Better Fire: Difference between revisions

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!Change
!Change
|-
|-
|rowspan=3 | 1.8
|06 May 2014
|06 May 2014
|1.0
|Released Better Fire
|Released Better Fire
|-
|-
|18 Apr 2015
|rowspan=2 | 18 Apr 2015
|1.0
|Reduced lag
|Reduced lag and fixed a bug with non-flame arrows setting blocks alight
|-
|-
|Fixed a bug with non-flame arrows setting blocks alight
|-
|rowspan=2 | 1.11
|30 Apr 2017
|30 Apr 2017
|2.0
|Updated for 1.11 command format
|Updated for 1.11
|-
|-
|03 May 2017
|03 May 2017
|2.1
|Bug fix for flame arrows deleting non-full blocks
|Bug fix for flame arrows deleting non-full blocks
|-
|-
|1.12
|10 Jun 2017
|10 Jun 2017
|2.2
|Updated for 1.12 command format
|Updated for 1.12
|-
|rowspan=2 | 1.13
|rowspan=2 | 19 Nov 2018
|Updated for 1.13 datapacks
|-
|-
|19 Nov 2018
|Creepers will explode on 0-2 health now
|3.0
|Updated for 1.13. Creepers will explode on 0-2 health now
|}
|}


==Previous Versions==
==Previous Versions==
===MC 1.8 Version===
===MC 1.8 Version===
In the MC 1.8 Versions (v1.0), Creepers did not need to be at low health in order for fire to cause it to instantly explode.
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.


=== MC 1.11-1.12 Versions ===
=== MC 1.11-1.12 Versions ===
In the MC 1.11-1.12 versions (v2.0-2.2) Creepers needed to be at exactly 1 heart of health to explode.
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
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