings.lore )
end
local styles = self:calculateStyles()
sprite:cssText( styles )
sprite:attr("data-styles", styles)
return sprite
end
return Sprite