Combat Expanded/Sandbox/Armour: Difference between revisions

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| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Focused Iron Chestplate|lore=/&7When Not Under Attack:/&9+2 Attack Damage//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Focused
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Archery
| -10-25% Attack Speed
| <nowiki>-0.5-2.0 Attack Damage</nowiki>
|No damage taken for 4 seconds
|No damage taken for 4 seconds


| +0.5-2 Attack Damage
| Shooting an arrow will spawn '''4 + 4*amount of Archery armour''' extra arrows.
Extra arrows copy the main arrows stats, with a slightly randomized trajectory.
 
Multishot arrows will spawn half the amount of extra arrows, and extra arrows
 
cannot be picked up
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
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| data-sort-value="4" | epic
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns II//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns III//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
| Enchanted with Thorns I/II
| Enchanted with Thorns III
|Health below 50% of max
|Health at/below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment
Has no effect if the armor does not have the Thorns enchantment
| data-sort-value="1" | common
|-
| {{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
| -1-3 Armor
|Health below 50% of max
| +0.5-2 Attack Damage
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
| -5-20% Movement Speed
|
|Health below 50% of max
|Health at/below 50% of max
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds
2.4/3.2/4.0/4.8 seconds
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|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Health below 50% of max  
|Health at/below 50% of max  
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead
Players receive one level lower instead
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| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c+-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| -5-20% Movement Speed
| rowspan="2" | Positive and negative values will
always be the same
|Health at/below 50% of max
 
| -0.5-2 Attack Damage, +1-3 Armor
| rowspan="2" data-sort-value="1" | common
|-
|Health above 50% of max
|Health above 50% of max
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
as long as the wearer keeps sprinting
 
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Poised Iron Chestplate|lore=/&7When High on Health:/&9+25% Attack Speed//&7When on Body:/ &9+6 Armor}}Poised
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
|Health above 50% of max
| +10-25% Attack Speed
| Take Damage (deals 1 heart of damage every 0.5 seconds, this damage
cannot be avoided)
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
| -5-20% Movement Speed
| -5-20% Movement Speed
- 1 Armor
|Health above 50% of max
|Health above 50% of max
| +1-3 Armor
| +4-6 Armor
+1 Knockback Resist
+1 Knockback Resist
| data-sort-value="1" | common
| data-sort-value="1" | common
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|
|
|Health above 50% of max
|Health above 50% of max
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Wither}}Wither immunity, and
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Weakness}}Weakness immunity
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
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|
|
|Health above 50% of max
|Health above 50% of max
|Players except the wearer within 12 blocks have {{Stack|effect:Resistance}}Resistance II
|Players except the wearer within 24 blocks have {{Stack|effect:Resistance}}Resistance III
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)
Any damage reduced by this effect (up to 6 per player per 0.8 seconds)


is dealt to the wearer, ignoring armor and resistances
is dealt to the wearer, ignoring armor and resistances
Line 130: Line 132:
common
common
|-
|-
|{{Stack|Iron Chestplate|name=Reckless Iron Chestplate|lore=/&7When Killing:/&9+25% Attack Speed/&9+20% Speed//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reckless
|{{Stack|Iron Chestplate|name=Totemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
| -1-3 Armor
|
|After killing an entity
|After killing an entity
| +10-25% Attack Speed
| Call a totem that gives players within 12 blocks one of the following effects:
+5-20% Movement Speed
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
 
Effects last 6 seconds, reapplied to players that remain in the totems range.
 
Killing an entity within a totems range will add the effect to the totem instead,
 
or if the totem already has that effect will apply a level II version of the
 
effect for 6 seconds.
 
