Combat Expanded: Difference between revisions

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|creator=Thanathor
|creator=Thanathor
|versions=1.19}}
|versions=1.19}}
{{Incomplete}}
<!-- Experimental Module! Features may be unbalanced and added or removed without an easy upgrade path. -->
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.


== Features ==
==Features==
Combat Expanded expands on the games difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player as Unidentified weapons or armor.
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player as Unidentified weapons or armor.


=== Mobs ===
===Mobs===
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


==== General Changes ====
Mobs will receive additional bonusses depending on what biome they spawn in.
Mobs can be given ''bonus points'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
{| class="wikitable sortable mw-collapsible"
|+Biome Modifiers
! Biome
! colspan="2" |Modifier
!Added Difficulty
|-
|Snowy Plains
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Ice Spikes
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Snowy Taiga
| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#a2c4c9;" |'''Snowy'''  
| data-sort-value="d" style="background-color:#fbc768" |Medium


* '''Max Health''': each point corresponds with +2 health, capped at +30
* '''Attack Damage''': each point corresponds with +0.5 damage, capped at +7
* '''Movement Speed''': each point corresponds with +2% speed, capped at +30%
* '''Armor''': each point corresponds with +1 armor, capped at +7
* '''Armor Toughness''': each point corresponds with +5 toughness, capped at +35
Mobs will use the Difficulty Score of the nearest player upon spawning, normally capped at 10.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |General Mob Modifiers
|-
|-
!Mob
|Snowy Beach
!Effects
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
!Stat Points per
| data-sort-value="c" style="background-color:#abc878" |Low
Difficulty Score
|-
!Effects at
|Grove
Difficulty >=4
| style="background-color:#93c47d" |'''Growth'''
!Effects at
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Snowy Slopes
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Jagged Peaks
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Frozen Peaks
| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#a2c4c9;" | '''Snowy'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Windswept Hills


Difficulty >=8
| colspan="2" style="background-color:#d0e0e3" | '''Mountainous'''
!Effects at
| data-sort-value="c" style="background-color:#abc878" |Low
 
|-
Difficulty >=11
|Windswept Gravelly Hills
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Windswept Forest
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Taiga
| colspan="2" style="background-color:#93c47d" |'''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Old Growth Pine Taiga
| colspan="2" style="background-color:#93c47d" | '''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Old Growth Spruce Taiga
| colspan="2" style="background-color:#93c47d" |'''Growth'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Stony Shore
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|-
|Zombie/Husk/Drowned
|Plains
|
| colspan="2" |
|''+1 Max Health''
| data-sort-value="b" style="background-color:#81c181" |None
''+1 Attack Damage''
 
''+1 Movement Speed''
|''+1 Armor''
''+1 Armor Toughness''
 
Can spawn with Axes
|''+2 Attack Damage''
''+1 Movement Speed''
 
''+2 Armor''
|Spawn a second Zombie/Husk/Drowned
Double drop rate of worn gear
|-
|-
|Skeleton/Stray
|Sunflower Plains
|
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
|''+1 Max Health''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|''+1 Armor Toughness''
|15% chance for harming tipped arrow
|Enchanted with a random level of power
Double drop rate of worn gear
|-
|-
|Spider/Cave Spider
| Forest
|
| colspan="2" |
|''+1 Max Health''
| data-sort-value="b" style="background-color:#81c181" |None
''+1 Attack Damage''
 
''+1 Movement Speed''
|''+2 Movement Speed''
|
|''+6 Movement Speed''
|-
|-
|Creeper
| Flower Forest
|
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
|''+1 Movement Speed''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|''+1 Max Health'' per Difficulty Score above 3
|
|''+4 Armor''
|-
|-
|Magma Cube/Slime
| Birch Forest
|
| colspan="2" |
|''+1 Max Health''
| data-sort-value="b" style="background-color:#81c181" |None
|
| +5% chance to grow to size 4
| +10% chance to grow to size 4
+5% chance to grow to size 5
|-
|-
|Enderman
|Old Growth Birch Forest
|If in The End:
| colspan="2" |
''+4 Max Health''
| data-sort-value="b" style="background-color:#81c181" |None
 
''+4 Attack Damage''
 
''+4 Movement Speed''
|''+2 Max Health''
''+2 Attack Damage''
 
''+2 Movement Speed''
|''+2 Armor''
|''+5 Attack Damage''
|''+3 Armor''
''+8 Movement Speed''
|-
|-
|Phantom
|Dark Forest
| -50% Max Health if difficulty score <4
| colspan="2" style="background-color:#93c47d" |'''Growth'''
|
| data-sort-value="c" style="background-color:#abc878" |Low
|
|''+2 Attack Damage''
5% chance to grow 2 sizes
|Spawns in swarms of 4, of which 2 grow one size
|-
|-
|Wither Skeleton
|Swamp
|
| colspan="2" style="background-color:#6aa84f" | '''Toxic'''
|''+1 Max Health''
| data-sort-value="e" style="background-color:#ef9b6e" |High
''+1 Attack Damage''
 
''+1 Movement Speed''
|5% chance to spawn with bow and wither tipped arrows
|''+3 Attack Damage''
|''+5 Max Health''
''+3 Attack Damage''
 
''+2 Movement Speed''
|-
|-
|Piglin/Zombified Piglin
|Mangrove Swamp
|
| style="background-color:#6aa84f" |'''Toxic'''
|''+1 Max Health''
| style="background-color:#93c47d" |'''Growth'''
''+1 Attack Damage''
| data-sort-value="f" style="background-color:#e67c73" |Very High
 
''+1 Movement Speed''
|
|''+4 Max Health''
|''+2 Max Health''
''+5 Attack Damage''
 
''+5 Armor''
 
''+1 Armor Toughness''
|-
|-
|Ghast
|Jungle
|Does not gain any Stat Points
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''
|
| data-sort-value="e" style="background-color:#ef9b6e" |High
| +5% chance to spawn another Ghast
| +10% chance to spawn another Ghast
|spawn another Ghast
the chance to spawn another still applies
|-
|-
|Blaze
|Sparse Jungle
|<nowiki>-75% Attack Damage if difficulty score <4</nowiki>
| colspan="2" |
 
| data-sort-value="b" style="background-color:#81c181" |None
This only affects the melee attack
|''+1 Armor''
|
|''+5 Armor''
|''+4 Attack Damage''
''+2 Armor Toughness''
|-
|-
|Other
|
|
|''+1 Max Health''
Bamboo Jungle
''+1 Attack Damage''
| colspan="2" style="background-color:#6aa84f" |'''Toxic'''
 
| data-sort-value="e" style="background-color:#ef9b6e" |High
''+1 Movement Speed''
| +2 Armor
|''+2 Armor''
|''+3 Armor''
|}
 
==== Biome Specific Changes ====
Any mobs spawned above light level 0 or in Lush Caves will have effects applied to them based on the biome they spawned in, mobs spawned at light level 0 will be considered to have been spawned in the "Cave" biome
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="8" |Biome Specific Mob Modifiers
|-
|-
!Biomes
|Beach
!Effects on
| colspan="2" |
any mob
| data-sort-value="b" style="background-color:#81c181" |None
!Effects on
Zombies/Husks/Drowned
!Effects on
Skeletons/Stray
!Effects on
Spiders/Cave Spiders
!Effects on
Creepers
!Effects on
Slimes
!Effects on
Endermen
|-
|-
|Cave
|Mushroom Fields
|''+3 Max Health''
! colspan="2" |
''+3 Attack Damage''
!
 
