Combat Expanded: Difference between revisions

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1.20 update
m (fixed a chance description)
(1.20 update)
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|type=Stand Alone
|type=Stand Alone
|creator=Thanathor
|creator=Thanathor
|versions=1.19}}
|versions=1.19+}}
This module adds custom modifiers to armour, weapons, and mobs as well as a ramping difficulty curve the longer you survive.
This module adds custom modifiers to armour, weapons, and mobs as well as a ramping difficulty curve the longer you survive.


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{{/Modifier Effects}}
{{/Modifier Effects}}


==== Spawners====
====Spawners====
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.


Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.


==== Zombie Leaders====
====Zombie Leaders====
Zombie Leaders that spawn are replaced with zombies that have highly increased stats and much better gear than ordinary zombies.
Zombie Leaders that spawn are replaced with zombies that have highly increased stats and much better gear than ordinary zombies.


In addition Zombie Leaders will be equipped with a shield that increases one stat a slight amount.
In addition Zombie Leaders will be equipped with a shield enchanted with Thorns III Unbreaking V.


All of the equipment has a high chance of being dropped on death.
All of the equipment has a high chance of being dropped on death.
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{{/Weapons}}
{{/Weapons}}


==== Armour====
====Armour====
{{/Armour}}
{{/Armour}}


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<u>Underlined</u> stat changes are exact and will not be randomised.
<u>Underlined</u> stat changes are exact and will not be randomised.
==== '''Zombie Reinforcements''' ====
Zombies spawned from reinforcements only have 1/4th the normal droprate. This droprate won't be increased by any other effects such as Difficulty level 11.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | General Mob Modifiers
! colspan="6" |General Mob Modifiers
|-
|-
!Mob
!Mob
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<u>-4% Movement Speed</u>
<u>-4% Movement Speed</u>
| ''+1 Max Health''
|''+1 Max Health''
''+1 Attack Damage''
''+1 Attack Damage''


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''+2 Armour Toughness''
''+2 Armour Toughness''
| +50% reinforcement chance
| Quadruple drop rate of worn gear
Double drop rate of worn gear  
|-
|-
| Skeleton/Stray
|Skeleton/Stray
|<u>-8 Max Health</u>
|<u>-8 Max Health</u>
<u>-8% Movement Speed</u>
<u>-8% Movement Speed</u>
|''+1 Max Health''
|''+1 Max Health''
| ''+1 Armour Toughness''
|''+1 Armour Toughness''
|15% chance for harming tipped arrow
|15% chance for harming tipped arrow
|Enchanted with a random level of power
|Enchanted with a random level of power
Double drop rate of worn gear  
Quadruple drop rate of worn gear  
|-
|-
|Spider/Cave Spider
|Spider/Cave Spider
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|<u>-2 Max Health</u>
|<u>-2 Max Health</u>
|''+1 Movement Speed''
|''+1 Movement Speed''
|''+1 Max Health'' per Difficulty Score above 3  
|''+1 Max Health'' per Difficulty Score above 3
|
|
|''+4 Armour''
|''+4 Armour''
|-
|-
|Magma Cube/Slime  
|Magma Cube/Slime
|<u>-4 Max Health</u>
|<u>-4 Max Health</u>
|''+2 Max Health''
|''+2 Max Health''
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'''If in The End:'''
'''If in The End:'''


