Combat Expanded: Difference between revisions

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add balance patch update
m (fix advancement description)
(add balance patch update)
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As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armour and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armour and weapons.


Mobs will receive additional bonusses depending on what biome they spawn in.
Mobs will also receive additional bonusses depending on what biome they spawn in.
{{/Biome Modifiers}}
{{/Biome Modifiers}}


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===Items===
===Items===
====Obtaining and Identification====
====Obtaining and Identification====
Custom weapons and armour are dropped with the same rate as naturally spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.
Custom armour and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and work identical to their vanilla counterparts.


Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armour needs its activation requirement to be fulfilled (armour with the "equipped" requirement is identified immediately).
Unidentified items can be identified to unlock their special effects. Weapons are identified on their first use and armour when equipped.


On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  
On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  
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====Mob Changes====
====Mob Changes====
Mobs can be given ''bonus points'' ''(italicized)'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
Mobs can be given ''bonus points'' ''(italicized)'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
*'''Max Health''': each point corresponds with +2 health, capped at +30
*'''Max Health''': each point corresponds with +1 health, capped at +15
*'''Attack Damage'''<ref>Mobs equipped with a weapon will not receive the Attack Damage boost</ref>: each point corresponds with +0.5 damage, capped at +5.5
*'''Attack Damage'''<ref>Mobs equipped with a weapon will not receive the Attack Damage boost</ref>: each point corresponds with +0.5 damage, capped at +5.5
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
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|-
|-
|Magma Cube/Slime  
|Magma Cube/Slime  
|<u>-2 Max Health</u>
|<u>-4 Max Health</u>
|''+1 Max Health''
|''+2 Max Health''
|
|
| +5% chance to grow to size 4
| +5% chance to grow to size 4
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<u>-4% Movement Speed</u>
<u>-4% Movement Speed</u>




'''If in The End:'''
'''If in The End:'''
''+4 Max Health''
''+4 Max Health''


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|Phantom
|Phantom
| <u>-50% Max Health</u> if difficulty score <4
| <u>-50% Max Health</u> if difficulty score <4
Take damage when in water
|
|
|
|
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''+1 Movement Speed''
''+1 Movement Speed''
|5% chance to spawn with bow and wither tipped arrows
|7.5% chance to spawn with bow and wither tipped arrows
|''+3 Attack Damage''
|''+3 Attack Damage''
|''+5 Max Health''
|''+5 Max Health''
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''+1 Movement Speed''
''+1 Movement Speed''
|
|
|''+4 Max Health''
|''+8 Max Health''
|''+2 Max Health''
|''+2 Max Health''
''+5 Attack Damage''
''+5 Attack Damage''
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|Other
|Other
|
|
|''+1 Max Health''
|''+1 Max Health''<ref>Does not apply for Witches that spawn in Witch Huts</ref>
''+1 Attack Damage''
''+1 Attack Damage''


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''+3 Attack Damage''
''+3 Attack Damage''


''+3 Movement Speed''  
''+3 Movement Speed''
 
Weapon droprate to 8.5%
 
Armor droprate to 4.25%
|''+4 Armour Toughness''
|''+4 Armour Toughness''
+25% reinforcement chance
+25% reinforcement chance
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+4 Max Health''
|''+8 Max Health''


-15% Movement Speed
-15% Movement Speed
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