''+3 Movement Speed''
|''+1 Armor Toughness''
+25% chance to spawn reinforcements
 
15% chance to spawn with an Unidentified Pickaxe
|''+2 Movement Speed''
|'''Spider:''' 5% chance on Invisibility
| +1 Blast Radius
|
|
|-
|-
|Snowy Plains
|Meadow
 
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
Ice Spikes
| data-sort-value="c" style="background-color:#abc878" |Low
 
Snowy Taiga
 
Snowy Beach
 
Grove
 
Snowy Slopes
 
Jagged Peaks
 
Frozen Peaks
 
Frozen River
 
Frozen Ocean
 
Deep Frozen Ocean
|''+4 Max Health''
 
 
-15% Movement Speed
|Attacks apply:
 
* Slowness (0:15) at Difficulty Score of <=3
* Slowness (0:30) at Difficulty Score of 4 - 8
* Slowness II (0:30) at Difficulty Score of >=9
|'''Stray:''' slowness III arrows
|
|
|
|
|-
|-
|Snowy Slopes
|Stony Peaks
 
| colspan="2" style="background-color:#d0e0e3" |'''Mountainous'''
Jagged Peaks
| data-sort-value="c" style="background-color:#abc878" |Low
 
Frozen Peaks
 
Windswept Hills
 
Windswept Gravelly Hills
 
Windswept Forest
 
Stony Shores
 
Meadow
 
Stony Peaks
 
Windswept Savanna
 
Eroded Badlands
|''+2 Attack Damage''
|''+2 Armor''
+2 Attack Knockback
 
40% chance of Knockback enchantment
 
-100% chance to spawn reinforcements
|30% chance of Punch enchantment
|Jump Boost II
|
|
|
|-
|-
|Desert
|Desert
Savanna
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
 
| data-sort-value="d" style="background-color:#fbc768" |Medium
Savanna Plateau
|-
 
|Savanna
Windswept Savanna
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
 
| data-sort-value="d" style="background-color:#fbc768" |Medium
Badlands
|-
 
|Savanna Plateau
Wooded Badlands
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
 
| data-sort-value="d" style="background-color:#fbc768" |Medium
Eroded Badlands
|-
|''+3 Movement Speed''
|Windswept Savanna
|50% chance of fire aspect enchantment
| style="background-color:#f6b26b" |'''Burned'''
'''Husk:'''
| style="background-color:#d0e0e3" |'''Mountainous'''
 
| data-sort-value="e" style="background-color:#ef9b6e" |High
* -65% Max Health
|-
* -25% Attack Damage
|Badlands
* Spawns in swarms of 7-12 Husks
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
|40% chance of Flame enchantment
| data-sort-value="d" style="background-color:#fbc768" |Medium
|50% chance of Fire Resistance
|-
|25% shorter fuse (22 seconds)
|Wooded Badlands
|
| colspan="2" style="background-color:#f6b26b" |'''Burned'''
|
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Eroded Badlands
| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#d0e0e3" |'''Mountainous'''
| data-sort-value="e" style="background-color:#ef9b6e" |High
|-
|River
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Frozen River
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|-
|Sunflower Plains
|Warm Ocean
Flower Forest
| colspan="2" style="background-color:#c27ba0" |'''Reef'''
 
| data-sort-value="d" style="background-color:#fbc768" |Medium
Lush Caves
|
| -25% Max Health
Drops a burnable 'spore' on death that respawns
 
the mob after 8 seconds, respawned mobs only rarely drop another spore
|
|'''Lush Caves''': 50% chance to be
replaced with 4 silverfish
|15% chance to be invisible until lit
25% longer fuse (37 seconds)
|15% chance to increase in size, twice
|50% chance to be replaced with a slime
|-
|-
|Swamp
| Lukewarm Ocean
Mangrove Swamp
| colspan="2" |
 
| data-sort-value="b" style="background-color:#81c181" |None
Jungle
 
Bamboo Jungle
| -25% Attack Damage
|Attacks apply:
 
* Weakness (0:15) at Difficulty Score of <=3
* Weakness (0:30) at Difficulty Score of 4 - 8
* Weakness II (0:30) at Difficulty Score of >=9
|Poison II (0:05) and
Weakness (0:05) arrows
|'''Spider:''' spawns 3 cave spiders
'''Cave Spider:''' attacks apply
 
poison II and hunger instead of poison
|Blindness
Weakness
 
Nausea
|Applies Poison on landing,
effect radius depends on size
|
|-
|-
|Deep Lukewarm Ocean
|Deep Lukewarm Ocean
Deep Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Ocean
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Deep Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Cold Ocean
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
| Deep Cold Ocean
| colspan="2" style="background-color:#3d85c6" |'''Deep'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Frozen Ocean
| colspan="2" style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Deep Frozen Ocean
| style="background-color:#3d85c6" |'''Deep'''
| style="background-color:#a2c4c9;" |'''Snowy'''
| data-sort-value="c" style="background-color:#abc878" |Low
|-
|Dripstone Caves
| colspan="2" |
| data-sort-value="b" style="background-color:#81c181" |None
|-
|Lush Caves
| colspan="2" style="background-color:#ffe599" |'''Flowering'''
| data-sort-value="d" style="background-color:#fbc768" |Medium
|-
|Deep Dark
! colspan="2" |
!
|-
|The Void
! colspan="2" |
!
|}


Deep Cold Ocean
{| class="wikitable"
|+Modifier Effects
!Modifier
!Effects
|-
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
|Mobs are slightly stronger.
Creepers have a higher blast radius.
|-
| style="background-color:#f6b26b" |'''Burned'''
|Mobs are weaker but faster.
Husks spawn in large swarms.


Deep Frozen Ocean
High chance of Fire Aspect and Flame enchantments.
|''+1 Armor Toughness''
|-
|'''Drowned''': ''+4 Attack Damage''
| style="background-color:#3d85c6" |'''Deep'''
|
|Drowned are more powerful.
|
|
|
|
|-
|-
|Warm Ocean
| style="background-color:#ffe599" |'''Flowering'''
|50% chance of depth strider enchantment
|40% chance to spawn with a Trident
|
|
|
|
|
|
Zombies have lower health but respawn when killed.
Slimes are larger and spawn more often.
|-
|-
|Snowy Taiga
| style="background-color:#93c47d" |'''Growth'''
Grove
|Mobs are weaker but spawn in small groups.
Skeletons use melee weapons.


Taiga
High chance of Projectile Protection enchantment.
 
|-
Old Growth Pine Taiga
| style="background-color:#d0e0e3" |'''Mountainous'''
 
|Mobs are stronger but spawn less.
Old Growth Spruce Taiga
High chance of Knockback and Punch enchantments.
 
|-
Dark Forest
| style="background-color:#c27ba0" |'''Reef'''
 
| Drowned are much more powerful and spawn with tridents more often.
Mangrove Swamp
|-
|80% chance of projectile protection enchantment
| style="background-color:#a2c4c9;" |'''Snowy'''
| -25% Max Health
-15% Attack Damage
 
Spawns in groups of 4
|Spawns with melee
weapons
|Spawns another (cave) spider
50% chance to spawn a third
|
|Grow 2 sizes
Spawn 3 slimes one size smaller
|
|
Mobs are slower but healthier.
Most attacks will apply {{Stack|effect:Slowness}}Slowness.
|-
| style="background-color:#6aa84f" |'''Toxic'''
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Poison}}Poison.
Spiders spawn in larger groups.
|}
|}


==== Spawners ====
==== Spawners====
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.


Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.


=== Items ===
===Items===


==== Obtaining and Identification ====
====Obtaining and Identification====
Custom weapons and armor are dropped with the same rate as naturally-spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.
Custom weapons and armor are dropped with the same rate as naturally spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.


Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armor needs its activation requirement to be fulfilled (armor with the "equipped" requirement is identified immediately).
Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armor needs its activation requirement to be fulfilled (armor with the "equipped" requirement is identified immediately).


On identification a sound will play and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  
On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).  


==== Weapons ====
====Weapons====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |Possible Weapon Modifiers
! colspan="4" |
Possible Weapon Modifiers
|-
|-
!Weapon
!
Weapon
!Passive Effects
!Passive Effects
!On-Hit Effects
!On-Hit Effects
!Rarity
! Rarity
|-
|-
|Deliberate
|{{Stack|Iron Sword|name=Deliberate Iron Sword|lore=/&7When in Main Hand:/ &a8 &2Attack Damage/ &c1.4 &2Attack Speed}}Deliberate
| +0.5-2.0 Attack Damage
| +0.5-2.0 Attack Damage
-0.2-0.5 Attack Speed
-0.2-0.5 Attack Speed
|
|
|common
|
common
|-
|-
|Swift
|{{Stack|Iron Sword|name=Swift Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &a2.1 &2Attack Speed}}Swift
| -0.5-2.0 Attack Damage
| -0.5-2.0 Attack Damage
+0.2-0.5 Attack Speed
+0.2-0.5 Attack Speed
Line 428: Line 327:
|common
|common
|-
|-
|Light
|{{Stack|Iron Sword|name=Light Iron Sword|lore=/&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed/ &920% Speed}}Light
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>


Line 435: Line 334:
|common
|common
|-
|-
|Heavy
|{{Stack|Iron Sword|name=&bHeavy Iron Sword|lore=&7Knockback II//&7When in Main Hand:/ &a8 &2Attack Damage/ &21.6 Attack Speed/ &c-5% Speed|enchanted=true}}Heavy  
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
|<nowiki>+0.5-2.0 Attack Damage</nowiki>


Line 444: Line 343:
|common
|common
|-
|-
|Flaming
|{{Stack|Iron Sword|name=&bFlaming Iron Sword|lore=&7Fire Aspect V//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Flaming
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>


Fire Aspect III/IV/V Enchant
Fire Aspect III/IV/V Enchant
|
|
|common
|
common
|-
|-
|Venomous
|{{Stack|Iron Sword|name=Venomous Iron Sword|lore=/&7Noxious Strikes:/&cPoison (0:30)//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Venomous
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|Either:
|
poison I/II (0:08)
Either:
{{Stack|effect:Poison}}Poison I/II (0:08)


poison I (0:30)
{{Stack|effect:Poison}}Poison I (0:30)
|common
|common
|-
|-
|Crippling
|{{Stack|Iron Sword|name=Crippling Iron Sword|lore=/&7Debilitating Strikes:/&cSlowness III (0:04)/&cWeakness (0:04)//&7When in Main Hand:/ &26 Attack Damage/ &c1.4 &2Attack Speed}}Crippling
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|Slowness I/II/III and
| {{Stack|effect:Slowness}}Slowness I/II/III and
Weakness I (0:04)
{{Stack|effect:Weakness}}Weakness I (0:04)
|common
|common
|-
|-
|Spectral
|{{Stack|Iron Sword|name=Spectral Iron Sword|lore=/&7Phantom Strikes:/&9Glowing (0:30)/&9Haunt III//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Spectral
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|Glowing (0:30)
|{{Stack|effect:Glowing}}Glowing (0:30)
If the target did not have
If the target did not have


Line 473: Line 375:
|common
|common
|-
|-
|Ascended
|{{Stack|Iron Sword|name=&eAscended Iron Sword|lore=/&7Levitating Strikes:/&9Levitation X (0:01)/&9Haunt III//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed}}Ascended
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|Levitation VI/VIII/X (0:01)
|{{Stack|effect:Levitation}}Levitation VI/VIII/X (0:01)
|rare
|rare  
|-
|-
|Resonating
|{{Stack|Iron Sword|name=&eResonating Iron Sword|lore=/&7Reverberating Strikes:/&9Echo II//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Resonating
|1 Attack Damage
|
1 Attack Damage
|Two seconds after the hit:
|Two seconds after the hit:
Target is dealt 4/6/8 damage
Target is dealt 4/6/8 damage
Line 486: Line 389:
|rare
|rare
|-
|-
|Chaotic
|{{Stack|Iron Sword|name=&eChaotic Iron Sword|lore=&7Smite II/&7Knockback I/&7Sweeping Edge II//&7Discordant Strikes:/&9Wild Magic//&7When in Main Hand:/ &c5.5 &2Attack Damage/ &21.6 Attack Speed|enchanted=true}}Chaotic
|<nowiki>-0.2-0.5 Attack Speed</nowiki>
|<nowiki>-0.2-0.5 Attack Speed</nowiki>


Line 496: Line 399:
|rare
|rare
|-
|-
|Yearning
|{{Stack|Iron Sword|name=&eYearning Iron Sword|lore=/&7Satiating Strikes:/&9Saturation (Self)/&cHunger X (0:15) (Self)//&7When in Main Hand:/ &a8 &2Attack Damage/ &21.6 Attack Speed}}Yearning
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
|<nowiki>+0.5-2.0 Attack Damage</nowiki>
|Apply to wielder:
|Apply to wielder:
Saturation (0:01)
{{Stack|effect:Saturation}}Saturation (0:01)


Hunger X (0:15)
{{Stack|effect:Hunger}}Hunger X (0:15)
|rare
|rare
|-
|-
|Divine
|
{{Stack|Iron Sword|name=&dDivine Iron Sword|lore=/&7Hallowed Strikes:/&9Instant Health III//&7When in Main Hand:/ &c0.5 &2Attack Damage/ &c1.4 &2Attack Speed}}Divine
|0.5 Attack Damage
|0.5 Attack Damage


-0.2-0.5 Attack Speed
-0.2-0.5 Attack Speed
|Instant Heath I/II/III
|{{Stack|effect:Instant Health}}Instant Heath I/II/III
|epic
|epic
|-
|-
|Demonic
|{{Stack|Iron Sword|name=&dDemonic Iron Sword|lore=/&7Baneful Strikes:/&cWither (Self)//&7When in Main Hand:/ &a9 &2Attack Damage/ &21.6 Attack Speed}}Demonic
|x1.5 Attack Damage
|x1.5 Attack Damage  
|Apply to wielder:
|Apply to wielder:
Wither (0:01)
{{Stack|effect:Wither}}Wither (0:01)
|epic
|epic
|}
|}