Totems vanish if all players leave its range
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
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| -10-25% Attack Speed
| -10-25% Attack Speed
|After killing an entity
|After killing an entity
|Freeze mobs within 8 blocks for 1-2 seconds.
|Freeze mobs within 12 blocks for 2-4 seconds
Level II effect also applies {{Stack|effect:Wither}}Wither IV over duration
Level II effect also applies 4/8 Freezing damage
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
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|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds
to 2.5-5 Attack Damage
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
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| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|
|
|Taken damage within 2.4 seconds
|Taken damage within 2.4 seconds
| +0.5-2 Attack Damage
| +1-4 Attack Damage
+10-25% Attack Speed
+10-25% Attack Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Guarding Iron Chestplate|lore=/&7When Under Attack:/&9+3 Armor//&7When on Body:/ &9+6 Armor/ &c-5% Speed/ &9+1 Knockback Resistance}}Guarding
|{{Stack|Iron Chestplate|name=Poisonous Iron Chestplate|lore=/&7When Under Attack:/&9Toxic Thorns (0:15)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Poisonous
| -5-20% Movement Speed
| -1-3 Armor
+1 Knockback Resist
|Taken damage within 2.4 seconds
|Taken damage within 2.4 seconds
| +1-3 Armor
| Apply {{Stack|effect:Poison}}Poison to attacker for 5/10/15 seconds
Additional pieces add their time to the total
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|
|
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance III (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance IV (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|
|
|On taking damage
|On taking damage


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers
|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains
when attacked by an entity, environmental damage does not count
one level higher. Effect only triggers when attacked by an entity,
 
environmental damage does not count.
|
|
common
common
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|
|
|Night-time
|Night-time
|Depending on the moon phase add 0/1/2.5/5/10% to
|Depending on the moon phase add 1/5/15/25/50% to
Attack Damage, Attack Speed, Movement Speed and Armor
Attack Damage, Attack Speed, Movement Speed and Armor


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| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Gloomy
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor}}Gloomy
|<nowiki>-5-20% Movement Speed</nowiki>
|
|Night-time
|Night-time
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 12 blocks
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|
|
|Night-time
|Night-time
| +0.5-2 Attack Damage
| +0.5-2 Attack Damage
+10-25% Attack Speed
+5-20% Movement Speed
+5-20% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
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| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -0.5-2 Attack Damage
| -5-20% Movement Speed
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
Commanding the wolf to sit will cause it to lose aggro
as long as the wearer keeps sprinting. Swimming keeps the current speed


Feeding the wolf will grant it strength for 60 seconds
and hunger but doesn't ramp.


Additional Canine pieces will spawn more wolves
Every additional Dashing piece reduces the time between levels by 50%
 
if the wolf is named it will drop its nametag on despawning
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
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|<nowiki>-3/6 Attack Damage</nowiki>
|<nowiki>-3/6 Attack Damage</nowiki>
|Equipped
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to players except the wearer within 5 blocks
|{{Stack|effect:Strength}}Strength I/II (0:02) to other players and tamed wolves within 18 blocks
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
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| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eMerchants Iron Chestplate|lore=/&7When Equipped:/&9Trade//&7When on Body:/ &9+6 Armor}}Merchants
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine
| -0.5-2 Attack Damage
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro
 
Feeding the wolf will grant it strength for 60 seconds
 
Additional Canine pieces will spawn more wolves
 
if the wolf is named it will drop its nametag on despawning
| data-sort-value="1" | rare
|-
|{{Stack|Iron Chestplate|name=&eEquestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian


|
|
|Equipped
|Equipped
|Spawn a Wandering Trader if it is daytime, this effect can only occur
|Mounts have {{Stack|effect:Resistance}}Resistance and {{Stack|effect:Speed}}Speed I/II/III
once per minecraft day
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III
 
will result in level IV
| data-sort-value="3" | rare
| data-sort-value="3" | rare
|-
|-
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|Enchanted with Curse of Vanishing
|Enchanted with Curse of Vanishing
|Equipped
|Equipped
|Sets the wearers difficulty score to 11,
|Sets the wearers difficulty score to 11, this exceeds the normal cap of 10
This exceeds the normal cap of 10.
| data-sort-value="4" | epic
| data-sort-value="4" | epic
|}
|}

Revision as of 17:04, 29 July 2023

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity
Scouting -0.5-2.0 Attack Damage No damage taken for 4 seconds +10-25% Movement Speed common
Archery -0.5-2.0 Attack Damage No damage taken for 4 seconds Shooting an arrow will spawn 4 + 4*amount of Archery armour extra arrows.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory.

