Bat Grenades: Difference between revisions
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{{AutoModuleInfo}} | {{AutoModuleInfo}} | ||
'''Bat Grenades''' is a module that causes bats to explode when a player gets too close. | |||
==Details== <!--T:2--> | |||
If a player approaches a bat, it will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat. | |||
=== Advancements === <!--T: | ===Technical Summary=== <!--T:3--> | ||
The bat will start squeaking when a player is within a seven-block radius. | |||
The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players. | |||
=== Advancements === <!--T:4--> | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 20: | Line 21: | ||
|Batboozled | |Batboozled | ||
|Get blown up by a Bat Grenade | |Get blown up by a Bat Grenade | ||
|Get killed | |Get killed by an exploding bat | ||
|} | |} | ||
== Learn More and Download == <!--T:5--> | |||
== Learn More and Download == | |||
<!--T:5--> | |||
<LINKS TEMPLATE> | <LINKS TEMPLATE> | ||
== History == <!--T:6--> | == History == <!--T:6--> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|2.0 | |2.0 | ||
|Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator. | |Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator. | ||
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5) | Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5) | ||
|- | |- | ||
Line 79: | Line 72: | ||
|} | |} | ||
== Previous Versions == <!--T:7--> | |||
=== MC 1.8 Version === <!--T:8--> | |||
=== MC 1.8 Version === <!--T: | |||
In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements. | In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well. This version of the module did not have achievements. | ||
=== MC 1.9-1.12 Versions === <!--T:9--> | |||
=== MC 1.9-1.12 Versions === <!--T: | |||
In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased). | In the MC 1.9-1.12 versions (v2.3-2.5), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased). | ||
=== Windows 10 Beta 0.16.1 Version === <!--T:10--> | |||
=== Windows 10 Beta 0.16.1 Version === <!--T: | |||
Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting). | Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting). | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] | ||
<!--T:11--> | |||
<!--T: | |||
{{Notes}} | {{Notes}} | ||
</translate> | </translate> |