Combat Expanded/Armour: Difference between revisions

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m (missed Totemic)
(add update info)
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'''Growth'''
'''Growth'''
|-
|-
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage/&9Glowing Aura//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| rowspan="2" |
| rowspan="2" |
|Natural Regeneration Active
|Natural Regeneration Active
| +1.5-5 Attack Damage
| +1.5-5 Attack Damage
Mobs within 16 blocks have {{Stack|effect:Glowing}} Glowing
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
Line 58: Line 59:
| -0.5-2 Attack Damage
| -0.5-2 Attack Damage
|-
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption IV (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
| -1-3 Armor
|On taking damage
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
|{{Stack|effect:Absorption}}Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and
Effect does not trigger when taking damage to yellow Absorption hearts and


Line 86: Line 87:


'''Toxic'''
'''Toxic'''
|-
| rowspan="2" |{{Stack|Iron Chestplate|name=Burning Iron Chestplate|lore=/&7When Killing:/&9Burning Aura (0:10)//&7When Under Attack:/&9Burning Aura (0:10)/&8Stacks 8 times, 0.25 damage per stack/&8At full stacks gain Fire Resistance//&7When on Body:/ &9+6 Armor}}Burning
| rowspan="2" |
|On taking damage
| rowspan="2" |Apply one stack of "Burn" for 10 seconds, up to 8 stacks.
Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.
At 8 stacks also sets affected entities (except players) on fire and grants {{Stack|effect:Fire Resistance}} Fire Resistance.
| rowspan="2" |common
| rowspan="2" |'''Burned'''
'''Toxic'''
'''Nether'''
|-
|After killing an entity
|-
|-
| rowspan="2" |
| rowspan="2" |
Line 348: Line 365:


'''Deep / Reef'''
'''Deep / Reef'''
|-
|{{Stack|Iron Chestplate|name=Lightweight Iron Chestplate|lore=/&7When Equipped:/&9+5% Attack Speed per missing Armor/&9+5% Speed per missing Armor//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Lightweight
| -1-3 Armor
|Equipped
| + 3.5 / 4 / 4.5 / 5% Movement Speed & Attack Speed for every point of armor below 20.
|common
|'''Flowering'''
'''Growth'''
|-
|-
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic

Revision as of 17:09, 9 February 2024

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting Natural Regeneration Active +10-25% Movement Speed common Snowy

Burned

Shielded Natural Regeneration Active

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly Natural Regeneration Active Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused Natural Regeneration Active +1.5-5 Attack Damage

Mobs within 16 blocks have Glowing

common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-2 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III/IV (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Burning On taking damage Apply one stack of "Burn" for 10 seconds, up to 8 stacks.

Each stack deals 0.25 fire damage to mobs within 5.25 blocks every 0.5 seconds.

At 8 stacks also sets affected entities (except players) on fire and grants Fire Resistance.

common Burned

Toxic

Nether

After killing an entity

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30/40% of damage taken common Snowy

Dark

Nether

Natural Regeneration Active Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 6 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

common Mountainous
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage (addition and cap amounts are independent)

rare Burned

Growth

Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

Vampiric

-1-3 Armor After killing an entity Restore a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 18 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 9 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Once triggered needs to be recharged by killing 15-30 mobs

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health at/below 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Sustaining Health at/below 50% of max Regeneration Timer is 50% faster (stacks with more pieces)

Regeneration happens every 0.4 seconds

common Snowy

Growth

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 12.5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the base armor of this piece common Snowy

Toxic

Deep / Reef

Lightweight -1-3 Armor Equipped + 3.5 / 4 / 4.5 / 5% Movement Speed & Attack Speed for every point of armor below 20. common Flowering

Growth

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage
rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Poison 1 - 3 2 - 8s
2 Wither 1 - 3 2 - 8s
3 Instant Health 1 - 10 -
4 Instant Damage 1 -
5 Levitation 1 - 10 1 - 5s
6 Slowness 1 - 10 30 - 90s
7 Haste 1 - 10 30 - 90s
8 Mining Fatigue 1 - 10 30 - 90s
9 Strength 1 - 10 30 - 90s
10 Jump Boost 1 - 10 30 - 90s
11 Nausea 1 - 10 30 - 90s
12 Regeneration 1 - 10 30 - 90s
13 Resistance 1 - 5 30 - 90s
14 Blindness 1 - 10 30 - 90s
15 Hunger 1 - 10 30 - 90s
16 Weakness 1 - 10 30 - 90s
17 Health Boost 1 - 10 30 - 90s
18 Absorption 1 - 10 30 - 90s
19 Saturation 1 - 10 30 - 90s
20 Darkness 1 - 10 30 - 90s
21-25 Speed 1 - 10 30 - 90s
26-30 Fire Resistance 1 - 10 30 - 90s
31-40 Water Breathing 1 - 10 30 - 90s
41-50 Night Vision 1 - 10 30 - 90s
51-60 Invisibility 1 - 10 30 - 90s
61-70 Glowing 1 - 10 30 - 90s
71-80 Slow Falling 1 - 10 30 - 90s
81-90 Conduit Power 1 - 10 30 - 90s
91-100 Dolphins Grace 1 - 10 30 - 90s
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

epic Deep Dark
  1. Obtained by fully charging a Devouring armor piece