Multishot arrows will spawn half the amount of extra arrows, and extra arrows

cannot be picked up

common
Shielded No damage taken for 4 seconds

Absorption I/II/III

Taking any damage removes the effect

common
Sly -1-3 Armor

No damage taken for 4 seconds

Invisibility

Jump Boost I/II

rare
Overwhelming +1-4 Attack Damage

+20-50% Attack Speed

+10-40% Movement Speed

No damage taken for 4 seconds Wither II (0:01) epic
Thorny Enchanted with Thorns III Health at/below 50% of max Thorns set to level XIV/XV/XVI/XVII

Has no effect if the armor does not have the Thorns enchantment

common

Rejuvenating

Health at/below 50% of max Regenerate half a heart, cooldown of

2.4/3.2/4.0/4.8 seconds

common

Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare
Fluxed Positive and negative values will

always be the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common
Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Fractal Resistance III Health above 50% of max Take Damage (deals 1 heart of damage every 0.5 seconds, this damage

cannot be avoided)

common
Solid -5-20% Movement Speed

- 1 Armor

Health above 50% of max +4-6 Armor

+1 Knockback Resist

common
Vigorous Health above 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare
Custodians Health above 50% of max Players except the wearer within 24 blocks have Resistance III

Any damage reduced by this effect (up to 6 per player per 0.8 seconds)

is dealt to the wearer, ignoring armor and resistances

epic

Vampiric

-1-3 Armor After killing an entity Regenerate half a heart. Can only happen once every 0.8 seconds

Additional Vampiric pieces stack the effect

common

Totemic After killing an entity Call a totem that gives players within 12 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 6 seconds.

Totems vanish if all players leave its range

common
Chilling -10-25% Attack Speed After killing an entity Freeze mobs within 12 blocks for 2-4 seconds

Level II effect also applies 4/8 Freezing damage

common
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage

rare
Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

rare
Retaliatory Taken damage within 2.4 seconds +1-4 Attack Damage

+10-25% Attack Speed

common
Poisonous -1-3 Armor Taken damage within 2.4 seconds Apply Poison to attacker for 5/10/15 seconds

Additional pieces add their time to the total

common

Stalling

On taking damage Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains

one level higher. Effect only triggers when attacked by an entity,

environmental damage does not count.

common

Reactive -1-3 Armor On taking damage Absorption I/II/III (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 16 blocks epic
Expelling On taking damage Clear all effects and store them in a lingering potion that is dropped at

the wearers feet, has a cooldown of 1 minute per Expelling piece

epic
Lunar Night-time Depending on the moon phase add 1/5/15/25/50% to

Attack Damage, Attack Speed, Movement Speed and Armor

Full moon grants the highest level of effect, new moon the lowest

common
Gloomy Night-time Slowness I/II/III (0:02) to entities except the wearer within 12 blocks common
Nocturnal Night-time +0.5-2 Attack Damage

+10-25% Attack Speed +5-20% Movement Speed

common
Umbral -1-3 Armor Night-time Resistance III as long as the wearer has hunger haunches

Taking damage applies Hunger C (0:03)

rare
Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common
Bolstering -3/6 Attack Damage Equipped Strength I/II (0:02) to other players and tamed wolves within 18 blocks common

Radiant

Equipped A constant light will follow the wearer

Crouching will grant the Glowing effect and will pulse a light at the wearer

common
Canine -0.5-2 Attack Damage Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare
Equestrian Equipped Mounts have Resistance and Speed I/II/III

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

rare
Challengers Enchanted with Curse of Vanishing Equipped Sets the wearers difficulty score to 11, this exceeds the normal cap of 10 epic
  1. Obtained by fully charging a Devouring armor piece