''+4 Max Health''
Cannot gain bonus Max Health


''+4 Attack Damage''
''+4 Attack Damage''
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''+2 Movement Speed''
''+2 Movement Speed''
| ''+2 Armour''
|''+2 Armour''
|''+5 Attack Damage''
|''+5 Attack Damage''
|''+3 Armour''
|''+3 Armour''
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|-
|-
|Phantom
|Phantom
| Take damage when in water
|Take damage when in water
|
|
|<u>-50% Attack Damage</u> if difficulty score <4
|<u>-50% Attack Damage</u> if difficulty score <4
| <u>-50% Max Health</u> if difficulty score <8
|<u>-50% Max Health</u> if difficulty score <8
|
|
|-
|-
| Wither Skeleton  
|Wither Skeleton
|
|
|''+1 Max Health''
|''+1 Max Health''
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''+5 Armour Toughness''
''+5 Armour Toughness''
|-
|-
| Ghast
|Ghast
|Does not gain any Stat Points  
|Does not gain any Stat Points
|
|
| +5% chance to spawn another Ghast
| +5% chance to spawn another Ghast
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|-
|-
!Biomes
!Biomes
! Effects on
!Effects on
any mob  
any mob  
!Effects on
!Effects on
Zombies/Husks/Drowned
Zombies/Husks/Drowned
! Effects on
!Effects on
Skeletons/Stray  
Skeletons/Stray  
!Effects on
!Effects on
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|-
|-
|'''Dark'''
|'''Dark'''
| ''+3 Max Health''
|''+3 Max Health''
''+3 Attack Damage''
''+3 Attack Damage''


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+25% reinforcement chance
+25% reinforcement chance


15% chance to spawn with an Unidentified Pickaxe
50% chance to spawn with an Unidentified Pickaxe
|''+2 Movement Speed''
|''+2 Movement Speed''
''+2 Armour Toughness''
''+2 Armour Toughness''
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'''Husk:'''
'''Husk:'''


* -65% Max Health
*-65% Max Health
*-25% Attack Damage
*-25% Attack Damage
*Spawns in swarms of 7-12 Husks
*Spawns in swarms of 7-12 Husks
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|Sunflower Plains
|Sunflower Plains
Flower Forest
Flower Forest
Cherry Grove


Lush Caves  
Lush Caves  
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Setting the mob on fire destroys the spore.
Setting the mob on fire destroys the spore.
|85% chance to be replaced with 3 zombies.
|85% chance to be replaced with 3 zombies.
In Lush Caves only 1 zombie spawns
In '''Lush Caves''' only 1 zombie spawns
|'''Lush Caves''': 50% chance to be
|'''Lush Caves''': 50% chance to be
replaced with 4 silverfish  
replaced with 4 silverfish  
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-1 Blast Radius
-1 Blast Radius
|15% chance to increase in size, twice
|15% chance to increase in size, twice
| 50% chance to be replaced with a slime  
|50% chance to be replaced with a slime
|-
|-
|
|
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|+'''Growth'''
|+'''Growth'''
|-
|-
| Snowy Taiga
|Snowy Taiga
Grove
Grove


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Mangrove Swamp  
Mangrove Swamp  
|}  
|}  
| 80% chance of projectile protection enchantment
|80% chance of projectile protection enchantment
| Replaced with 3 Skeletons
|Replaced with 3 Skeletons
| -25% Max Health
| -25% Max Health
-15% Attack Damage
-15% Attack Damage
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Stony Shores
Stony Shores
Cherry Grove


Meadow
Meadow
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Eroded Badlands  
Eroded Badlands  
|}  
|}  
| ''+2 Attack Damage''
|''+2 Attack Damage''
|''+6 Armour Toughness''
|''+6 Armour Toughness''
+2 Attack Knockback
+2 Attack Knockback
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|22 Aug 2022
|22 Aug 2022
|Released Combat Expanded
|Released Combat Expanded
|-
|1.20
|29 July 2023
|Updated for 1.20
Module is no longer experimental
|}
|}
==Previous Versions==
===MC 1.19 Version===
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.
The Focused, Berserkers, Poised, Reckless, Guarding, Merchants armor and Deliberate, Light, Ascended weapon Modifiers were removed in the 1.20 update, replaced by Fluxed, Poisonous, Fractal, Archery, Totemic, Equestrian for armor and Giant and Chiming for weapons.
{{Notes}}
{{Notes}}


<references />
<references />
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