Combat Expanded/Armour: Difference between revisions

From Official Gamemode 4 Wiki
Jump to navigation Jump to search
(updated to match latest balance changes)
m (add balance patch update)
Line 27: Line 27:
|
|
{{Stack|effect:Absorption}}Absorption I/II/III
{{Stack|effect:Absorption}}Absorption I/II/III
taking any damage fully removes the effect
 
Taking any damage removes the effect
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
Line 51: Line 52:
|Health below 50% of max
|Health below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not
Has no effect if the armor does not have the Thorns enchantment
 
have the Thorns enchantment
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
Line 76: Line 75:
|
|
|Health below 50% of max  
|Health below 50% of max  
|{{Stack|effect:Instant Health}}Instant Health I/II/II within 1.75/2.25/3 blocks respectively
|{{Stack|effect:Instant Health}}Instant Health I/II/II within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead
Players receive one level lower instead


Players within 3 blocks gain {{Stack|effect:Regeneration}}Regeneration II (0:04)
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)


Can only occur once per Minecraft day
Can only occur once per Minecraft day
Line 90: Line 89:
as long as the wearer keeps sprinting
as long as the wearer keeps sprinting


Every additional Dashing piece reduces the time between steps by 50%
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
Line 148: Line 147:
| +0.01-0.03 Attack Damage
| +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing
Enchanted with Curse of Vanishing
Enchanted with Curse of Binding
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
Line 158: Line 155:
| +2.5-5 Attack Damage
| +2.5-5 Attack Damage
Loses Curse of Vanishing
Loses Curse of Vanishing
Loses Curse of Binding
!
!
!
!
Line 226: Line 221:
|
|
|Night-time
|Night-time
| +1-4 Attack Damage
| +0.5-2 Attack Damage
+5-20% Movement Speed
+5-20% Movement Speed
| data-sort-value="1" | common
| data-sort-value="1" | common
Line 277: Line 272:
|Enchanted with Curse of Vanishing
|Enchanted with Curse of Vanishing
|Equipped
|Equipped
|Raise the wearers difficulty score by 1, this can exceed the normal cap
|Raise the wearers difficulty score to 10, then adds 1.
of 10. Additional Challengers pieces stack the effect
This can exceed the normal cap of 10.
| data-sort-value="4" | epic
| data-sort-value="4" | epic
|}
|}

Revision as of 15:54, 9 December 2022

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity
Scouting -0.5-2.0 Attack Damage No damage taken for 4 seconds +10-25% Movement Speed common
Focused -10-25% Attack Speed No damage taken for 4 seconds +0.5-2 Attack Damage common
Shielded No damage taken for 4 seconds

Absorption I/II/III

Taking any damage removes the effect

common
Sly -1-3 Armor

No damage taken for 4 seconds

Invisibility

Jump Boost I/II

rare
Overwhelming +1-4 Attack Damage

+20-50% Attack Speed

+10-40% Movement Speed

No damage taken for 4 seconds Wither II (0:01) epic
Thorny Enchanted with Thorns I/II Health below 50% of max Thorns set to level XIV/XV/XVI/XVII

Has no effect if the armor does not have the Thorns enchantment

common
Berserkers -1-3 Armor Health below 50% of max +0.5-2Attack Damage common

Rejuvenating

-5-20% Movement Speed Health below 50% of max Regenerate half a heart, cooldown of

2.4/3.2/4.0/4.8 seconds

common

Soothing Health below 50% of max Instant Health I/II/II within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare
Dashing -5-20% Movement Speed Health above 50% of max Speed & Hunger ramping from level I to V every 5 seconds

as long as the wearer keeps sprinting

Every additional Dashing piece reduces the time between levels by 50%

common
Poised Health above 50% of max +10-25% Attack Speed common
Solid -5-20% Movement Speed Health above 50% of max +1-3 Armor

+1 Knockback Resist

common
Vigorous Health above 50% of max Mining Fatigue /Poison /Wither immunity

Hunger /Blindness /Nausea /Weakness immunity

rare
Custodians Health above 50% of max Players except the wearer within 12 blocks have Resistance II

Any damage reduced by this effect (up to 4 per player per 0.8 seconds)

is dealt to the wearer, ignoring armor and resistances

epic

Vampiric

-1-3 Armor After killing an entity Regenerate half a heart. Can only happen once every 0.8 seconds

Additional Vampiric pieces stack the effect

common

Reckless -1-3 Armor After killing an entity +10-25% Attack Speed (0:04)

+5-20% Movement Speed (0:04)

common
Chilling -10-25% Attack Speed After killing an entity Freeze mobs within 8 blocks for 1-2 seconds.

Level II effect also applies Wither IV over duration

common
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds

rare
Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

rare
Retaliatory Taken damage within 2.4 seconds +0.5-2 Attack Damage

+10-25% Attack Speed

common
Guarding -5-20% Movement Speed

+1 Knockback Resist

Taken damage within 2.4 seconds +1-3 Armor common

Stalling

On taking damage Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers

when attacked by an entity, environmental damage does not count

common

Reactive -1-3 Armor On taking damage Absorption I/II/III (0:03), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts

rare
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 16 blocks epic
Expelling On taking damage Clear all effects and store them in a lingering potion that is dropped at

the wearers feet, has a cooldown of 1 minute per Expelling piece

epic
Lunar Night-time Depending on the moon phase add 0/1/2.5/5/10% to

Attack Damage, Attack Speed, Movement Speed and Armor

Full moon grants the highest level of effect, new moon the lowest

common
Gloomy -5-20% Movement Speed Night-time Slowness I/II/III (0:02) to entities except the wearer within 6 blocks common
Nocturnal Night-time +0.5-2 Attack Damage

+5-20% Movement Speed

common
Umbral -1-3 Armor Night-time Resistance III as long as the wearer has hunger haunches

Taking damage applies Hunger C (0:03)

rare
Canine -0.5-2 Attack Damage Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

common
Bolstering -3/6 Attack Damage Equipped Strength I/II (0:02) to players except the wearer within 5 blocks common

Radiant

Equipped A constant light will follow the wearer

Crouching will grant the Glowing effect and will pulse a light at the wearer

common
Merchants Equipped Spawn a Wandering Trader if it is daytime, this effect can only occur

once per minecraft day

rare
Challengers Enchanted with Curse of Vanishing Equipped Raise the wearers difficulty score to 10, then adds 1.

This can exceed the normal cap of 10.

epic
  1. Obtained by fully charging a Devouring armor piece