==== Armor ====
==== Armor====
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |Possible Armor Modifiers
! colspan="5" |
Possible Armor Modifiers
|-
|-
!Armour
!Armour
Line 526: Line 432:
!Activation
!Activation
!Active Effects
!Active Effects
!Rarity
!
Rarity
|-
|-
|Scouting
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+20% Speed//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Scouting
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|<nowiki>-0.5-2.0 Attack Damage</nowiki>
|No damage taken for 4 seconds
|No damage taken for 4 seconds  
| +10-25% Movement Speed
| +10-25% Movement Speed
|common
|common
|-
|-
|Focused
|{{Stack|Iron Chestplate|name=Focused Iron Chestplate|lore=/&7When Not Under Attack:/&9+1 Attack Damage//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Focused
| -10-25% Attack Speed
| -10-25% Attack Speed
|No damage taken for 4 seconds
|No damage taken for 4 seconds
| +1-4 Attack Damage
| +1-4 Attack Damage
|common
|common
|-
|-
|Shielded
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
|
|
|No damage taken for 4 seconds
|No damage taken for 4 seconds  
|Absorption I/II/III, taking any damage
|
fully removes the effect
{{Stack|effect:Absorption}}Absorption I/II/III
|common
taking any damage fully removes the effect
|common  
 
|-
|-
|Sly
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
| -1-3 Armor
| -1-3 Armor
|No damage taken for 4 seconds
|
|Invisibility
No damage taken for 4 seconds
Jump Boost I/II
|{{Stack|effect:Invisibility}}Invisibility
|rare
{{Stack|effect:Jump Boost}}Jump Boost I/II
| rare  
|-
|-
|Overwhelming
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+8 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| +2-8 Attack Damage
| +2-8 Attack Damage
+20-50% Attack Speed
+20-50% Attack Speed
Line 560: Line 471:
+10-40% Movement Speed
+10-40% Movement Speed
|No damage taken for 4 seconds
|No damage taken for 4 seconds
|Wither II (0:01)
|{{Stack|effect:Wither}}Wither II (0:01)
|epic
|epic
|-
|-
|Thorny
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns II//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|Enchanted with Thorns I/II
| Enchanted with Thorns I/II
|Health below 50% of max
|Health below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
|Thorns set to level XIV/XV/XVI/XVII
Line 572: Line 483:
|common
|common
|-
|-
|Berserkers
| {{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
| -1-3 Armor
| -1-3 Armor
|Health below 50% of max
|Health below 50% of max  
 
| +1-4 Attack Damage
| +1-4 Attack Damage
|common
|common
|-
|-
|Rejuvenating
|
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Rejuvenating
| -5-20% Movement Speed
| -5-20% Movement Speed
|Health below 50% of max
|Health below 50% of max
|Regenerate half a heart, cooldown of
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds
2.4/3.2/4.0/4.8 seconds
|common
|
common
 
|-
|-
|Soothing
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Health below 50% of max
|Health below 50% of max  
|Instant Health I/II/II within 1.75/2.25/3 blocks respectively
|{{Stack|effect:Instant Health}}Instant Health I/II/II within 1.75/2.25/3 blocks respectively
Players receive one level lower instead
Players receive one level lower instead


Players within 3 blocks Regeneration I\I (0:04)
Players within 3 blocks gain {{Stack|effect:Regeneration}}Regeneration II (0:04)


Can only occur once per minecraft day
Can only occur once per Minecraft day
|rare
| rare
|-
|-
|Dashing
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
| -5-20% Movement Speed
| -5-20% Movement Speed
|Health above 50% of max
|Health above 50% of max
|Speed & Hunger ramping from level I to V every 5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting
as long as the wearer keeps sprinting


Every additional Dashing piece reduces the 5 seconds
Every additional Dashing piece reduces the time between steps by 50%
 
between steps by 50%
|common
|common
|-
|-
|Poised
|{{Stack|Iron Chestplate|name=Poised Iron Chestplate|lore=/&7When High on Health:/&9+25% Attack Speed//&7When on Body:/ &9+6 Armor}}Poised
|
|
|Health above 50% of max
|Health above 50% of max
Line 613: Line 526:
|common
|common
|-
|-
|Solid
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9+3 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed}}Solid
| -5-20% Movement Speed
| -5-20% Movement Speed
|Health above 50% of max
|Health above 50% of max
| +1-3 Armor
| +1-3 Armor
+1 Knockback Resist
+1 Knockback Resist
|common
| common
|-
|-
|Vigorous
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|
|Health above 50% of max
|Health above 50% of max
|Mining Fatigue/Poison/Wither immunity
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Wither}}Wither immunity
Hunger/Blindness/Nausea/Weakness immunity
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Weakness}}Weakness immunity
|rare
|rare
|-
|-
|Custodians
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|
|
|Health above 50% of max
|Health above 50% of max
|Players except the wearer within 12 blocks have Resistance II
|Players except the wearer within 12 blocks have {{Stack|effect:Resistance}}Resistance II
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)
Any damage reduced by this effect (up to 4 per player per 0.8 seconds)


Line 636: Line 549:
|epic
|epic
|-
|-
|Vampiric
|
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|Regenerate half a heart. Can only happen once every 0.8 seconds
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect
Additional Vampiric pieces stack the effect
|common
|
common
|-
|-
|Reckless
|{{Stack|Iron Chestplate|name=Reckless Iron Chestplate|lore=/&7When Killing:/&9+25% Attack Speed/&9+20% Speed//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reckless
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
Line 650: Line 565:
|common
|common
|-
|-
|Chilling
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| -10-25% Attack Speed
| -10-25% Attack Speed
|After killing an entity
|After killing an entity
|Freeze mobs within 8 blocks for 1-2 seconds.
|Freeze mobs within 8 blocks for 1-2 seconds.
Level II effect also applies Wither IV over duration
Level II effect also applies {{Stack|effect:Wither}}Wither IV over duration
|common
|common
|-
|-
|Devouring
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=/&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor}}Devouring
| +0.01-0.03 Attack Damage
| +0.01-0.03 Attack Damage
|After killing an entity
|After killing an entity
Line 664: Line 579:
|rare
|rare
|-
|-
|Retaliatory
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+6 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
| +3-6 Attack Damage
!
!
|rare
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|
|
|Taken damage within 2.4 seconds
|Taken damage within 2.4 seconds
Line 671: Line 592:
|common
|common
|-
|-
|Guarding
|{{Stack|Iron Chestplate|name=Guarding Iron Chestplate|lore=/&7When Under Attack:/&9+3 Armor//&7When on Body:/ &9+6 Armor/ &c-5% Speed/ &9+1 Knockback Resistance}}Guarding
| -5-20% Movement Speed
| -5-20% Movement Speed
+1 Knockback Resist
+1 Knockback Resist
Line 678: Line 599:
|common
|common
|-
|-
|Stalling
|
{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9Resistance III Aura (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|
|
|On taking damage
|On taking damage
|Resistance I/II/III (0:02) to all entities within 2 blocks
 
|common
|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 2 blocks
|
common
|-
|-
|Reactive
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:03)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
| -1-3 Armor
|On taking damage
|On taking damage
|Absorption I/II/III (0:03), additional Reactive pieces stack the effects level
|{{Stack|effect:Absorption}}Absorption I/II/III (0:03), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts
Effect does not trigger when taking damage to yellow Absorption hearts
|rare
|rare
|-
|-
|Vorpal
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|On taking damage
Line 697: Line 621:
|epic
|epic
|-
|-
|Expelling
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|
|
|On taking damage
|On taking damage
Line 704: Line 628:
|epic
|epic
|-
|-
|Lunar
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|
|
|Night-time
|Night-time
|Depending on the moon phase add 0/1/2.5/5/10% to
|Depending on the moon phase add 0/1/2.5/5/10% to
 
Attack Damage, Attack Speed, Movement Speed and Armor
* Attack Damage
* Attack Speed
* Movement Speed
* Armor


