End Fishing
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Module Type | Stand Alone |
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Created by | BluePsychoRanger |
Compatible MC Versions | 1.14+ |
This allows players to fish up items in the end void.
Features
Catching Loot
End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.
Once casted, the player must wait between 15 and 60 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.
After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will have 1.5 seconds to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 15-60 seconds, more loot will hook onto the bobber.
Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.
Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see below.

Catchable Loot
An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
End City Treasure
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
End City Treasure |
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Gem/Ingot Lores
Below is a list of all the possible lores that can appear on end city gems and ingots.
Gem/Ingot Lores |
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Horse Armour Lores
Below is a list of all the possible lores that can appear on end city horse armour.
Horse Armour Lores |
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Armour Lores
Below is a list of all the possible lores that can appear on end city armor.
Armour Lores |
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Tool Lores
Below is a list of all possible lores that can appear on end city tools.
Tool Lores |
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Sword Lores
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
Sword Lores |
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Entities
Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.
Endermite
Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.
End Phantom
End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.

Enderpuff
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.
Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect. However, when flying with an elytra, Enderpuff slow falling is deactivated by default, and is activated by sneaking (reversed effect).
Fishing Rod Durability
Fishing in the end void costs durability. If the player reels in the rod without catching any loot, 1 durability will be used up. If the player reels in the rod and catches loot, 2 durability will be used up. The Unbreaking enchantment will work as normal.
Technical Details
When a bobber catches bait, it will jump down to a space about 1 block lower due to the way Marker Armour Stands work. Once it jumps down, that is where it will stay until reeled in.
When the bobber bobs down, players in a 50 block radius will hear the dragon flap sound.
Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.
Advancements
Advancement | Requirements |
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I wonder what's down there? Catch some loot from the end void |
Fish up something from the end |
That's not a fish! Perhaps it's a manta ray |
Reel in an End Phantom |
Master of the Swords Retrieve all of the lost swords from the void |
Have all 20 end city swords with different lore in your inventory at least once |
Learn More and Download
History
Version | Date | Change |
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1.14 | 12 Aug 2019 | Beta version released on Public Server V |
22 Aug 2019 | Officially released End Fishing | |
1.15 | 04 May 2020 | Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure |
Made Valuables also increase as LotS increases, causing different chance values for fishing with an enchanted rod
Previously Valuables and Debris chances decrease and Scattered Treasure chances increased with LotS | ||
Added "Master of the Swords" advancement | ||
Modified the description of the "That's not a fish!" advancement | ||
1.17 | 23 Aug 2021 | Enderpuff Slow Falling more reliable |
When flying with an elytra, enderpuff slow falling is deactivated by default, and is activated by sneaking |