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{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}
{{ModuleInfobox
| creator = BluePsychoRanger
| type = Expansion
| requires = Metallurgy
| versions = 1.16+
}}


This module adds the ability to store certain effects from mobs and apply onto the player.
This module adds the ability to store certain effects from mobs and apply onto the player.


== Features ==
== Features ==
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.
Orb of Ankou adds the [[Corripio Shamir]] to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a [[#Pneumas|pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.


=== Soul Forge ===
== Items ==
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]
=== {{Stack|gm4:Soul Essence}} {{AnchorText|Soul Essence}} ===
Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the [[Corripio Shamir]] on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the [[Corripio Shamir#Usage|Corripio Shamir page]].


A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref>  Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
=== {{Stack|gm4:Soul Shard}} {{AnchorText|Soul Shard}} ===
Soul Essence can be condensed into a Soul Shard in a Soul Forge with the [[#Condensing Ritual|Condensing Ritual]]. Once a Soul Shard is created, the player will be able to harness the powers of the [[#Pneumas|pneuma]] present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.  


=== Creating Soul Shards ===
=== {{Stack|gm4:Orb of Ankou (Empty)}} {{AnchorText|Orb of Ankou}} ===
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].
An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the [[#Fusing Ritual|Fusing Ritual]]. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.


=== Crafting an Orb of Ankou ===
==== Crafting ====
{{Crafting
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 netherite scrap, 4 clay balls, and 1 nether star.{{Crafting
| Name = Custom Crafter
| Name = Custom Crafter
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Block of Iron | Clay Ball | Block of Iron
| Netherite Scrap | Clay (ball) | Netherite Scrap
| Clay Ball | Nether Star | Clay Ball
| Clay (ball) | Nether Star | Clay (ball)
| Block of Iron | Clay Ball | Block of Iron
| Netherite Scrap | Clay (ball) | Netherite Scrap
}}
}}
| Type = Custom
| Type = Custom
| Output = {{CraftingCell
| Output = {{CraftingCell
| Orb of Ankou
| gm4:Orb of Ankou (Empty)
}}
}}
}}
}}


=== Fusing Pneumas ===
== Soul Forge ==
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume its power and transform the wither rose into a lily of the valley. After it has transformed 14 wither roses the ritual will be complete, extinguish the flames to obtain the Orb with a newly applied Pneuma.
[[File:Orb of Ankou Soul Forge.png|thumb|The Soul Forge Structure built in The Nether]]
A Soul Forge is created by creating an obsidian ring (8 blocks) above a soul fire-producing block in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.
 
==== Condensing Ritual ====
In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.
 
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.
 
If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[#Spirits|spirits]] upon extinguishing the flame.
 
==== Fusing Ritual ====
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.
 
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.
 
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[#Spirits|spirits]] upon extinguishing the flame.


==== Spirits ====
==== Spirits ====
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge.  


{| class="wikitable"
{| class="wikitable"
! Spirit
! Spirit
! Item
! Summon Conditions
! Details
! Details
|-
|-
| Fiery Sprite
| rowspan="2" | {{AnchorText|Fiery Sprite}}
| Blaze Powder<br>
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)
or Glowstone
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.
| A flaming, invisible baby zombie with enchanted golden leggings.
|-
|-
| Wandering Tear
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
| Ghast Tear
|-
| {{AnchorText|Wandering Tear}}
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)
| An invisible, glowing vex.
| An invisible, glowing vex.
|-
|-
| Severed Soul
| {{AnchorText|Withering Magic}}
| Any Soul Essence ritual
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)
| An endermite.  Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.
| A withering area effect cloud lasting around 1.5 minutes
|-
| rowspan="2" |  {{AnchorText|Severed Soul}}
| Upon extinguishing, if there are unused Soul Essences (1 per extra Essence)
| rowspan="2" | An Endermite that can be killed to reclaim unused Soul Essences.
|-
| If a Soul Essence is thrown into a Soul Forge that has
already absorbed a different Soul Essence
|-
|-
| Possessed Soul Shard
| {{AnchorText|Possessed Soul Shard}}
| Soul Shard Ritual
| Upon extinguishing, if the [[#Condensing Ritual|Condensing Ritual]] succeeds
| rowspan="2" | A bat that drops a Soul Shard.
| rowspan="3" | A bat that drops a Soul Shard upon death.
|-
|-
| Congealed Soul Shard
| rowspan="2" | {{AnchorText|Congealed Soul Shard}}
| Soul Shard ingredient or<br>
|Upon extinguishing, if there is an unused Soul Shard
Failed Soul Shard Ritual
|-
|-
| Living Orb
|If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
| Extra Orb of Ankou
|-
| A silverfish that drops an Orb of Ankou.  A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.
| rowspan="2" | {{AnchorText|Living Orb}}
|Upon extinguishing, if there is an unused Orb of Ankou
| rowspan="2" | A silverfish that drops an Orb of Ankou upon death
|-
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb
|}
|}


