Combat Expanded/Weapons
Jump to navigation
Jump to search
Possible Weapon Modifiers | |||
---|---|---|---|
Weapon |
Passive Effects | On-Hit Effects | Rarity |
Light | -0.5-2.0 Attack Damage
+0.6-0.9 Attack Speed |
common | |
Heavy | +0.5-2.0 Attack Damage
-0.2-0.5 Attack Speed Knockback II/III Enchant |
common | |
Flaming | -0.5-2.0 Attack Damage
Fire Aspect III/IV/V Enchant |
common | |
Giant | 0.5 Attack Speed | Deals damage dealt to all entities within 4 blocks | common |
Venomous | -0.5-2.0 Attack Damage |
One of: Poison I (0:08) Poison I (0:30) Poison II (0:08) |
common |
Crippling | -0.2-0.5 Attack Speed | Slowness I/II/III and
Weakness I (0:04) |
common |
Spectral | -0.5-2.0 Attack Damage | If the target did not have Glowing:
Glowing (0:15) and 4/6/8 Wither damage |
common |
Chiming | 1 Attack Damage | Every attack against the same mob deals 2x damage,
up to 256 damage (128 hearts) |
rare |
Resonating |
1 Attack Damage |
Two seconds after the hit:
Target is dealt 6/9/12 damage ignoring armor and resistances |
rare |
Chaotic | -0.2-0.5 Attack Speed
Is randomly enchanted |
Apply a random effect to entities hit.
If weapon is enchanted: Change enchantments to new random ones (level 30-55) |
rare |
Yearning | Apply to wielder:
Saturation (0:01) Hunger X (0:15) |
rare | |
Divine |
0.5 Attack Damage
-0.2-0.5 Attack Speed |
Instant Heath I/II/III | epic |
Demonic | x1.5 Attack Damage | Apply to wielder:
Wither (0:01) |
epic |