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{{ModuleInfobox|name=Phantom Scarecrows|creator=Bluefire610|type=Stand Alone|versions=1.13+}}


<!--T:1-->
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
{{ModuleInfobox|name=Phantom Scarecrows|icon=|creator=Bluefire610|type=Stand Alone|versions=1.13}}


<!--T:15-->
==Features==
This module causes a custom armour stand to "shoot" nearby phantoms out of the sky.
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
==Details== <!--T:2-->
When a phantom is in range, the Phantom Scarecrow will turn release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby Phantoms.


The Phantom Scarecrow can be created by placing any mob skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.


===Technical Summary=== <!--T:3-->
[[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]]
When the firework explodes, a random colour is chosen.


The projectile used to kill the phantoms is a Area Affect Cloud.
===Technical Details===
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.


When the Phantom Scarecrow is created- all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.


The scarecrow shoots a maximum of five shots every 4 seconds.
Below is a list of blocks that projectiles can move through without exploding.
{| class="wikitable"
|+
! colspan="5" |Traversable Blocks
|-
|{{Stack|Air|size=24}} Air
|{{Stack|Heavy Weighted Pressure Plate|size=24}} Pressure Plates
|{{Stack|String|size=24}} Tripwire
|{{Stack|Redstone Torch|size=24}} Redstone Torch
|{{Stack|Tripwire Hook|size=24}} Tripwire Hook
|-
|{{Stack|Lever|size=24}} Lever
|{{Stack|Oak Button|size=24}} Buttons
|{{Stack|Blue Banner|size=24}} Banners
|{{Stack|Ladder|size=24}} Ladder
|{{Stack|Oak Sign|size=24}} Signs
|}


The list of blocks the rockets can travel through can be found here: https://github.com/Gamemode4Dev/GM4_Datapacks/tree/master/gm4_phantom_scarecrows/data/phantom_scarecrows/tags/blocks
=== Advancements ===
 
=== Advancements === <!--T:4-->
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Not so smart defenses
|{{Advancement|Firework Rocket|Not so smart defenses|Get hit by a Phantom Scarecrow}}
|Get hit by a Phantom Scarecrow
|Be within 3 blocks of a projectile explosion
|Get hit by a projectile from a Phantom Scarecrow
|}
|}


== Learn More and Download == <!--T:5-->
== Learn More and Download ==
{{YouTube|url=}} {{Download|url=}}
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}}


== History == <!--T:6-->
== History ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
|21 Feb 2014
|1.13
|1.0
|08 Jan 2019
|Released Bat Grenades
|Released Phantom Scarecrows
|-
|28 Mar 2015
|1.1
|Fixed death message to say "...was killed by exploding bat" instead of "...was killed by creeper"
|-
|13 Jan 2016
|2.0
|Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.
Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5)
|-
|13 Jan 2016
|2.1
|Snapshot 16w02a changed the playsound command (again). Playsound format updated.
|-
|17 Jan 2016
|2.2
|Fixed issue with squeak playsound in SMP worlds.
|-
|04 Jun 2016
|2.3
|Added "Batboozled" achievement and fixed playsound so it originates from the bat not the player
|-
|25 Oct 2016
|Win 1.0<ref group=note>Not a Java Edition module. The module was recreated for Windows 10 Edition Beta 0.16.1.</ref>
|Created module for Win 10 Beta
|-
|10 Jun 2017
|2.4
|Updated to 1.11
|-
|10 Jun 2017
|2.5
|Updated to 1.12
|-
|19 Nov 2018
|3.0
|Updated to 1.13. Added loot table for bat.
|}
|}
== Previous Versions == <!--T:7-->


[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
<!--T:11-->
{{Notes}}

Latest revision as of 18:33, 12 July 2021

Phantom Scarecrows

Module TypeStand Alone
Created byBluefire610
Compatible MC Versions1.13+

This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.

Features

A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).

Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.

Phantom Scarecrow created by Denniss on Public Server V

Technical Details

When the Phantom Scarecrow is created, all slots are locked to prevent interaction.

The projectile moves at 16 blocks per second.

Below is a list of blocks that projectiles can move through without exploding.

Traversable Blocks
Air Pressure Plates Tripwire Redstone Torch Tripwire Hook
Lever Buttons Banners Ladder Signs

Advancements

Advancement Requirement
Not so smart defenses
Get hit by a Phantom Scarecrow
Be within 3 blocks of a projectile explosion

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.13 08 Jan 2019 Released Phantom Scarecrows