==== Pneumas ====
== Pneumas ==
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.
 
=== Defensive Pneumas ===
Defensive pneumas are activated when the player is damaged.  
{| class="wikitable"
{| class="wikitable"
! Pneuma !! Effect !! Technical Details
! Pneuma  
! Damage Type
! Effect  
|-
|-
| Aggressive || ||
| {{Stack|gm4:Aggressive Soul Shard}} [[Corripio Shamir#Aggressive|{{AnchorText|Aggressive}}]]
| Any
| Player receives the Strength II {{Stack|effect:Strength|name=Strength II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| Agile || Prevents the player from taking fall damage.
| {{Stack|gm4:Incombustible Soul Shard}} [[Corripio Shamir#Incombustible|{{AnchorText|Incombustible}}]]
|
| Fire
| Player receives Fire Resistance {{Stack|effect:Fire Resistance|lore=&70:15|size=24}} for 15 seconds
|-
|-
| Anchoring || Grants the player +0.9 Knockback resistance.
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} [[Corripio Shamir#Lifeless|{{AnchorText|Lifeless}}]]
|
| Magic (Instant Damage)
| Player heals 1-2 hearts if Harming {{Stack|effect:Instant Damage|size=24}} is inflicted on them<ref group="note" name=":3">Player can still die from the initial Harming damage</ref>
|-
|-
|Bargaining
| Poison
|
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|
|-
|-
| Bashing || ||
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} [[Corripio Shamir#Neutralizing|{{AnchorText|Neutralizing}}]]
| Magic (Instant Damage)
| Harming {{Stack|effect:Instant Damage|size=24}} deals less damage<ref group="note" name=":3" />
|-
|-
| Blasting || ||
| Poison
| Player cannot be inflicted with Poison {{Stack|effect:Poison|size=24}}
|-
|-
| Blinding || ||
| {{Stack|gm4:Pricking Soul Shard}} [[Corripio Shamir#Pricking|{{AnchorText|Pricking}}]]
| Attack
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage
|-
|-
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.
| {{Stack|gm4:Retreating Soul Shard}} [[Corripio Shamir#Retreating|{{AnchorText|Retreating}}]]
|
| Any
| Player receives Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:03|size=24}} for 3 seconds
|-
|-
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.
| {{Stack|gm4:Volatile Soul Shard}} [[Corripio Shamir#Volatile|{{AnchorText|Volatile}}]]
|
| Any
| If the player is low on health (0-3 health) they will explode
|}
 
=== Offensive Pneumas ===
Offensive pneumas are activated upon using an attack.
{| class="wikitable"
! Pneuma
! Attack Type
! Effect
|-
|-
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack depends on how long the shift key was pressed.
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} [[Corripio Shamir#Blasting|{{AnchorText|Blasting}}]]
|
| rowspan="2" | Crossbow
| Shoots a high velocity fireball in the direction the player is looking at
|-
|-
|Draining
| (Ammo) Consumes an arrow and 1 blaze powder
|
|
|-
|-
|Depriving
| {{Stack|gm4:Depriving Soul Shard}} [[Corripio Shamir#Depriving|{{AnchorText|Depriving}}]]
|
| Melee
|
| Applies Hunger {{Stack|effect:Hunger|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| Enduring || Gives the player +8 max health at the cost of -20% speed.
| {{Stack|gm4:Freezing Soul Shard}} [[Corripio Shamir#Freezing|{{AnchorText|Freezing}}]]
|
| Melee
| Applies Slowness {{Stack|effect:Slowness|lore=&70:30|size=24}} to the target for 30 seconds
|-
|-
| Expeditious || ||
| {{Stack|gm4:Hawkeye Soul Shard}} [[Corripio Shamir#Hawking|{{AnchorText|Hawkeye}}]]
| Bow
| Arrows shot by the player have a Damage value of 4 and a Piercing value of 1
|-
|-
| Feathery || ||
| {{Stack|gm4:Venomous Soul Shard}} [[Corripio Shamir#Venomous|{{AnchorText|Venomous}}]]
| Melee
| Applies Poison {{Stack|effect:Poison|lore=&70:07|size=24}} to the target for 7 seconds
|-
|-
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.
| {{Stack|gm4:Withering Soul Shard}} [[Corripio Shamir#Withering|{{AnchorText|Withering}}]]
|.
| Melee
| Applies Wither II {{Stack|effect:Wither|name=Wither II|lore=&70:08|size=24}} to the target for 8 seconds
|}
 
