Combat Expanded/Modifier Effects: Difference between revisions
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{| class="wikitable" | {| class="wikitable mw-collapsible" | ||
|+Modifier Effects | |+Modifier Effects | ||
!Modifier | !Modifier | ||
!Effects | !Effects | ||
|- | |- | ||
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>''' | | style="background-color:#b7b7b7" |<div id="Dark">'''Dark</div><ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>''' | ||
|Mobs are | |Mobs are stronger. | ||
Weapons and Armor have a reduced droprate. | You'll find more Zombies here. | ||
Creepers have a higher blast radius. | |||
Weapons and Armor have a reduced droprate. | |||
|- | |- | ||
| style="background-color:#f6b26b" |'''Burned''' | | style="background-color:#f6b26b" |<div id="Burned">'''Burned'''</div> | ||
|Mobs are | |Mobs are faster. | ||
Husks spawn in large swarms. | Husks are weaker but spawn in large swarms. | ||
Creeper will explode faster. | |||
Higher chance of Fire Aspect and Flame enchantments. | Higher chance of Fire Aspect and Flame enchantments. | ||
|- | |- | ||
| style="background-color:#3d85c6" |'''Deep''' | | style="background-color:#3d85c6" |<div id="Deep">'''Deep'''</div> | ||
|Drowned are more powerful. | |Drowned are more powerful. | ||
|- | |- | ||
| style="background-color:#ffe599" |'''Flowering''' | | style="background-color:#ffe599" |<div id="Flowering">'''Flowering'''</div> | ||
| | | | ||
Zombies have lower health but respawn when killed. | Zombies have lower health but respawn when killed. | ||
Skeletons are often replaced with Zombies. | |||
Creepers are {{Stack|effect:Invisibility}} Invisible but with a lower blast radius. | |||
Slimes are larger and spawn more often. | Slimes are larger and spawn more often. | ||
|- | |- | ||
| style="background-color:#93c47d" |'''Growth''' | | style="background-color:#93c47d" |<div id="Growth">'''Growth'''</div> | ||
| | |Spiders will spawn in groups. | ||
Skeletons use melee weapons. | Skeletons will spawn more often and use melee weapons. | ||
More Slimes will spawn. | |||
Higher chance of Projectile Protection enchantment. | Higher chance of Projectile Protection enchantment. | ||
|- | |- | ||
| style="background-color:#d0e0e3" |'''Mountainous''' | | style="background-color:#d0e0e3" |<div id="Mountainous">'''Mountainous'''</div> | ||
|Mobs are stronger | |Mobs are stronger. | ||
Higher chance of Knockback and Punch enchantments. | |||
Phantoms will spawn. | |||
Spiders can spawn with {{Stack|effect:Speed}} Speed. | |||
Higher chance of Knockback and Punch enchantments. | |||
|- | |- | ||
| style="background-color:#c27ba0" |'''Reef''' | | style="background-color:#c27ba0" |<div id="Reef">'''Reef'''</div> | ||
| Drowned are much more powerful and spawn with tridents more often. | |Drowned are much more powerful and spawn with tridents more often. | ||
Drowned will spawn in groups with Guardians. | |||
|- | |- | ||
| style="background-color:#a2c4c9;" |'''Snowy''' | | style="background-color:#a2c4c9;" |<div id="Snowy">'''Snowy'''</div> | ||
| | | | ||
Mobs are slower but healthier. | Mobs are slower but healthier. | ||
Line 44: | Line 62: | ||
Most attacks will apply {{Stack|effect:Slowness}}Slowness. | Most attacks will apply {{Stack|effect:Slowness}}Slowness. | ||
|- | |- | ||
| style="background-color:#6aa84f" |'''Toxic''' | | style="background-color:#6aa84f" |<div id="Toxic">'''Toxic'''</div> | ||
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison. | | Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison. | ||
Spiders spawn in | Cave Spiders will spawn in groups. | ||
|} | |} |
Latest revision as of 21:38, 2 March 2024
Modifier | Effects |
---|---|
Dark [1]
|
Mobs are stronger.
You'll find more Zombies here. Creepers have a higher blast radius. Weapons and Armor have a reduced droprate. |
Burned
|
Mobs are faster.
Husks are weaker but spawn in large swarms. Creeper will explode faster. Higher chance of Fire Aspect and Flame enchantments. |
Deep
|
Drowned are more powerful. |
Flowering
|
Zombies have lower health but respawn when killed. Skeletons are often replaced with Zombies. Creepers are Invisible but with a lower blast radius. Slimes are larger and spawn more often. |
Growth
|
Spiders will spawn in groups.
Skeletons will spawn more often and use melee weapons. More Slimes will spawn. Higher chance of Projectile Protection enchantment. |
Mountainous
|
Mobs are stronger.
Phantoms will spawn. Spiders can spawn with Speed. Higher chance of Knockback and Punch enchantments. |
Reef
|
Drowned are much more powerful and spawn with tridents more often.
Drowned will spawn in groups with Guardians. |
Snowy
|
Mobs are slower but healthier. Most attacks will apply Slowness. |
Toxic
|
Mobs are weaker but apply Weakness, Hunger and Poison.
Cave Spiders will spawn in groups. |
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.