Zauber Cauldrons: Difference between revisions

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The Luck status effect, required for Zauber [[Zauber Cauldrons#Luck|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.
The Luck status effect, required for Zauber [[Zauber Cauldrons#Luck|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.


Each of the 12 small flowers<ref group="note">Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that will last until death.
Each of the 12 small flowers<ref group="note">Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.


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Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect; luck can also effect fishing loot.
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.


To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous".<ref group="note">On [[Public Server 6|PS6]] the normal flowers are poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref> To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe.<ref group="note">On [[Public Server 6|PS6]] the lucky flowers are; poppies, dandelions, blue orchids, white tulips, red tulips, pink tulips, oxeye daisies, and lilies of the valley. </ref>
 
Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.
 
If the wrong flowers are used, the result depends on whether any of said flowers are poisonous. If none of the flowers are poisonous, nothing will happen, and the reactants will not be consumed. If at least one of the flowers is poisonous, the reactants will be consumed, a poison area effect cloud will be placed on top of the cauldron, and vexes will fly out.
 
These differing results are useful in finding the recipe for your current world. By testing what happens for an individual flower, one can find which flowers are normal and which are poisonous, and then use the recipe with the normal flowers.


==== Wormhole in a Bottle ====
==== Wormhole in a Bottle ====
Wormholes in a Bottle allows the user to teleport to the location the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] was caught at - even across dimensions. To create one, 1-64 chorus and popped chorus fruit is needed; the amount of chorus and popped chorus fruit is randomized based on the world seed.<ref group="note">In [[Public Server 6|PS6]] the correct amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref>
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.


This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref group="note">In [[Public Server 6|PS6]] the precise amount of popped chorus fruit is 4. The correct amount of chorus fruit is 35.</ref>
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'''Guide to: How to create Wormholes in a Bottle'''
Wormholes explode when the players reach their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.
 
Wormholes in a Bottle allows the player to teleport to the location where the Magic in a Bottle was caught at (even across dimensions).
 
To create a Wormhole in a Bottle (in PSVI) you'll need:
 
- 1x Enchanted Prismarine Shard
 
- 1x Magic in a Bottle
 
- 35x Chorus Fruit
 
- 4x Popped Chorus Fruit
 
The amounts of Chorus and Popped Fruit will vary 1 to 64 depending on the world seed.


On PSVI: 35 Chorus Fruit and 4 Popped as mentioned before.
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will cause an explosion at the destination.


'''Creation of the Zauber Cauldron:'''
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.


To create a Zauber Cauldron, you'll need to place the following blocks from top to bottom.
The precise amount of Chorus Fruit, the amounts that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.
[[File:Blue Fire.svg|thumb|Placeholder Image for a Zauber Cauldron heated by Soul Fire]]


- Cauldron (filled with water)
=== Soul Fire<ref group="note">Upcoming 1.16</ref> ===
 
Heating a Zauber Cauldron with a Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single potion to be consumed multiple times. These "Ghostly" potions contain 3 doses of whatever their effect is.<ref group="note">Until 1.16 on PS6, "Ghostly" potions can be obtained by placing Soul Sand 3 blocks below a Zauber Cauldron</ref>
- Fire
 
- Netherrack
 
To activate the Zauber Cauldron, you'll have to stand near the Cauldron while holding an enchanted book.
 
To create 3-sip wormholes, you'll have to add an extra block of Soul Sand under the Netherrack. In 1.16 version of minecraft, you'll have to do Soul Fire instead of Fire to get this same effect according to misode.
 
'''Creation of the Enchanted Prismarine Shard:'''
 
To create an Enchanted Prismarine Shard, you'll have to drop a Prismarine Shard into the Zauber Cauldron while carrying 30 XP Levels (the levels will be consumed).
 
To create Magic in a Bottle while doing the previous recipe, add to it 3 bulk items that don't stack in between them and a glass bottle.
 
You can always get Magic in a Bottle by doing any Zauber recipe and adding 3 bulk items and a glass bottle.
 
This guide was written by DroDo_ in a book at spawn and copied over by Jackohhh.
 
{| class="wikitable"
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!Ingredients
!Result
!Side Effects
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|Enchanted Prismarine Shard, Magic in a Bottle, 1 to 64 chorus fruit, 1 to 64 popped chorus fruit
|Wormhole in a Bottle
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=== Advancements ===
=== Advancements ===
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EDITORS NOTE : Moving Cauldrons  
EDITORS NOTE : Moving Cauldrons  
WORMHOLE RANDOMNESS 1-12, but 2 digit


== Learn More and Download ==
== Learn More and Download ==