Full moon grants the highest level of effect, new moon the lowest
Full moon grants the highest level of effect, new moon the lowest
|common
|common
|-
|-
|Gloomy
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III Aura//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Gloomy
|<nowiki>-5-20% Movement Speed</nowiki>
|<nowiki>-5-20% Movement Speed</nowiki>
|Night-time
|Night-time
|Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 6 blocks
|common
|common
|-
|-
|Nocturnal
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|
|
|Night-time
|Night-time
Line 730: Line 650:
|common
|common
|-
|-
|Umbral
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
| -1-3 Armor
| -1-3 Armor
|Night-time
|Night-time
|Resistance IV as long as the wearer has hunger haunches
|{{Stack|effect:Resistance}}Resistance IV as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:01)
Taking damage applies Hunger C (0:01)
|rare
|rare
|-
|-
|Canine
|{{Stack|Iron Chestplate|name=Canine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-1 Attack Damage/ &9+6 Armor}}Canine
|<nowiki>-1-4 Attack Damage</nowiki>
|<nowiki>-1-4 Attack Damage</nowiki>
|Equipped
|Equipped
Line 750: Line 670:
|common
|common
|-
|-
|Bolstering
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|<nowiki>-3/6 Attack Damage</nowiki>
|<nowiki>-3/6 Attack Damage</nowiki>
|Equipped
|Equipped
|Strength I/II (0:02) to players except the wearer within 5 blocks
|{{Stack|effect:Strength}}Strength I/II (0:02) to players except the wearer within 5 blocks
|common
|common
|-
|-
|Radiant
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
 
|
|
|Equipped
|Equipped
|A constant light will follow the wearer
|A constant light will follow the wearer
Crouching will grant the Glowing effect and will pulse a light at the wearer
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
|common
|common
|-
|-
|Merchants
|{{Stack|Iron Chestplate|name=&eMerchants Iron Chestplate|lore=/&7When Equipped:/&9Trade//&7When on Body:/ &9+6 Armor}}Merchants
 
|
|
|Equipped
|Equipped
Line 770: Line 694:
|rare
|rare
|-
|-
|Challengers
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|Enchanted with Curse of Vanishing
|Enchanted with Curse of Vanishing
|Equipped
|Equipped
|Raise the wearers difficulty score by 1, this can exceed the normal cap
|Raise the wearers difficulty score by 1, this can exceed the normal cap
of 10. Additional Challengers pieces stack the effect
of 10. Additional Challengers pieces stack the effect  
|epic
|epic
|}
|}


=== Advancements ===
===Advancements===
{| class="wikitable"
{| class="wikitable"
!Advancement
!Advancement
Line 797: Line 721:
|{{Advancement|item=Clock|title=Give Me More!|bg=fancy|desc=When tough is not good enough|enchanted=true}}
|{{Advancement|item=Clock|title=Give Me More!|bg=fancy|desc=When tough is not good enough|enchanted=true}}
|Wear a piece of Challenger armor
|Wear a piece of Challenger armor
|-
|-
|{{Advancement|item=Shield|title=Sentinel|bg=fancy|desc=Give your life defending your allies}}
|{{Advancement|item=Shield|title=Sentinel|bg=fancy|desc=Give your life defending your allies}}
Line 802: Line 727:
|}
|}


== Technical Details ==
==Technical Details==


==== Difficulty Calculation ====
====Difficulty Calculation====
Each player has their own Difficulty Score, based on the minecraft days they have spent in the world in total (D<small>t</small>) and the minecraft days they have spent since their last death (D<small>a</small>). Both of these values are capped at 10.
Each player has their own Difficulty Score, based on the Minecraft days they have spent in the world in total (D<small>t</small>) and the Minecraft days they have spent since their last death (D<small>a</small>). Both of these values are capped at 10.


The formula for the Difficulty Score depends on the world difficulty.
The formula for the Difficulty Score depends on the world difficulty.
Line 815: Line 740:
Hardː <code>ROUND((D<small>t</small>*D<small>s</small>)/10)</code>, Difficulty Score is capped at 10
Hardː <code>ROUND((D<small>t</small>*D<small>s</small>)/10)</code>, Difficulty Score is capped at 10


== Learn More and Download ==
====Mob Changes====
Mobs can be given ''bonus points'' to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:
*'''Max Health''': each point corresponds with +2 health, capped at +30
*'''Attack Damage''': each point corresponds with +0.5 damage, capped at +7
*'''Movement Speed''': each point corresponds with +2% speed, capped at +30%
*'''Armor''': each point corresponds with +1 armor, capped at +7
*'''Armor Toughness''': each point corresponds with +5 toughness, capped at +35
Mobs will use the Difficulty Score of the nearest player upon spawning.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |General Mob Modifiers
|-
!Mob
!Effects
!Stat Points per
Difficulty Score
!Effects at
Difficulty >=4
!Effects at
 
Difficulty >=8
!Effects at
 
Difficulty >=11<ref>Difficulties above 10 can only be reached by players wearing Challenger armor, which provides one additional Difficulty Score per piece worn.</ref>
|-
|Zombie/Husk/Drowned
|
|''+1 Max Health''
''+1 Attack Damage''
 
''+1 Movement Speed''
|''+1 Armor''
''+1 Armor Toughness''
 
Can spawn with Axes
|''+2 Attack Damage''
''+1 Movement Speed''
 
''+2 Armor''
|Spawn a second Zombie/Husk/Drowned
Double drop rate of worn gear
|-
|Skeleton/Stray
|
|''+1 Max Health''
|''+1 Armor Toughness''
|15% chance for harming tipped arrow
|Enchanted with a random level of power
Double drop rate of worn gear
|-
|Spider/Cave Spider
|
|''+1 Max Health''
''+1 Attack Damage''
 
''+1 Movement Speed''
|''+2 Movement Speed''
|
|''+6 Movement Speed''
|-
|Creeper
|
|''+1 Movement Speed''
|''+1 Max Health'' per Difficulty Score above 3
|
|''+4 Armor''
|-
|Magma Cube/Slime
|
|''+1 Max Health''
|
| +5% chance to grow to size 4
| +10% chance to grow to size 4
+5% chance to grow to size 5
|-
|Enderman
|If in The End:
''+4 Max Health''
 
''+4 Attack Damage''
 
''+4 Movement Speed''
|''+2 Max Health''
''+2 Attack Damage''
 
''+2 Movement Speed''
|''+2 Armor''
|''+5 Attack Damage''
|''+3 Armor''
''+8 Movement Speed''
|-
|Phantom
| -50% Max Health if difficulty score <4
|
|
|''+2 Attack Damage''
5% chance to grow 2 sizes
|Spawns in swarms of 4, of which 2 grow one size
|-
|Wither Skeleton
|
|''+1 Max Health''
''+1 Attack Damage''
 
''+1 Movement Speed''
|5% chance to spawn with bow and wither tipped arrows
|''+3 Attack Damage''
|''+5 Max Health''
''+3 Attack Damage''
 
''+2 Movement Speed''
|-
|Piglin/Zombified Piglin
|
|''+1 Max Health''
''+1 Attack Damage''
 
''+1 Movement Speed''
|
|''+4 Max Health''
|''+2 Max Health''
''+5 Attack Damage''
 
''+5 Armor''
 
''+1 Armor Toughness''
|-
|Ghast
|Does not gain any Stat Points
|
| +5% chance to spawn another Ghast
| +10% chance to spawn another Ghast
|spawn another Ghast
the chance to spawn another still applies
|-
|Blaze
|<nowiki>-75% Attack Damage if difficulty score <4</nowiki>
 
This only affects the melee attack
|''+1 Armor''
|
|''+5 Armor''
|''+4 Attack Damage''
''+2 Armor Toughness''
|-
|Other
|
|''+1 Max Health''
''+1 Attack Damage''
 
