Metallurgy/Defuse Shamir: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
The Defuse Shamir stops creeper explosions around players. | The Defuse Shamir stops creeper explosions around players. | ||
== | == Features == | ||
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the [[Metallurgy#Casting Metals|Metallurgy]] page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the [[Metallurgy#Attaching Bands|Metallurgy]] page. | Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the [[Metallurgy#Casting Metals|Metallurgy]] page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the [[Metallurgy#Attaching Bands|Metallurgy]] page. | ||
Revision as of 02:28, 20 May 2019
Module Type | Expansion |
---|---|
Created by | Bloo, Sparks and Special |
Required Modules | Metallurgy |
Compatible MC Versions | 1.13 |
The Defuse Shamir stops creeper explosions around players.
Features
Defuse is a custom shamir which prevents creepers from exploding near players. For details on how to create a cast with metal band, see the Metallurgy page. It is found on a Aluminium Band, and can be placed onto armor. For details on adding a Shamir to an item, see the Metallurgy page.
Usage
With the enchanted armor piece equipped, creepers will not explode around the player. A nearby creeper will not move if a player has a defuse armor item equipped, until the players moves far enough from the creeper.
Limitations
When defused once, the affected creeper will never explode again.
History
Version | Date | Change |
---|---|---|
1.12 | 10 Nov 2017 | Defuse released on Gamemode 4D |
1.13 | 17 May 2019 | Beta released on Public Server V |