Combat Expanded/Sandbox/Armour: Difference between revisions

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{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="5" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
|-
|-
! Armour
! Armour
Line 8: Line 8:
! Active Effects
! Active Effects
! Rarity
! Rarity
!Commonly Found in
|-
|-
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Scouting
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|
|No damage taken for 4 seconds  
|No damage taken for 4 seconds  
| +10-25% Movement Speed
| +10-25% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|'''Snowy'''
|{{Stack|Iron Chestplate|name=Focused Iron Chestplate|lore=/&7When Not Under Attack:/&9+2 Attack Damage//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Focused
| -10-25% Attack Speed
|No damage taken for 4 seconds


| +0.5-2 Attack Damage
'''Burned'''
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
|
| rowspan="2" |
|No damage taken for 4 seconds  
|No damage taken for 4 seconds  
|
|
{{Stack|effect:Absorption}}Absorption I/II/III
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
 
'''Deep / Reef'''


Taking any damage removes the effect
'''Dark'''
| data-sort-value="1" | common
|-
|On taking damage
|Lose {{Stack|effect:Absorption}}Absorption
|-
|-
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
| -1-3 Armor
|
|
|
No damage taken for 4 seconds
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility
|{{Stack|effect:Invisibility}}Invisibility while sneaking.
{{Stack|effect:Jump Boost}}Jump Boost I/II
 
| data-sort-value="3" | rare
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds
| data-sort-value="1" | common
|'''Toxic'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+4 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| +1-4 Attack Damage
| rowspan="2" |
+20-50% Attack Speed
|No damage taken for 4 seconds
| +1.5-5 Attack Damage
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''


+10-40% Movement Speed
'''Deep / Reef'''
|No damage taken for 4 seconds
 
|{{Stack|effect:Wither}}Wither II (0:01)
'''Nether'''
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns II//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|Taken damage within 4 seconds
| Enchanted with Thorns I/II
| -0.5-2 Attack Damage
|Health below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
| -1-3 Armor
|Health below 50% of max
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and


| +0.5-2 Attack Damage
cannot trigger again during the 30 seconds duration
| data-sort-value="1" | common
| data-sort-value="2" | rare
|-
|'''Mountainous'''
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
| -5-20% Movement Speed
|Health below 50% of max
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds
|
common


'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Health below 50% of max
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
| -1-3 Armor
Players receive one level lower instead
|On taking damage


Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
|Apply one of:


Can only occur once per Minecraft day
* {{Stack|effect:Poison}} Poison (0:06)
| data-sort-value="3" | rare
* {{Stack|effect:Weakness}} Weakness (0:10)
|-
* {{Stack|effect:Instant Health}} Instant Health
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
|Health above 50% of max
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting


Every additional Dashing piece reduces the time between levels by 50%
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Poised Iron Chestplate|lore=/&7When High on Health:/&9+25% Attack Speed//&7When on Body:/ &9+6 Armor}}Poised
| rowspan="2" |
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating
|Health above 50% of max
| rowspan="2" | -1-4 Armor
| +10-25% Attack Speed
|On taking damage
| data-sort-value="1" | common
|Store 10/20/30% of damage taken
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Snowy'''
 
'''Dark'''
 
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
|No damage taken for 4 seconds
| -5-20% Movement Speed
|Restore the stored health
|Health above 50% of max
| +1-3 Armor
+1 Knockback Resist
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking
|
|
|Health above 50% of max
|On taking damage
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Wither}}Wither immunity, and
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Weakness}}Weakness immunity
8 seconds after the last one was applied.
| data-sort-value="3" | rare
 
|-
Applying a "Charge" to a target that already has 8 stacks will strike
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance II Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
 
|
them with lightning after a delay. The struck target takes 30 extra
|Health above 50% of max
|Players except the wearer within 12 blocks have {{Stack|effect:Resistance}}Resistance II
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)


is dealt to the wearer, ignoring armor and resistances
lightning damage (10 for players)
| data-sort-value="4" | epic
| data-sort-value="1" |common
|-
|'''Mountainous'''
|
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| -1-3 Armor
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect
|
common
|-
|{{Stack|Iron Chestplate|name=Reckless Iron Chestplate|lore=/&7When Killing:/&9+25% Attack Speed/&9+20% Speed//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reckless
| -1-3 Armor
|After killing an entity
| +10-25% Attack Speed
+5-20% Movement Speed
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| -10-25% Attack Speed
|After killing an entity
|Freeze mobs within 8 blocks for 1-2 seconds.
Level II effect also applies {{Stack|effect:Wither}}Wither IV over duration
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
Line 149: Line 123:
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds
to 2.5-5 Attack Damage (addition and cap amounts are independent)
| data-sort-value="3" | rare
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" |'''Burned'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
Line 157: Line 134:
!
!
!
!
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|
|
|Taken damage within 2.4 seconds
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| +0.5-2 Attack Damage
| -1-3 Armor
+10-25% Attack Speed
|After killing an entity
| data-sort-value="1" | common
|Restore half a heart
|-
|{{Stack|Iron Chestplate|name=Guarding Iron Chestplate|lore=/&7When Under Attack:/&9+3 Armor//&7When on Body:/ &9+6 Armor/ &c-5% Speed/ &9+1 Knockback Resistance}}Guarding
| -5-20% Movement Speed
+1 Knockback Resist
|Taken damage within 2.4 seconds
| +1-3 Armor
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
'''Deep / Reef'''
'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|
|
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance III (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|After killing an entity
|
| Call a totem that gives players within 12 blocks one of the following effects:
|On taking damage
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
 
Effects last 6 seconds, reapplied to players that remain in the totems range.
 
