Combat Expanded/Sandbox/Armour: Difference between revisions

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{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="5" | Possible Armor Modifiers
! colspan="6" | Possible Armor Modifiers
|-
|-
! Armour
! Armour
Line 8: Line 8:
! Active Effects
! Active Effects
! Rarity
! Rarity
!Commonly Found in
|-
|-
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Scouting
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|
|No damage taken for 4 seconds  
|No damage taken for 4 seconds  
| +10-25% Movement Speed
| +10-25% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
'''Burned'''
|-
|-
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Archery
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
| <nowiki>-0.5-2.0 Attack Damage</nowiki>
| rowspan="2" |
|No damage taken for 4 seconds
|No damage taken for 4 seconds  
|
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''


| Shooting an arrow will spawn '''4 + 4*amount of Archery armour''' extra arrows.
'''Deep / Reef'''
Extra arrows copy the main arrows stats, with a slightly randomized trajectory.


Multishot arrows will spawn half the amount of extra arrows, and extra arrows
'''Dark'''
 
|-
cannot be picked up
|On taking damage
| data-sort-value="1" | common
|Lose {{Stack|effect:Absorption}}Absorption
|-
|-
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
|
|
|No damage taken for 4 seconds
|
|
{{Stack|effect:Absorption}}Absorption I/II/III
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility while sneaking.


Taking any damage removes the effect
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| -1-3 Armor
| rowspan="2" |
|
|No damage taken for 4 seconds
No damage taken for 4 seconds
| +1.5-5 Attack Damage
|{{Stack|effect:Invisibility}}Invisibility
| rowspan="2" data-sort-value="1" | common
{{Stack|effect:Jump Boost}}Jump Boost I/II
| rowspan="2" |'''Mountainous'''
| data-sort-value="3" | rare
 
|-
'''Deep / Reef'''
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+4 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| +1-4 Attack Damage
+20-50% Attack Speed


+10-40% Movement Speed
'''Nether'''
|No damage taken for 4 seconds
|{{Stack|effect:Wither}}Wither II (0:01)
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns III//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|Taken damage within 4 seconds
| Enchanted with Thorns III
| -0.5-2 Attack Damage
|Health at/below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment
| data-sort-value="1" | common
|-
|-
|
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
| -1-3 Armor
|
|On taking damage
|Health at/below 50% of max
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
Effect does not trigger when taking damage to yellow Absorption hearts and
2.4/3.2/4.0/4.8 seconds
 
|
cannot trigger again during the 30 seconds duration
common
| data-sort-value="2" | rare
|'''Mountainous'''


'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Health at/below 50% of max
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
| -1-3 Armor
Players receive one level lower instead
|On taking damage
 
|Apply one of:
 
* {{Stack|effect:Poison}} Poison (0:06)
* {{Stack|effect:Weakness}} Weakness (0:10)
* {{Stack|effect:Instant Health}} Instant Health


Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
|'''Flowering'''


Can only occur once per Minecraft day
'''Toxic'''
| data-sort-value="3" | rare
|-
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c+-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" |
| rowspan="2" | Positive and negative values will
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating
always be the same
| rowspan="2" | -1-4 Armor
|Health at/below 50% of max
|On taking damage
|Store 10/20/30% of damage taken
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Snowy'''
 
'''Dark'''


| -0.5-2 Attack Damage, +1-3 Armor
'''Nether'''
| rowspan="2" data-sort-value="1" | common
|-
|-
|Health above 50% of max
|No damage taken for 4 seconds
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|Restore the stored health
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
| Take Damage (deals 1 heart of damage every 0.5 seconds, this damage
cannot be avoided)
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
| -5-20% Movement Speed
- 1 Armor
|Health above 50% of max
| +4-6 Armor
+1 Knockback Resist
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking
|
|
|Health above 50% of max
|On taking damage
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
8 seconds after the last one was applied.
| data-sort-value="3" | rare
 