''+1 Movement Speed''
| +2 Armor
|''+2 Armor''
|''+3 Armor''
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="8" |Biome Specific Mob Modifiers
|-
!Biomes
!Effects on
any mob
!Effects on
Zombies/Husks/Drowned
!Effects on
Skeletons/Stray
!Effects on
Spiders/Cave Spiders
!Effects on
Creepers
!
Effects on Slimes
!Effects on
Endermen
|-
|'''Dark'''
|''+3 Max Health''
''+3 Attack Damage''
 
''+3 Movement Speed''
|''+1 Armor Toughness''
+25% chance to spawn reinforcements
 
15% chance to spawn with an Unidentified Pickaxe
|''+2 Movement Speed''
|'''Spider:''' 5% chance on Invisibility
| +1 Blast Radius
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Burned'''
|-
|Desert
Savanna
 
Savanna Plateau
 
Windswept Savanna
 
Badlands
 
Wooded Badlands
 
Eroded Badlands
|}
|''+3 Movement Speed''
|50% chance of fire aspect enchantment
'''Husk:'''
 
*-65% Max Health
*-25% Attack Damage
*Spawns in swarms of 7-12 Husks
|40% chance of Flame enchantment
|50% chance of Fire Resistance
|25% shorter fuse (22 seconds)
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Deep'''
|-
|Deep Lukewarm Ocean
Deep Ocean
 
Deep Cold Ocean
 
Deep Frozen Ocean
|}
|''+1 Armor Toughness''
|'''Drowned''': ''+4 Attack Damage''
|
|
|
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Flowering'''
|-
|Sunflower Plains
Flower Forest
 
Lush Caves
|}
|
| -25% Max Health
Drops a burnable 'spore' on death that respawns
 
the mob after 8 seconds, respawned mobs only rarely drop another spore
|
|'''Lush Caves''': 50% chance to be
replaced with 4 silverfish
|15% chance to be invisible until lit
25% longer fuse (37 seconds)
|15% chance to increase in size, twice
|50% chance to be replaced with a slime
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Growth'''
|-
|Snowy Taiga
Grove
 
Taiga
 
Old Growth Pine Taiga
 
Old Growth Spruce Taiga
 
Dark Forest
 
Mangrove Swamp
|}
|80% chance of projectile protection enchantment
| -25% Max Health
-15% Attack Damage
 
Spawns in groups of 4
|Spawns with melee
weapons
|Spawns another (cave) spider
50% chance to spawn a third
|
|Grow 2 sizes
Spawn 3 slimes one size smaller
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Mountainous'''
|-
|Snowy Slopes
Jagged Peaks
 
Frozen Peaks
 
Windswept Hills
 
Windswept Gravelly Hills
 
Windswept Forest
 
Stony Shores
 
Meadow
 
Stony Peaks
 
Windswept Savanna
 
Eroded Badlands
|}
|''+2 Attack Damage''
|''+2 Armor''
+2 Attack Knockback
 
40% chance of Knockback enchantment
 
-100% chance to spawn reinforcements
|30% chance of Punch enchantment
|Jump Boost II
|
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Reef'''
|-
|Warm Ocean
|}
|50% chance of depth strider enchantment
|40% chance to spawn with a Trident
|
|
|
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Snowy'''
!
|-
|Snowy Plains
Ice Spikes
 
Snowy Taiga
 
Snowy Beach
 
Grove
 
Snowy Slopes
 
Jagged Peaks
 
Frozen Peaks
 
Frozen River
 
Frozen Ocean
 
Deep Frozen Ocean
|}
|''+4 Max Health''
 
 
-15% Movement Speed
|Attacks apply:
 
*Slowness (0:15) at Difficulty Score of <=3
*Slowness (0:30) at Difficulty Score of 4 - 8
*Slowness II (0:30) at Difficulty Score of >=9
|'''Stray:''' slowness III arrows
|
|
|
|
|-
|
{| class="mw-collapsible mw-collapsed"
|+'''Toxic'''
|-
|Swamp
Mangrove Swamp
 
Jungle
 
Bamboo Jungle
|}
| -25% Attack Damage
|Attacks apply:
 
*Weakness (0:15) at Difficulty Score of <=3
*Weakness (0:30) at Difficulty Score of 4 - 8
*Weakness II (0:30) at Difficulty Score of >=9
|Poison II (0:05) and
Weakness (0:05) arrows
|'''Spider:''' spawns 3 cave spiders
'''Cave Spider:''' attacks apply
 
poison II and hunger instead of poison
|Blindness
Weakness
 
Nausea
|Applies Poison on landing,
effect radius depends on size
|
|}
 
==Learn More and Download==
{{Download|url=https://gm4.co/modules/combat-expanded}}
{{Download|url=https://gm4.co/modules/combat-expanded}}


== History ==
==History==
{| class="wikitable"
{| class="wikitable"
!Version
!Version
Line 828: Line 1,168:
|Released Combat Expanded
|Released Combat Expanded
|}
|}
{{Notes}}
<references />

Revision as of 14:50, 4 October 2022

Combat Expanded

Module TypeStand Alone
Created byThanathor
Compatible MC Versions1.19

This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.

Features

Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player as Unidentified weapons or armor.

Mobs

As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.

Mobs will receive additional bonusses depending on what biome they spawn in.

Biome Modifiers
Biome Modifier Added Difficulty
Snowy Plains Snowy Low
Ice Spikes Snowy Low
Snowy Taiga Growth Snowy Medium
Snowy Beach Snowy Low
Grove Growth Snowy Medium
Snowy Slopes Mountainous Snowy Medium
Jagged Peaks Mountainous Snowy Medium
Frozen Peaks Mountainous Snowy Medium
Windswept Hills Mountainous Low
Windswept Gravelly Hills Mountainous Low
Windswept Forest Mountainous Low
Taiga Growth Low
Old Growth Pine Taiga Growth Low
Old Growth Spruce Taiga Growth Low
Stony Shore Mountainous Low
Plains None
Sunflower Plains Flowering Medium
Forest None
Flower Forest Flowering Medium
Birch Forest None
Old Growth Birch Forest None
Dark Forest Growth Low
Swamp Toxic High
Mangrove Swamp Toxic Growth Very High
Jungle Toxic High
Sparse Jungle None

Bamboo Jungle

Toxic High
Beach None
Mushroom Fields
Meadow Mountainous Low
Stony Peaks Mountainous Low
Desert Burned Medium
Savanna Burned Medium
Savanna Plateau Burned Medium
Windswept Savanna Burned Mountainous High
Badlands Burned Medium
Wooded Badlands Burned Medium
Eroded Badlands Burned Mountainous High
River None
Frozen River Snowy Low
Warm Ocean Reef Medium
Lukewarm Ocean None
Deep Lukewarm Ocean Deep Low
Ocean None
Deep Ocean Deep Low
Cold Ocean None
Deep Cold Ocean Deep Low
Frozen Ocean Snowy Low
Deep Frozen Ocean Deep Snowy Low
Dripstone Caves None
Lush Caves Flowering Medium
Deep Dark
The Void
Modifier Effects
Modifier Effects
Dark[1] Mobs are slightly stronger.

Creepers have a higher blast radius.

Burned Mobs are weaker but faster.

Husks spawn in large swarms.

High chance of Fire Aspect and Flame enchantments.

Deep Drowned are more powerful.
Flowering

Zombies have lower health but respawn when killed. Slimes are larger and spawn more often.

Growth Mobs are weaker but spawn in small groups.

Skeletons use melee weapons.

High chance of Projectile Protection enchantment.