=== Passive Pneumas ===
Passive pneumas will activate on their own and need no input from the player.
{| class="wikitable"
! Pneuma
! Effect
|-
|-
| Gliding || When the player is in water they will receive the Dolphins Grace effect.
| {{Stack|gm4:Agile Soul Shard}} [[Corripio Shamir#Agile|{{AnchorText|Agile}}]]
|
| Prevents the player from taking fall damage
|-
|-
|Hawkeye
| {{Stack|gm4:Anchoring Soul Shard}} [[Corripio Shamir#Anchoring|{{AnchorText|Anchoring}}]]
|
| Grants the player 90% Knockback Resistance
|
|-
|-
| Incombustible || If the player takes fire damage they will be given fire resistance for 15 seconds.
| {{Stack|gm4:Bargaining Soul Shard}} [[Corripio Shamir#Bargaining|{{AnchorText|Bargaining}}]]
|
| Grants the player Regeneration II {{Stack|effect:Regeneration|name=Regeneration II|lore=&70:04|size=24}} for 4 seconds upon trading with a Villager or Wandering Trader
|-
|-
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)
| {{Stack|gm4:Bashing Soul Shard}} [[Corripio Shamir#Bashing|{{AnchorText|Bashing}}]]
|
| Grants +70% Attack Damage at the cost of -40% Attack Speed
|-
|-
| Neutralizing || ||
| {{Stack|gm4:Bubbly Soul Shard}} [[Corripio Shamir#Bubbly|{{AnchorText|Bubbly}}]]
| When the player enters water they receive Water Breathing {{Stack|effect:Water Breathing|lore=&72:00|size=24}} for 2 minutes
This timer will be reset when the player exits the water
|-
|-
| Phasing ||Holding shift for a second allows the player to walk through 1-block wide walls. Blocks such as carpets on the other side will block this ability. Letting go of shift causes the effect to trigger faster. The key must be released between uses.||
| {{Stack|gm4:Enduring Soul Shard}} [[Corripio Shamir#Enduring|{{AnchorText|Enduring}}]]
| Gives the player +8 max health at the cost of -20% Speed
|-
|-
| Pricking || The item has Thorns V.
| {{Stack|gm4:Gliding Soul Shard}} [[Corripio Shamir#Gliding|{{AnchorText|Gliding}}]]
|
| When the player swimming, they will receive Dolphins Grace II {{Stack|effect:Dolphin's Grace|name=Dolphin's Grace II|lore=&70:03|size=24}} for 3 seconds
|-
|-
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds. ||
| {{Stack|gm4:Striding Soul Shard}} [[Corripio Shamir#Striding|{{AnchorText|Striding}}]]
| Lava source blocks below the player gets temporarily replaced with magma blocks
|-
|-
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.
| {{Stack|gm4:Synergetic Soul Shard}} [[Corripio Shamir#Synergetic|{{AnchorText|Synergetic}}]]
|1 - 9 Clicks = Speed 1 for 3 Seconds
| Grants Strength {{Stack|effect:Strength|lore=&70:05|size=24}} for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma
|}