Applying a "Charge" to a target that already has 8 stacks will strike
 
them with lightning after a delay. The struck target takes 30 extra
 
lightning damage (10 for players)
| data-sort-value="1" |common
|'''Mountainous'''
|-
|-
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance II Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|
| +0.01-0.03 Attack Damage
|Health above 50% of max
Enchanted with Curse of Vanishing
|Players except the wearer within 24 blocks have {{Stack|effect:Resistance}}Resistance III
|After killing an entity
Any damage reduced by this effect (up to 6 per player per 0.8 seconds)
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage (addition and cap amounts are independent)
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" |'''Burned'''


is dealt to the wearer, ignoring armor and resistances
'''Growth'''
| data-sort-value="4" | epic
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +2.5-5 Attack Damage
Loses Curse of Vanishing
!
!
|-
|-
|
|
Line 127: Line 139:
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
|Restore half a heart
Additional Vampiric pieces stack the effect
| data-sort-value="1" | common
|
|'''Toxic'''
common
 
'''Deep / Reef'''
 
'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=Totemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|
|
|After killing an entity
|After killing an entity
Line 146: Line 161:
effect for 6 seconds.
effect for 6 seconds.


Totems vanish if all players leave its range
Totems vanish when all players leave its range
| data-sort-value="1" | common
| data-sort-value="2" | rare
|'''Mountainous'''
 
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining
| -10-25% Attack Speed
| rowspan="2" |
|After killing an entity
|After killing an entity
|Freeze mobs within 12 blocks for 2-4 seconds
| +1 Max Health (Capped at +6/8/10)
Level II effect also applies 4/8 Freezing damage
| rowspan="2" data-sort-value="1" | common
| data-sort-value="1" | common
| rowspan="2" |'''Burned'''
 
'''Flowering'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|On taking damage
| +0.01-0.03 Attack Damage
| -1 Max Health
Enchanted with Curse of Vanishing
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
| +2.5-5 Attack Damage
|
Loses Curse of Vanishing
|Health at/below 50% of max
!
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
!
Players receive one level lower instead
| data-sort-value="3" | rare
 
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
 
Can only occur once per Minecraft day
| data-sort-value="2" | rare
|'''Flowering'''
 
'''Dark'''
 
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|
|
|Taken damage within 2.4 seconds
|Health at/below 50% of max
| +1-4 Attack Damage
| +0.5-2 Attack Damage
+10-25% Attack Speed
+10-25% Attack Speed
+5-20% Movement Speed
+1 Knockback Resistance
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Burned'''
'''Flowering'''
'''Growth'''
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" |Positive and negative
values are the same
|Health at/below 50% of max
| -0.5-2 Attack Damage, +1-3 Armor
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Flowering'''
'''Nether'''
|-
|-
|{{Stack|Iron Chestplate|name=Poisonous Iron Chestplate|lore=/&7When Under Attack:/&9Toxic Thorns (0:15)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Poisonous
|Health above 50% of max
| -1-3 Armor
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|Taken damage within 2.4 seconds
| Apply {{Stack|effect:Poison}}Poison to attacker for 5/10/15 seconds
Additional pieces add their time to the total
| data-sort-value="1" | common
|-
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance IV (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|Health above 50% of max
|
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
|On taking damage
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Toxic'''
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
| Health gets set to half of Max Health
| data-sort-value="1" | common
|'''Flowering'''


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains
'''Deep / Reef'''
one level higher. Effect only triggers when attacked by an entity,


environmental damage does not count.
'''Growth'''
|
common
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery
| -1-3 Armor
| -10-25% Attack Speed
|On taking damage
|Equipped
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
Effect does not trigger when taking damage to yellow Absorption hearts and
of all Archery armour pieces. Multishot arrows will spawn half that each.
 
