Zauber Cauldrons: Difference between revisions

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Armor and Crystals Sections
(Added ref hovertip for excess items, Merged example tables)
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| Type = Zauber
| Type = Zauber
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|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref>
|Any Recipe + Glass Bottle + Excess Items<ref group="note">Must be a multiple of 3</ref>
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{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"
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[[File:Zauber-armor.png|thumb|556x556px|A set of zauber armor. Usage of mending and unbreaking is highly recommended.]]


==== Armour ====
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]
Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.


So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.
==== Armor ====
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.


To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.
 
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."


{| class="wikitable"
{| class="wikitable"
!Product
!Product
!Recipe (Zauber Cauldron)
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Ingredients
|-
|-
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|{{Crafting
|{{Crafting
| Input = {{CraftingGrid
| Input = {{CraftingGrid
| Golden Chestplate | Eye of Ender
| Golden Chestplate | Eye of Ender | gm4:Enchanted Prismarine Shard
| width=2 | height=1
| width=3 | height=1
}}
}}
| Output = {{CraftingCell
| Output = {{CraftingCell
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| Type = Zauber
| Type = Zauber
}}
}}
|Golden Armor Piece + Modifier Item
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard
|}
|}
{| class="wikitable"
{| class="wikitable"
|+Armor Modifiers
|+Armor Modifiers
!Modifier
!Modifier
!Result
!Effect
|-
|-
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice
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| +0.25 Knockback Resistance
| +0.25 Knockback Resistance
|}
|}
Turning Gold Armor into Zauber Armor also changes the defense values:
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.
{| class="wikitable"
{| class="wikitable"
|+Zauber Armor Defense Values
|+Zauber Armor Defense Values
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| +12 Armor Toughness
| +12 Armor Toughness
|}
|}
This totals to +17 Armor Points, which is 3 Points (1.5 Shirts) lower than diamond, however, the high armor toughness accommodates for this.
Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.


[[File:Zauber-crystals.png|thumb|389x389px|Crystals act as portable beacons. In total there are four types: Fire Resistance, Resistance, Speed and Regeneration.]]
[[File:Zauber-crystals.png|thumb|389x389px|The four Zauber Crystals: Fire Resistance, Resistance, Speed and Regeneration.]]


==== Crystals ====
==== Crystals ====
As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Enchanted Book.
 
Crystals are crafted using Sea Lanterns, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.


Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]
{| class="wikitable"
{| class="wikitable"
|+Crystal Recipes
|+Crystal Recipes
!Ingredients
!Product
!Result
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])
!Effect
! style="width: 35%" | Ingredients
!Effect <!-- Add icons for these effects? -->
|-
|-
|Sea Lantern, Enchanted Book of Projectile Protection IV, Nether Star
|Crystal of Speed
|Crystal of Speed
|{{Crafting
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Speed
}}
| Type = Zauber
}}
|Sea Lantern + Projectile Protection IV Enchanted Book + Nether Star
|Speed II
|Speed II
|-
|-
|Sea Lantern, Enchanted Book of Blast Protection IV, Nether Star
|Crystal of Resistance
|Crystal of Resistance
|{{Crafting
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Resistance
}}
| Type = Zauber
}}
|Sea Lantern + Blast Protection IV Enchanted Book + Nether Star
|Resistance II
|Resistance II
|-
|-
|Sea Lantern, Enchanted Book of Fire Protection IV, Nether Star
|Crystal of Fire Resistance
|Crystal of Fire Resistance
|{{Crafting
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Fire Resistance
}}
| Type = Zauber
}}
|Sea Lantern + Fire Protection IV Enchanted Book + Nether Star
|Fire Resistance II
|Fire Resistance II
|-
|-
|Sea Lantern, Enchanted Book of Protection IV, Nether Star
|Crystal of Regeneration
|Crystal of Regeneration
|{{Crafting
| Input = {{CraftingGrid
| Sea Lantern | Enchanted Book | Nether Star
| width=3 | height=1
}}
| Output = {{CraftingCell
| gm4:Crystal of Regeneration
}}
| Type = Zauber
}}
|Sea Lantern + Protection IV Enchanted Book + Nether Star
|Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
|Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref>
|}
|}
To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.
 


==== Luck ====
==== Luck ====
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