Killing an entity within a totems range will add the effect to the totem instead,
 
or if the totem already has that effect will apply a level II version of the
 
effect for 6 seconds.
 
Totems vanish when all players leave its range
| data-sort-value="2" | rare
|'''Mountainous'''


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers
'''Toxic'''
when attacked by an entity, environmental damage does not count
|
common
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining
| -1-3 Armor
| rowspan="2" |
|On taking damage
|After killing an entity
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
| +1 Max Health (Capped at +6/8/10)
Effect does not trigger when taking damage to yellow Absorption hearts and
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Burned'''
 
'''Flowering'''


cannot trigger again during the 30 seconds duration
'''Growth'''
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|On taking damage
|Teleport to a random location within 16 blocks
| -1 Max Health
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|On taking damage
|Health at/below 50% of max
|Clear all effects and store them in a lingering potion that is dropped at
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
the wearers feet, has a cooldown of 1 minute per Expelling piece
Players receive one level lower instead
| data-sort-value="4" | epic
 
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
 
Can only occur once per Minecraft day
| data-sort-value="2" | rare
|'''Flowering'''
 
'''Dark'''
 
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|
|
|Night-time
|Health at/below 50% of max
|Depending on the moon phase add 0/1/2.5/5/10% to
| +0.5-2 Attack Damage
Attack Damage, Attack Speed, Movement Speed and Armor
+10-25% Attack Speed


Full moon grants the highest level of effect, new moon the lowest
+5-20% Movement Speed
 
+1 Knockback Resistance
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Burned'''
'''Flowering'''
'''Growth'''
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" |Positive and negative
values are the same
|Health at/below 50% of max
| -0.5-2 Attack Damage, +1-3 Armor
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Flowering'''
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Gloomy
|Health above 50% of max
|<nowiki>-5-20% Movement Speed</nowiki>
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|Night-time
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|
|Night-time
|Health above 50% of max
| +0.5-2 Attack Damage
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
+5-20% Movement Speed
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Toxic'''
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
| Health gets set to half of Max Health
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
'''Deep / Reef'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery
| -1-3 Armor
| -10-25% Attack Speed
|Night-time
|Equipped
|{{Stack|effect:Resistance}}Resistance III as long as the wearer has hunger haunches
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
Taking damage applies Hunger C (0:03)
of all Archery armour pieces. Multishot arrows will spawn half that each.
| data-sort-value="3" | rare
 
Extra arrows copy the main arrows stats, with a slightly randomized trajectory
 
and cannot be picked up.
| data-sort-value="1" | common
|'''Snowy'''
 
'''Mountainous'''
 
'''Burned'''
|-
|-
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine
| -0.5-2 Attack Damage
| -10-25% Attack Speed
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Line 245: Line 276:


if the wolf is named it will drop its nametag on despawning
if the wolf is named it will drop its nametag on despawning
| data-sort-value="1" | common
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|
|<nowiki>-3/6 Attack Damage</nowiki>
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
 
|
|Equipped
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to players except the wearer within 5 blocks
 
|A constant floating light will follow the wearer.
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Mountainous'''
'''Burned'''
'''Dark'''
|-
|-
|
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant


|
|
|Equipped
|Equipped
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:
* {{Stack|effect:Resistance}}Resistance II
* {{Stack|effect:Jump Boost}} Jump Boost II
* {{Stack|effect:Fire Resistance}} Fire Resistance
* {{Stack|effect:Regeneration}} Regeneration
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III


|A constant light will follow the wearer
will result in level IV
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eMerchants Iron Chestplate|lore=/&7When Equipped:/&9Trade//&7When on Body:/ &9+6 Armor}}Merchants
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed


|
and hunger but doesn't ramp.
 
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
|'''Burned'''
 
'''Toxic'''
|-
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty
|Armor set to 0
|Equipped
|Equipped
|Spawn a Wandering Trader if it is daytime, this effect can only occur
| + Max Health equal to the base armor of this piece
once per minecraft day
| data-sort-value="1" | common
| data-sort-value="3" | rare
|'''Snowy'''
 
'''Toxic'''
 
'''Deep / Reef'''
|-
|-
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
|Enchanted with Curse of Vanishing
| -10-25% Attack Speed
|Equipped
|Equipped
|Sets the wearers difficulty score to 11,
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
This exceeds the normal cap of 10.
 
| data-sort-value="4" | epic
sword to close in and spin faster.
 