Extra arrows copy the main arrows stats, with a slightly randomized trajectory
 
and cannot be picked up.
| data-sort-value="1" | common
|'''Snowy'''
 
'''Mountainous'''


cannot trigger again during the 30 seconds duration
'''Burned'''
| data-sort-value="3" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine
|<nowiki>+1 Knockback Resist</nowiki>
| -10-25% Attack Speed
|On taking damage
|Equipped
|Teleport to a random location within 16 blocks
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
| data-sort-value="4" | epic
Commanding the wolf to sit will cause it to lose aggro
 
Feeding the wolf will grant it strength for 60 seconds
 
Additional Canine pieces will spawn more wolves
 
if the wolf is named it will drop its nametag on despawning
| data-sort-value="2" | rare
|'''Snowy'''
 
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|
|
|On taking damage
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
|Clear all effects and store them in a lingering potion that is dropped at
 
the wearers feet, has a cooldown of 1 minute per Expelling piece
| data-sort-value="4" | epic
|-
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|
|
|Night-time
|Equipped
|Depending on the moon phase add 1/5/15/25/50% to
Attack Damage, Attack Speed, Movement Speed and Armor


Full moon grants the highest level of effect, new moon the lowest
|A constant floating light will follow the wearer.
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Mountainous'''
'''Burned'''
'''Dark'''
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor}}Gloomy
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian
 
|
|
|Night-time
|Equipped
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 12 blocks
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:
 
* {{Stack|effect:Resistance}}Resistance II
* {{Stack|effect:Jump Boost}} Jump Boost II
* {{Stack|effect:Fire Resistance}} Fire Resistance
* {{Stack|effect:Regeneration}} Regeneration
 
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III
 
will result in level IV
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Flowering'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
|
|Night-time
| +0.5-2 Attack Damage
+10-25% Attack Speed
+5-20% Movement Speed
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
| -1-3 Armor
|Night-time
|{{Stack|effect:Resistance}}Resistance III as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:03)
| data-sort-value="3" | rare
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed
as long as the wearer keeps sprinting. Swimming keeps the current speed


Line 259: Line 325:
Every additional Dashing piece reduces the time between levels by 50%
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Burned'''
'''Toxic'''
|-
|-
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty
|<nowiki>-3/6 Attack Damage</nowiki>
|Armor set to 0
|Equipped
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to other players and tamed wolves within 18 blocks
| + Max Health equal to the base armor of this piece
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|'''Snowy'''
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant


|
'''Toxic'''
|Equipped


|A constant light will follow the wearer
'''Deep / Reef'''
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
| -0.5-2 Attack Damage
| -10-25% Attack Speed
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
Commanding the wolf to sit will cause it to lose aggro
 
sword to close in and spin faster.


Feeding the wolf will grant it strength for 60 seconds
The material and damage of the sword is dependent on the armour material:
*Leather = Wooden Sword - 2 damage
*Chainmail = Stone Sword - 3 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
| data-sort-value="2" | rare
|'''Burned'''


Additional Canine pieces will spawn more wolves
'''Deep / Reef'''


if the wolf is named it will drop its nametag on despawning
'''Nether'''
| data-sort-value="1" | rare
|-
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic
|
|On taking damage
|Apply a random potion effect with a random duration to self.
{| class="wikitable mw-collapsible mw-collapsed"
|+Wild Magic Table (Roll d100)
!Roll
!Effect
!Possible Levels
!Possible Duration
|-
|1
|{{Stack|effect:Poison}} Poison
|1 - 3
|2 - 8s
|-
|2
|{{Stack|effect:Wither}} Wither
|1 - 3
|2 - 8s
|-
|3
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
| -
|-
|4
|{{Stack|effect:Instant Damage}} Instant Damage
|1
| -
|-
|5
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 5s
|-
|6
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|30 - 90s
|-
|7
|{{Stack|effect:Haste}} Haste
|1 - 10
|30 - 90s
|-
|8
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|30 - 90s
|-
|9
|{{Stack|effect:Strength}} Strength
|1 - 10
|30 - 90s
|-
|10
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|30 - 90s
|-
|11
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|30 - 90s
|-
|12
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|30 - 90s
|-
|13
|{{Stack|effect:Resistance}} Resistance
|1 - 5
|30 - 90s
|-
|14
|{{Stack|effect:Blindness}} Blindness
|1 - 10
|30 - 90s
|-
|15
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|30 - 90s
|-
|16
|{{Stack|effect:Weakness}} Weakness
|1 - 10
|30 - 90s
|-
|17
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|30 - 90s
|-
|18
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|30 - 90s
|-
|19
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|30 - 90s
|-
|20
|{{Stack|effect:Darkness}} Darkness
|1 - 10
|30 - 90s
|-
|21-25
|{{Stack|effect:Speed}} Speed
|1 - 10
|30 - 90s
|-
|26-30
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|30 - 90s
|-
|31-40
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|30 - 90s
|-
|41-50
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|30 - 90s
|-
|51-60
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|30 - 90s
|-
|61-70
|{{Stack|effect:Glowing}} Glowing
|1 - 10
|30 - 90s
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
| data-sort-value="3" | epic
|'''Mushroom Fields'''
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 8 blocks.
| data-sort-value="3" | epic
|'''The End'''
|-
|-
|{{Stack|Iron Chestplate|name=&eEquestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked
|
|Linked
|Only works after the armour piece has been renamed.


