|Module Type||Stand Alone|
|Compatible MC Versions||1.13+|
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
Features[edit | edit source]
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
Technical Details[edit | edit source]
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.
Below is a list of blocks that projectiles can move through without exploding.
|Air||Pressure Plates||Tripwire||Redstone Torch||Tripwire Hook|
Advancements[edit | edit source]
Not so smart defenses
Get hit by a Phantom Scarecrow
|Be within 3 blocks of a projectile explosion|
Learn More and Download[edit | edit source]
History[edit | edit source]
|1.13||08 Jan 2019||Released Phantom Scarecrows|