10 - 18 Clicks = Speed 1 for 6 Seconds
=== Sneak Charge ===
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 20, 40, and 60 ticks, meaning the level increases after hearing the pitch change.
{| class="wikitable"
! rowspan="2" | Pneuma
! rowspan="2" | Effect
! rowspan="2" | Charging Result
! colspan="4" | Level
|-
! 1
(10+ ticks)
! 2
(20+ ticks)
! 3
(40+ ticks)
! 4
(60+ ticks)
|-
| {{Stack|gm4:Bounding Soul Shard}} [[Corripio Shamir#Bounding|{{AnchorText|Bounding}}]]
| Player receives Jump Boost {{Stack|effect:Jump Boost|name=Jump Boost ?|lore=&70:30|size=24}} for 30 seconds
| Level of jump boost increases
| Jump IV {{Stack|effect:Jump Boost|name=Jump Boost IV|lore=&70:30|size=24}}
| Jump VI {{Stack|effect:Jump Boost|name=Jump Boost VI|lore=&70:30|size=24}}
| Jump VIII {{Stack|effect:Jump Boost|name=Jump Boost VIII|lore=&70:30|size=24}}
| Jump X {{Stack|effect:Jump Boost|name=Jump Boost X|lore=&70:30|size=24}}
|-
| {{Stack|gm4:Conjuring Soul Shard}} [[Corripio Shamir#Conjuring|{{AnchorText|Conjuring}}]]
| The Evoker's fang attack is is cast
| Number of fangs increases
| 6 fangs
| 9 fangs
| 12 fangs
| 15 fangs
|-
| {{Stack|gm4:Draining Soul Shard}} [[Corripio Shamir#Draining|{{AnchorText|Draining}}]]
| Applies Mining Fatigue III {{Stack|effect:Mining Fatigue|lore=&70:12|size=24}} for 12 seconds
to players around the user
| Radius of the area of effect increases
| 16 block radius
| 32 block radius
| 48 block radius
| 64 block radius
|-
| {{Stack|gm4:Expeditious Soul Shard}} [[Corripio Shamir#Expeditious|{{AnchorText|Expeditious}}]]
| Player will be teleported to a random
location, similar to a chorus fruit
| Radius of teleportation increases
| 8 block radius
| 16 block radius
| 24 block radius
| 32 block radius
|-
| {{Stack|gm4:Rushing Soul Shard}} [[Corripio Shamir#Rushing|{{AnchorText|Rushing}}]]
| Player receives Speed {{Stack|effect:Speed|name=Speed ?|lore=&70:??|size=24}}
| Level of Speed and duration
of Speed increases
|Speed I {{Stack|effect:Speed|lore=&70:10|size=24}}
10s
|Speed I {{Stack|effect:Speed|lore=&70:20|size=24}}
20s
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:10|size=24}}
10s
|Speed III {{Stack|effect:Speed|name=Speed III|lore=&70:20|size=24}}
20s
|-
| {{Stack|gm4:Shrieking Soul Shard}} [[Corripio Shamir#Shrieking|{{AnchorText|Shrieking}}]]
| Player attacks a single target up to 15 blocks away with the Warden's ranged sonic boom
| Requires max charge to use
| colspan = "3" |
| Deals 6 hearts of magic damage
|}


19 - 37 Clicks = Speed 2 for 3 Seconds
=== Sneak Tap ===
 
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.
38 - ? Clicks = Speed 2 for 6 Seconds
{| class="wikitable"
! Pneuma
! Effect
|-
| {{Stack|gm4:Blinding Soul Shard}} [[Corripio Shamir#Blinding|{{AnchorText|Blinding}}]]
| Players up to 6 blocks away from the user receive Blindness  {{Stack|effect:Blindness|lore=&70:06|size=24}} for 6 seconds
|-
| {{Stack|gm4:Gazing Soul Shard}} [[Corripio Shamir#Gazing|{{AnchorText|Gazing}}]]
| Player receives Night Vision {{Stack|effect:Night Vision|lore=&70:30|size=24}} for 30 seconds
|-
|-
|Scaling
| {{Stack|gm4:Feathery Soul Shard}} [[Corripio Shamir#Feathery|{{AnchorText|Feathery}}]]
|
| Player recieves Slow Falling {{Stack|effect:Slow Falling|lore=&70:06|size=24}} for 6 seconds
|
|-
|-
| Soaring || While flying with the elytra you can look upward to slowly ascend.
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} [[Corripio Shamir#Soaring|{{AnchorText|Soaring}}]]
|
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude.
Looking straight up or down will cause the player to ascend or descend respectively.
|-
|-
| Synergetic || ||
|(Passive) Reduces player's health by 20% when equipped in the offhand
|-
|-
|Vanishing
| {{Stack|gm4:Vanishing Soul Shard}} [[Corripio Shamir#Vanishing|{{AnchorText|Vanishing}}]]
|
| Player receives Invisibility {{Stack|effect:Invisibility|lore=&71:30|size=24}} for 90 seconds
|
|}
 
