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(Added ref hovertip for excess items, Merged example tables) |
m (Armor and Crystals Sections) |
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| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref> | |Any Recipe + Glass Bottle + Excess Items<ref group="note">Must be a multiple of 3</ref> | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | ||
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}} | }} | ||
|} | |} | ||
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]] | |||
Zauber | |||
==== Armor ==== | |||
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect. | |||
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor. | |||
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic." | |||
{| class="wikitable" | {| class="wikitable" | ||
!Product | !Product | ||
!Recipe (Zauber Cauldron) | !Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]]) | ||
!Ingredients | !Ingredients | ||
|- | |- | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Golden Chestplate | Eye of Ender | | Golden Chestplate | Eye of Ender | gm4:Enchanted Prismarine Shard | ||
| width= | | width=3 | height=1 | ||
}} | }} | ||
| Output = {{CraftingCell | | Output = {{CraftingCell | ||
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| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
|Golden Armor Piece + Modifier Item | |Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Armor Modifiers | |+Armor Modifiers | ||
!Modifier | !Modifier | ||
! | !Effect | ||
|- | |- | ||
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice | |{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice | ||
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| +0.25 Knockback Resistance | | +0.25 Knockback Resistance | ||
|} | |} | ||
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Zauber Armor Defense Values | |+Zauber Armor Defense Values | ||
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| +12 Armor Toughness | | +12 Armor Toughness | ||
|} | |} | ||
[[File:Zauber-crystals.png|thumb|389x389px|Crystals | [[File:Zauber-crystals.png|thumb|389x389px|The four Zauber Crystals: Fire Resistance, Resistance, Speed and Regeneration.]] | ||
==== Crystals ==== | ==== Crystals ==== | ||
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Enchanted Book. | |||
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Crystal Recipes | |+Crystal Recipes | ||
! | !Product | ||
! | !Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]]) | ||
!Effect | ! style="width: 35%" | Ingredients | ||
!Effect <!-- Add icons for these effects? --> | |||
|- | |- | ||
|Crystal of Speed | |Crystal of Speed | ||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Sea Lantern | Enchanted Book | Nether Star | |||
| width=3 | height=1 | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Crystal of Speed | |||
}} | |||
| Type = Zauber | |||
}} | |||
|Sea Lantern + Projectile Protection IV Enchanted Book + Nether Star | |||
|Speed II | |Speed II | ||
|- | |- | ||
|Crystal of Resistance | |Crystal of Resistance | ||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Sea Lantern | Enchanted Book | Nether Star | |||
| width=3 | height=1 | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Crystal of Resistance | |||
}} | |||
| Type = Zauber | |||
}} | |||
|Sea Lantern + Blast Protection IV Enchanted Book + Nether Star | |||
|Resistance II | |Resistance II | ||
|- | |- | ||
|Crystal of Fire Resistance | |Crystal of Fire Resistance | ||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Sea Lantern | Enchanted Book | Nether Star | |||
| width=3 | height=1 | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Crystal of Fire Resistance | |||
}} | |||
| Type = Zauber | |||
}} | |||
|Sea Lantern + Fire Protection IV Enchanted Book + Nether Star | |||
|Fire Resistance II | |Fire Resistance II | ||
|- | |- | ||
|Crystal of Regeneration | |Crystal of Regeneration | ||
|{{Crafting | |||
| Input = {{CraftingGrid | |||
| Sea Lantern | Enchanted Book | Nether Star | |||
| width=3 | height=1 | |||
}} | |||
| Output = {{CraftingCell | |||
| gm4:Crystal of Regeneration | |||
}} | |||
| Type = Zauber | |||
}} | |||
|Sea Lantern + Protection IV Enchanted Book + Nether Star | |||
|Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref> | |Regeneration II<ref group="note">Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref> | ||
|} | |} | ||
==== Luck ==== | ==== Luck ==== |
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