The material and damage of the sword is dependent on the armour material:
*Leather = Wooden Sword - 2 damage
*Chainmail = Stone Sword - 3 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
| data-sort-value="2" | rare
|'''Burned'''
 
'''Deep / Reef'''
 
'''Nether'''
|-
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic
|
|On taking damage
|Apply a random potion effect with a random duration to self.
{| class="wikitable mw-collapsible mw-collapsed"
|+Wild Magic Table (Roll d100)
!Roll
!Effect
!Possible Levels
!Possible Duration
|-
|1
|{{Stack|effect:Poison}} Poison
|1 - 3
|2 - 8s
|-
|2
|{{Stack|effect:Wither}} Wither
|1 - 3
|2 - 8s
|-
|3
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
| -
|-
|4
|{{Stack|effect:Instant Damage}} Instant Damage
|1
| -
|-
|5
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 5s
|-
|6
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|30 - 90s
|-
|7
|{{Stack|effect:Haste}} Haste
|1 - 10
|30 - 90s
|-
|8
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|30 - 90s
|-
|9
|{{Stack|effect:Strength}} Strength
|1 - 10
|30 - 90s
|-
|10
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|30 - 90s
|-
|11
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|30 - 90s
|-
|12
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|30 - 90s
|-
|13
|{{Stack|effect:Resistance}} Resistance
|1 - 5
|30 - 90s
|-
|14
|{{Stack|effect:Blindness}} Blindness
|1 - 10
|30 - 90s
|-
|15
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|30 - 90s
|-
|16
|{{Stack|effect:Weakness}} Weakness
|1 - 10
|30 - 90s
|-
|17
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|30 - 90s
|-
|18
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|30 - 90s
|-
|19
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|30 - 90s
|-
|20
|{{Stack|effect:Darkness}} Darkness
|1 - 10
|30 - 90s
|-
|21-25
|{{Stack|effect:Speed}} Speed
|1 - 10
|30 - 90s
|-
|26-30
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|30 - 90s
|-
|31-40
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|30 - 90s
|-
|41-50
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|30 - 90s
|-
|51-60
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|30 - 90s
|-
|61-70
|{{Stack|effect:Glowing}} Glowing
|1 - 10
|30 - 90s
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
| data-sort-value="3" | epic
|'''Mushroom Fields'''
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 8 blocks.
| data-sort-value="3" | epic
|'''The End'''
|-
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked
|
|Linked
|Only works after the armour piece has been renamed.
 
Link to any other player wearing an Unlinked armour piece that has the same name.
 
Health of all players in a link will always be the same.
| data-sort-value="3" | epic
|'''Deep Dark'''
|}
|}

Latest revision as of 12:14, 26 January 2024

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting No damage taken for 4 seconds +10-25% Movement Speed common Snowy

Burned

Shielded No damage taken for 4 seconds

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly

No damage taken for 4 seconds

Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused No damage taken for 4 seconds +1.5-5 Attack Damage common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-2 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30% of damage taken common Snowy

Dark

Nether

No damage taken for 4 seconds Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

common Mountainous
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage (addition and cap amounts are independent)

rare Burned

Growth

Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

Vampiric

-1-3 Armor After killing an entity Restore half a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 12 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 6 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health above 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 12.5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the base armor of this piece common Snowy

Toxic

Deep / Reef

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage
rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Poison 1 - 3 2 - 8s
2 Wither 1 - 3 2 - 8s
3 Instant Health 1 - 10 -
4 Instant Damage 1 -
5 Levitation 1 - 10 1 - 5s
6 Slowness 1 - 10 30 - 90s
7 Haste 1 - 10 30 - 90s
8 Mining Fatigue 1 - 10 30 - 90s
9 Strength 1 - 10 30 - 90s
10 Jump Boost 1 - 10 30 - 90s
11 Nausea 1 - 10 30 - 90s
12 Regeneration 1 - 10 30 - 90s
13 Resistance 1 - 5 30 - 90s
14 Blindness 1 - 10 30 - 90s
15 Hunger 1 - 10 30 - 90s
16 Weakness 1 - 10 30 - 90s
17 Health Boost 1 - 10 30 - 90s
18 Absorption 1 - 10 30 - 90s
19 Saturation 1 - 10 30 - 90s
20 Darkness 1 - 10 30 - 90s
21-25 Speed 1 - 10 30 - 90s
26-30 Fire Resistance 1 - 10 30 - 90s
31-40 Water Breathing 1 - 10 30 - 90s
41-50 Night Vision 1 - 10 30 - 90s
51-60 Invisibility 1 - 10 30 - 90s
61-70 Glowing 1 - 10 30 - 90s
71-80 Slow Falling 1 - 10 30 - 90s
81-90 Conduit Power 1 - 10 30 - 90s
91-100 Dolphins Grace 1 - 10 30 - 90s
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

epic Deep Dark
  1. Obtained by fully charging a Devouring armor piece