=== Sneak Hold ===
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.
{| class="wikitable"
! Pneuma
! Effect
|-
|-
| Venomous || Hitting a Mob / Player will apply the poison effect to them for 6 seconds.
| {{Stack|gm4:Phasing Soul Shard}} [[Corripio Shamir#Phasing|{{AnchorText|Phasing}}]]
|
| Allows the player to walk through 1-block wide walls
|-
|-
| Volatile || When the player is on low health and receive damage they explode.
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} [[Corripio Shamir#Scaling|{{AnchorText|Scaling}}]]
|
| Allows the player to climb walls
|-
|-
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.
|(Incompatibility) Does not work with the [[Levity Shamir]]
|
|}
|}


=== Advancements ===
== Advancements ==
{| class="wikitable"
{| class="wikitable"
|+
|+
! Advancement
! Advancement
! Description
! Requirement
! Requirement
|-
|-
| A Small Price to Pay...
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}
| Obtain a mob's soul
| Pick up a Soul Essence from a mob using a sword with the [[Corripio Shamir]]
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]
|-
|-
| A Dangerous Magic
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}
| Light a Soul Forge
| Use a flint and steel on soul sand with a ring of obsidian above it
| Use a flint and steel on soul sand with a ring of obsidian above it
|-
|-
| Was It Worth the Sacrifice?
| {{Advancement|gm4:Soul Shard|Was It Worth the Sacrifice?|Forge a Soul Shard}}
| Forge a Soul Shard
| Have a Soul Shard in your inventory
| Have a Soul Shard in your inventory
|-
|-
| I Believe I Can Fly!
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma|enchanted = true}}
| Fly with the Soaring Pneuma
| Have a Soul Shard or Orb of Ankou with the Soaring pneuma
|Use the pneuma to fly upward with the elytra
|-
|-
| Heavy Artillery
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/34|Few have wielded this much power|bg=fancy}}
| Few have wielded this much power
| Have all 34 pneumas in your inventory at least once
| Hold all 32 pneumas atleast once
|-
|-
| We're Full Here...
| {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}}
| Max out an Orb of Ankou
| Create an Orb of Ankou that holds 4 pneumas
|Create an Orb of Ankou that holds 4 pneumas
|}
|}
== Learn More and Download ==
{{Download|url=https://gm4.co/modules/orb-of-ankou}}


== History ==
== History ==
Line 207: Line 357:
! Change
! Change
|-
|-
| rowspan="2" | 1.15
| rowspan="3" | 1.15
| rowspan="2" | 28 June 2020
| rowspan="2" | 28 Jun 2020
| Beta released on [[Public Server 6]]
| Beta released on [[Public Server 6]]
|-
|-
| Soul Forges use a netherrack above the soul sand.
| Soul Forges use a netherrack above the soul sand.
|-
| 02 Jul 2020
| Soaring pneuma overhauled to have a power that no longer requires the elytra
|-
| rowspan="4" | 1.16
| rowspan="3" | 04 Sep 2020
| Orb recipe changed to use Netherite Scraps instead of Iron Blocks
|-
| Sneak Charge pneumas buffed
|-
| Striding and Freezing pneumas added
|-
| 26 Jan 2021
| Released [[Orb of Ankou]]
|-
| rowspan="3" | 1.19
| rowspan="3" | 22 Aug 2022
| Sneak Charge pneumas rebalanced and charge times reduced
|-
| Added Shrieking pneuma
|-
| Updated pneuma drops and added Bubbly to aquatic mobs missing it
|}
|}


[[Category: All Modules]]
{{Notes}}
[[Category: Reliant Modules]]
<references />

Latest revision as of 18:52, 26 August 2024

Orb of Ankou

Module TypeExpansion
Created byBluePsychoRanger
Required ModulesMetallurgy
Compatible MC Versions1.16+

This module adds the ability to store certain effects from mobs and apply onto the player.