Mountainous Mobs are stronger but spawn less.

High chance of Knockback and Punch enchantments.

Reef Drowned are much more powerful and spawn with tridents more often.
Snowy

Mobs are slower but healthier. Most attacks will apply Slowness.

Toxic Mobs are weaker but apply Weakness and Poison.

Spiders spawn in larger groups.

Spawners

Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.

Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.

Items

Obtaining and Identification

Custom weapons and armor are dropped with the same rate as naturally spawned equipment at 8.5%, scaling with looting. Any items dropped like this will be prefixed with "Unidentified" and will work identical to their vanilla counterpart.

Unidentified items can be identified to unlock their special effects. Weapons are always identified on their first use damaging any mob or player while armor needs its activation requirement to be fulfilled (armor with the "equipped" requirement is identified immediately).

On identification a sound will play, and the item will restore half of its lost durability, the Unidentified prefix is replaced with the name of the modifier (unless the item was renamed).

Weapons

Possible Weapon Modifiers

Weapon

Passive Effects On-Hit Effects Rarity
Deliberate +0.5-2.0 Attack Damage

-0.2-0.5 Attack Speed

common

Swift -0.5-2.0 Attack Damage

+0.2-0.5 Attack Speed

common
Light -0.5-2.0 Attack Damage

+5-20% Movement Speed

common
Heavy +0.5-2.0 Attack Damage

-5-20% Movement Speed

Knockback I/II Enchant

common
Flaming -0.5-2.0 Attack Damage

Fire Aspect III/IV/V Enchant

common

Venomous -0.5-2.0 Attack Damage

Either: Poison I/II (0:08)

Poison I (0:30)

common
Crippling -0.2-0.5 Attack Speed Slowness I/II/III and

Weakness I (0:04)

common
Spectral -0.5-2.0 Attack Damage Glowing (0:30)

If the target did not have

Glowing: Wither II/III/IV (0:10)

common
Ascended -0.5-2.0 Attack Damage Levitation VI/VIII/X (0:01) rare
Resonating

1 Attack Damage

Two seconds after the hit:

Target is dealt 4/6/8 damage

ignoring armor and resistances

rare
Chaotic -0.2-0.5 Attack Speed

Is randomly enchanted

If weapon is enchanted:

Change enchantments to new

random ones (level 15-40)

rare
Yearning +0.5-2.0 Attack Damage Apply to wielder:

Saturation (0:01)

Hunger X (0:15)

rare

Divine

0.5 Attack Damage

-0.2-0.5 Attack Speed

Instant Heath I/II/III epic
Demonic x1.5 Attack Damage Apply to wielder:

Wither (0:01)

epic

Armor

Possible Armor Modifiers

Armour Passive Effects Activation Active Effects

Rarity

Scouting -0.5-2.0 Attack Damage No damage taken for 4 seconds +10-25% Movement Speed common
Focused -10-25% Attack Speed No damage taken for 4 seconds +1-4 Attack Damage common
Shielded No damage taken for 4 seconds

Absorption I/II/III taking any damage fully removes the effect

common
Sly -1-3 Armor

No damage taken for 4 seconds

Invisibility

Jump Boost I/II

rare
Overwhelming +2-8 Attack Damage

+20-50% Attack Speed

+10-40% Movement Speed

No damage taken for 4 seconds Wither II (0:01) epic
Thorny Enchanted with Thorns I/II Health below 50% of max Thorns set to level XIV/XV/XVI/XVII

Has no effect if the armor does not

have the Thorns enchantment

common
Berserkers -1-3 Armor Health below 50% of max +1-4 Attack Damage common

Rejuvenating

-5-20% Movement Speed Health below 50% of max Regenerate half a heart, cooldown of

2.4/3.2/4.0/4.8 seconds

common

Soothing Health below 50% of max Instant Health I/II/II within 1.75/2.25/3 blocks respectively

Players receive one level lower instead

Players within 3 blocks gain Regeneration II (0:04)

Can only occur once per Minecraft day

rare
Dashing -5-20% Movement Speed Health above 50% of max Speed & Hunger ramping from level I to V every 5 seconds

as long as the wearer keeps sprinting

Every additional Dashing piece reduces the time between steps by 50%

common
Poised Health above 50% of max +10-25% Attack Speed common
Solid -5-20% Movement Speed Health above 50% of max +1-3 Armor

+1 Knockback Resist

common
Vigorous Health above 50% of max Mining Fatigue /Poison /Wither immunity

Hunger /Blindness /Nausea /Weakness immunity

rare
Custodians Health above 50% of max Players except the wearer within 12 blocks have Resistance II

Any damage reduced by this effect (up to 4 per player per 0.8 seconds)

is dealt to the wearer, ignoring armor and resistances

epic

Vampiric

-1-3 Armor After killing an entity Regenerate half a heart. Can only happen once every 0.8 seconds

Additional Vampiric pieces stack the effect

common

Reckless -1-3 Armor After killing an entity +10-25% Attack Speed (0:04)

+5-20% Movement Speed (0:04)

common
Chilling -10-25% Attack Speed After killing an entity Freeze mobs within 8 blocks for 1-2 seconds.

Level II effect also applies Wither IV over duration

common
Devouring +0.01-0.03 Attack Damage After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 3-6 Attack Damage. Can only happen once every 0.8 seconds

rare
Satiated[2] +3-6 Attack Damage rare
Retaliatory Taken damage within 2.4 seconds +1-4 Attack Damage

+10-25% Attack Speed

common
Guarding -5-20% Movement Speed

+1 Knockback Resist

Taken damage within 2.4 seconds +1-3 Armor common

Stalling

On taking damage Resistance I/II/III (0:02) to all entities within 2 blocks

common

Reactive -1-3 Armor On taking damage Absorption I/II/III (0:03), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts

rare
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 16 blocks epic
Expelling On taking damage Clear all effects and store them in a lingering potion that is dropped at

the wearers feet, has a cooldown of 1 minute per Expelling piece

epic
Lunar Night-time Depending on the moon phase add 0/1/2.5/5/10% to

Attack Damage, Attack Speed, Movement Speed and Armor

Full moon grants the highest level of effect, new moon the lowest

common
Gloomy -5-20% Movement Speed Night-time Slowness I/II/III (0:02) to entities except the wearer within 6 blocks common
Nocturnal Night-time +1-4 Attack Damage

+5-20% Movement Speed

common
Umbral -1-3 Armor Night-time Resistance IV as long as the wearer has hunger haunches

Taking damage applies Hunger C (0:01)

rare
Canine -1-4 Attack Damage Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

common
Bolstering -3/6 Attack Damage Equipped Strength I/II (0:02) to players except the wearer within 5 blocks common

Radiant

Equipped A constant light will follow the wearer

Crouching will grant the Glowing effect and will pulse a light at the wearer

common
Merchants Equipped Spawn a Wandering Trader if it is daytime, this effect can only occur

once per minecraft day

rare
Challengers Enchanted with Curse of Vanishing Equipped Raise the wearers difficulty score by 1, this can exceed the normal cap

of 10. Additional Challengers pieces stack the effect

epic

Advancements

Advancement Requirement
Hidden Power
Identify a weapon or piece of armor looted from a mob
Identify a weapon or piece of Unidentified armor
True Survivor
Stay alive for 10 days in a row
Survive for over 9 full minecraft days (3 hours)
Full Potential
Wear a full set of identified armor and a weapon to go with it
Wear an Identified armor piece in each slot and hold

an Identified weapon in your mainhand (the armor does

not have to be active)

Give Me More!
When tough is not good enough
Wear a piece of Challenger armor
Sentinel
Give your life defending your allies
Die from self-damage from the Custodians armor

Technical Details

Difficulty Calculation

Each player has their own Difficulty Score, based on the Minecraft days they have spent in the world in total (Dt) and the Minecraft days they have spent since their last death (Da). Both of these values are capped at 10.