|
Link to any other player wearing an Unlinked armour piece that has the same name.
|Equipped
|Mounts have {{Stack|effect:Resistance}}Resistance and {{Stack|effect:Speed}}Speed I/II/III
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III


will result in level IV
Health of all players in a link will always be the same.
| data-sort-value="3" | rare
| data-sort-value="3" | epic
|-
|'''Deep Dark'''
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|Enchanted with Curse of Vanishing
|Equipped
|Sets the wearers difficulty score to 11, this exceeds the normal cap of 10
| data-sort-value="4" | epic
|}
|}

Latest revision as of 12:14, 26 January 2024

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting No damage taken for 4 seconds +10-25% Movement Speed common Snowy

Burned

Shielded No damage taken for 4 seconds

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly

No damage taken for 4 seconds

Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused No damage taken for 4 seconds +1.5-5 Attack Damage common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-2 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30% of damage taken common Snowy

Dark

Nether

No damage taken for 4 seconds Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

common Mountainous
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage (addition and cap amounts are independent)

rare Burned

Growth

Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

Vampiric

-1-3 Armor After killing an entity Restore half a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 12 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 6 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health above 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 12.5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the base armor of this piece common Snowy

Toxic

Deep / Reef

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage
rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Poison 1 - 3 2 - 8s
2 Wither 1 - 3 2 - 8s
3 Instant Health 1 - 10 -
4 Instant Damage 1 -
5 Levitation 1 - 10 1 - 5s
6 Slowness 1 - 10 30 - 90s
7 Haste 1 - 10 30 - 90s
8 Mining Fatigue 1 - 10 30 - 90s
9 Strength 1 - 10 30 - 90s
10 Jump Boost 1 - 10 30 - 90s
11 Nausea 1 - 10 30 - 90s
12 Regeneration 1 - 10 30 - 90s
13 Resistance 1 - 5 30 - 90s
14 Blindness 1 - 10 30 - 90s
15 Hunger 1 - 10 30 - 90s
16 Weakness 1 - 10 30 - 90s
17 Health Boost 1 - 10 30 - 90s
18 Absorption 1 - 10 30 - 90s
19 Saturation 1 - 10 30 - 90s
20 Darkness 1 - 10 30 - 90s
21-25 Speed 1 - 10 30 - 90s
26-30 Fire Resistance 1 - 10 30 - 90s
31-40 Water Breathing 1 - 10 30 - 90s
41-50 Night Vision 1 - 10 30 - 90s
51-60 Invisibility 1 - 10 30 - 90s
61-70 Glowing 1 - 10 30 - 90s
71-80 Slow Falling 1 - 10 30 - 90s
81-90 Conduit Power 1 - 10 30 - 90s
91-100 Dolphins Grace 1 - 10 30 - 90s
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

epic Deep Dark
  1. Obtained by fully charging a Devouring armor piece