Features

Orb of Ankou adds the Corripio Shamir to obtain Soul Essence from mobs. Soul Essence gathered from mobs contain a pneuma which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.

Items

Soul Essence

Soul Essence holds the power of a mob. Soul Essence can be extracted from a mob using the Corripio Shamir on a sword. However, while Soul Essence holds the power, the player cannot utilize the powers until a ritual is done to create a Soul Shard. For a list of Soul Essence drops, see the Corripio Shamir page.

Soul Shard

Soul Essence can be condensed into a Soul Shard in a Soul Forge with the Condensing Ritual. Once a Soul Shard is created, the player will be able to harness the powers of the pneuma present on the Soul Shard by holding the Shard in the offhand. However, all Soul Shards will reduce the player's Attack Damage by 20% while in the offhand.

Orb of Ankou

An Orb of Ankou is used to hold multiple pneumas. Soul Shards can be fused into an Orb of Ankou with the Fusing Ritual. While Soul Shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the Attack Damage debuff caused by the Soul Shard is removed when a Shard is fused into an orb. Like the Soul Shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.

Crafting

An empty Orb of Ankou can be crafted in a Custom Crafter using 4 netherite scrap, 4 clay balls, and 1 nether star.

Custom Crafter


Soul Forge

The Soul Forge Structure built in The Nether

A Soul Forge is created by creating an obsidian ring (8 blocks) above a soul fire-producing block in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns spirits which when killed drop the ritual resulting item.

Condensing Ritual

In order to create a Soul Shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder.

The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.

If enough glowstone dust and blaze powder is thrown in with the 13 Soul Essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the Soul Shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into spirits upon extinguishing the flame.

Fusing Ritual

Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the Forge. The player must place wither roses where the particles are in order for the Forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire.

The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.

If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into spirits upon extinguishing the flame.

Spirits

Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the Forge.

Spirit Summon Conditions Details
Fiery Sprite Upon extinguishing, if there is unused blaze powder (1 per extra powder) A flaming, invisible baby zombie with enchanted golden leggings.
Upon extinguishing, if there is unused glowstone dust (1 per extra dust)
Wandering Tear Upon extinguishing, if there are unused ghast tears (1 per extra tear) An invisible, glowing vex.
Withering Magic Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn) A withering area effect cloud lasting around 1.5 minutes
Severed Soul Upon extinguishing, if there are unused Soul Essences (1 per extra Essence) An Endermite that can be killed to reclaim unused Soul Essences.
If a Soul Essence is thrown into a Soul Forge that has

already absorbed a different Soul Essence

Possessed Soul Shard Upon extinguishing, if the Condensing Ritual succeeds A bat that drops a Soul Shard upon death.
Congealed Soul Shard Upon extinguishing, if there is an unused Soul Shard
If a Soul Shard is thrown into a Soul Forge that has already absorbed a Soul Shard
Living Orb Upon extinguishing, if there is an unused Orb of Ankou A silverfish that drops an Orb of Ankou upon death
If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb

Pneumas

Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.

Defensive Pneumas

Defensive pneumas are activated when the player is damaged.

Pneuma Damage Type Effect
Aggressive Any Player receives the Strength II for 3 seconds
Incombustible Fire Player receives Fire Resistance for 15 seconds
Lifeless Magic (Instant Damage) Player heals 1-2 hearts if Harming is inflicted on them[note 1]
Poison Player cannot be inflicted with Poison
Neutralizing Magic (Instant Damage) Harming deals less damage[note 1]
Poison Player cannot be inflicted with Poison
Pricking Attack The item has Thorns V: the attacker has a 75% chance to take 1-4 damage
Retreating Any Player receives Speed III for 3 seconds
Volatile Any If the player is low on health (0-3 health) they will explode

Offensive Pneumas

Offensive pneumas are activated upon using an attack.