The formula for the Difficulty Score depends on the world difficulty.

Easyː ROUND((Dt*Ds-4)/14), Difficulty Score is capped at 7

Normalː ROUND((Dt*Ds-2)/13), Difficulty Score is capped at 8

Hardː ROUND((Dt*Ds)/10), Difficulty Score is capped at 10

Mob Changes

Mobs can be given bonus points to some of their stats, these points are then randomized between 0 and their current value based on normal distribution and stat buffs are applied:

  • Max Health: each point corresponds with +2 health, capped at +30
  • Attack Damage: each point corresponds with +0.5 damage, capped at +7
  • Movement Speed: each point corresponds with +2% speed, capped at +30%
  • Armor: each point corresponds with +1 armor, capped at +7
  • Armor Toughness: each point corresponds with +5 toughness, capped at +35

Mobs will use the Difficulty Score of the nearest player upon spawning.

General Mob Modifiers
Mob Effects Stat Points per

Difficulty Score

Effects at

Difficulty >=4

Effects at

Difficulty >=8

Effects at

Difficulty >=11[3]

Zombie/Husk/Drowned +1 Max Health

+1 Attack Damage

+1 Movement Speed

+1 Armor

+1 Armor Toughness

Can spawn with Axes

+2 Attack Damage

+1 Movement Speed

+2 Armor

Spawn a second Zombie/Husk/Drowned

Double drop rate of worn gear

Skeleton/Stray +1 Max Health +1 Armor Toughness 15% chance for harming tipped arrow Enchanted with a random level of power

Double drop rate of worn gear

Spider/Cave Spider +1 Max Health

+1 Attack Damage

+1 Movement Speed

+2 Movement Speed +6 Movement Speed
Creeper +1 Movement Speed +1 Max Health per Difficulty Score above 3 +4 Armor
Magma Cube/Slime +1 Max Health +5% chance to grow to size 4 +10% chance to grow to size 4

+5% chance to grow to size 5

Enderman If in The End:

+4 Max Health

+4 Attack Damage

+4 Movement Speed

+2 Max Health

+2 Attack Damage

+2 Movement Speed

+2 Armor +5 Attack Damage +3 Armor

+8 Movement Speed

Phantom -50% Max Health if difficulty score <4 +2 Attack Damage

5% chance to grow 2 sizes

Spawns in swarms of 4, of which 2 grow one size
Wither Skeleton +1 Max Health

+1 Attack Damage

+1 Movement Speed

5% chance to spawn with bow and wither tipped arrows +3 Attack Damage +5 Max Health

+3 Attack Damage

+2 Movement Speed

Piglin/Zombified Piglin +1 Max Health

+1 Attack Damage

+1 Movement Speed

+4 Max Health +2 Max Health

+5 Attack Damage

+5 Armor

+1 Armor Toughness

Ghast Does not gain any Stat Points +5% chance to spawn another Ghast +10% chance to spawn another Ghast spawn another Ghast

the chance to spawn another still applies

Blaze -75% Attack Damage if difficulty score <4

This only affects the melee attack

+1 Armor +5 Armor +4 Attack Damage

+2 Armor Toughness

Other +1 Max Health

+1 Attack Damage

+1 Movement Speed

+2 Armor +2 Armor +3 Armor
Biome Specific Mob Modifiers
Biomes Effects on

any mob

Effects on

Zombies/Husks/Drowned

Effects on

Skeletons/Stray

Effects on

Spiders/Cave Spiders

Effects on

Creepers

Effects on Slimes

Effects on

Endermen

Dark +3 Max Health

+3 Attack Damage

+3 Movement Speed

+1 Armor Toughness

+25% chance to spawn reinforcements

15% chance to spawn with an Unidentified Pickaxe

+2 Movement Speed Spider: 5% chance on Invisibility +1 Blast Radius
Burned
Desert

Savanna

Savanna Plateau

Windswept Savanna

Badlands

Wooded Badlands

Eroded Badlands

+3 Movement Speed 50% chance of fire aspect enchantment

Husk:

  • -65% Max Health
  • -25% Attack Damage
  • Spawns in swarms of 7-12 Husks
40% chance of Flame enchantment 50% chance of Fire Resistance 25% shorter fuse (22 seconds)
Deep
Deep Lukewarm Ocean

Deep Ocean

Deep Cold Ocean

Deep Frozen Ocean

+1 Armor Toughness Drowned: +4 Attack Damage
Flowering
Sunflower Plains

Flower Forest

Lush Caves

-25% Max Health

Drops a burnable 'spore' on death that respawns

the mob after 8 seconds, respawned mobs only rarely drop another spore

Lush Caves: 50% chance to be

replaced with 4 silverfish

15% chance to be invisible until lit

25% longer fuse (37 seconds)

15% chance to increase in size, twice 50% chance to be replaced with a slime
Growth
Snowy Taiga

Grove

Taiga

Old Growth Pine Taiga

Old Growth Spruce Taiga

Dark Forest

Mangrove Swamp

80% chance of projectile protection enchantment -25% Max Health

-15% Attack Damage

Spawns in groups of 4

Spawns with melee

weapons

Spawns another (cave) spider

50% chance to spawn a third

Grow 2 sizes

Spawn 3 slimes one size smaller

Mountainous
Snowy Slopes

Jagged Peaks

Frozen Peaks

Windswept Hills

Windswept Gravelly Hills

Windswept Forest

Stony Shores

Meadow

Stony Peaks

Windswept Savanna

Eroded Badlands

+2 Attack Damage +2 Armor

+2 Attack Knockback

40% chance of Knockback enchantment

-100% chance to spawn reinforcements

30% chance of Punch enchantment Jump Boost II
Reef
Warm Ocean
50% chance of depth strider enchantment 40% chance to spawn with a Trident
Snowy
Snowy Plains

Ice Spikes

Snowy Taiga

Snowy Beach

Grove

Snowy Slopes

Jagged Peaks

Frozen Peaks

Frozen River

Frozen Ocean

Deep Frozen Ocean

+4 Max Health


-15% Movement Speed

Attacks apply:
  • Slowness (0:15) at Difficulty Score of <=3
  • Slowness (0:30) at Difficulty Score of 4 - 8
  • Slowness II (0:30) at Difficulty Score of >=9
Stray: slowness III arrows
Toxic
Swamp

Mangrove Swamp

Jungle

Bamboo Jungle

-25% Attack Damage Attacks apply:
  • Weakness (0:15) at Difficulty Score of <=3
  • Weakness (0:30) at Difficulty Score of 4 - 8
  • Weakness II (0:30) at Difficulty Score of >=9
Poison II (0:05) and

Weakness (0:05) arrows

Spider: spawns 3 cave spiders

Cave Spider: attacks apply

poison II and hunger instead of poison

Blindness

Weakness

Nausea

Applies Poison on landing,

effect radius depends on size

Learn More and Download

Download

History

Version Date Change
1.19 22 Aug 2022 Released Combat Expanded

Notes


  1. Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.
  2. Obtained by fully charging a Devouring armor piece
  3. Difficulties above 10 can only be reached by players wearing Challenger armor, which provides one additional Difficulty Score per piece worn.