Phantom Scarecrows
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Module Type | Stand Alone |
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Created by | Bluefire610 |
Compatible MC Versions | 1.13+ |
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
Features
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
![](/images/thumb/c/c9/Created_Phantom_Scarecrow.png/300px-Created_Phantom_Scarecrow.png)
Technical Details
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.
Below is a list of blocks that projectiles can move through without exploding.
Traversable Blocks | ||||
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Air | Pressure Plates | Tripwire | Redstone Torch | Tripwire Hook |
Lever | Buttons | Banners | Ladder | Signs |
Advancements
Advancement | Requirement |
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Not so smart defenses Get hit by a Phantom Scarecrow |
Be within 3 blocks of a projectile explosion |
Learn More and Download
History
Version | Date | Change |
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1.13 | 08 Jan 2019 | Released Phantom Scarecrows |