Pneuma Attack Type Effect
Blasting Crossbow Shoots a high velocity fireball in the direction the player is looking at
(Ammo) Consumes an arrow and 1 blaze powder
Depriving Melee Applies Hunger to the target for 7 seconds
Freezing Melee Applies Slowness to the target for 30 seconds
Hawkeye Bow Arrows shot by the player have a Damage value of 4 and a Piercing value of 1
Venomous Melee Applies Poison to the target for 7 seconds
Withering Melee Applies Wither II to the target for 8 seconds

Passive Pneumas

Passive pneumas will activate on their own and need no input from the player.

Pneuma Effect
Agile Prevents the player from taking fall damage
Anchoring Grants the player 90% Knockback Resistance
Bargaining Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader
Bashing Grants +70% Attack Damage at the cost of -40% Attack Speed
Bubbly When the player enters water they receive Water Breathing for 2 minutes

This timer will be reset when the player exits the water

Enduring Gives the player +8 max health at the cost of -20% Speed
Gliding When the player swimming, they will receive Dolphins Grace II for 3 seconds
Striding Lava source blocks below the player gets temporarily replaced with magma blocks
Synergetic Grants Strength for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma

Sneak Charge

Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 20, 40, and 60 ticks, meaning the level increases after hearing the pitch change.

Pneuma Effect Charging Result Level
1

(10+ ticks)

2

(20+ ticks)

3

(40+ ticks)

4

(60+ ticks)

Bounding Player receives Jump Boost for 30 seconds Level of jump boost increases Jump IV Jump VI Jump VIII Jump X
Conjuring The Evoker's fang attack is is cast Number of fangs increases 6 fangs 9 fangs 12 fangs 15 fangs
Draining Applies Mining Fatigue III for 12 seconds

to players around the user

Radius of the area of effect increases 16 block radius 32 block radius 48 block radius 64 block radius
Expeditious Player will be teleported to a random

location, similar to a chorus fruit

Radius of teleportation increases 8 block radius 16 block radius 24 block radius 32 block radius
Rushing Player receives Speed Level of Speed and duration

of Speed increases

Speed I

10s

Speed I

20s

Speed III

10s

Speed III

20s

Shrieking Player attacks a single target up to 15 blocks away with the Warden's ranged sonic boom Requires max charge to use Deals 6 hearts of magic damage

Sneak Tap

Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.

Pneuma Effect
Blinding Players up to 6 blocks away from the user receive Blindness for 6 seconds
Gazing Player receives Night Vision for 30 seconds
Feathery Player recieves Slow Falling for 6 seconds
Soaring Tapping sneak toggles the ability. When active, the player will hover at the same altitude.

Looking straight up or down will cause the player to ascend or descend respectively.

(Passive) Reduces player's health by 20% when equipped in the offhand
Vanishing Player receives Invisibility for 90 seconds

Sneak Hold

Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.

Pneuma Effect
Phasing Allows the player to walk through 1-block wide walls
Scaling Allows the player to climb walls
(Incompatibility) Does not work with the Levity Shamir

Advancements

Advancement Requirement
A Small Price to Pay...
Obtain a mob's soul
Pick up a Soul Essence from a mob using a sword with the Corripio Shamir
A Dangerous Magic
Light a Soul Forge
Use a flint and steel on soul sand with a ring of obsidian above it
Was It Worth the Sacrifice?
Forge a Soul Shard
Have a Soul Shard in your inventory
I Believe I Can Fly!
Fly with the Soaring Pneuma
Have a Soul Shard or Orb of Ankou with the Soaring pneuma
Heavy Artillery    0/34
Few have wielded this much power
Have all 34 pneumas in your inventory at least once
We're Full Here...
Max out an Orb of Ankou
Create an Orb of Ankou that holds 4 pneumas

Learn More and Download

Download

History

Version Date Change
1.15 28 Jun 2020 Beta released on Public Server 6
Soul Forges use a netherrack above the soul sand.
02 Jul 2020 Soaring pneuma overhauled to have a power that no longer requires the elytra
1.16 04 Sep 2020 Orb recipe changed to use Netherite Scraps instead of Iron Blocks
Sneak Charge pneumas buffed
Striding and Freezing pneumas added
26 Jan 2021 Released Orb of Ankou
1.19 22 Aug 2022 Sneak Charge pneumas rebalanced and charge times reduced
Added Shrieking pneuma
Updated pneuma drops and added Bubbly to aquatic mobs missing it

Notes

  1. 1.0 1.1 Player can still die from the initial Harming damage