Weighted Armour

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Revision as of 11:41, 2 May 2019 by Lue (talk | contribs) (→‎History: Correct "datapack" to "data pack" where applicable.)
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Weighted Armour

Module TypeStand Alone
Created bySparks
Complementary ModulesHelios
Compatible MC Versions1.13

This module balances strong armour with slowness.

Details

Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect.

Weight Info

Armor Points Slowness Effect
0-7 No Slowness
8-15 Slowness I
16-19 Slowness II
20 Slowness III

Compatibility

With the Helios module, the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. To learn more about this module visit the main page.

Learn More and Download

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History

Date Version Change
1.8 7 Mar 2014 Released Weighted Armour
1.9-1.10 20 Jan 2016 Updated for 1.9 command format
Uses armour points rather than assigned weight values for each armor piece.
1.11 10 Jun 2017 Updated for 1.11 command format
1.12 10 Jun 2017 Updated for 1.12 command format
1.13 19 Nov 2018 Updated for 1.13 data packs

Previous Versions

MC 1.8 Version

In MC 1.8 version, weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.

Weight Info for 1.8

Item Weight Item Weight Item Weight
Leather Boots 1 Golden Helmet 4 Golden Chestplate 6
Chainmail Boots 2 Iron Boots 4 Diamond Helmet 6
Leather Helmet 2 Leather Chestplate 4 Iron Leggings 6
Chainmail Helmet 3 Chainmail Chestplate 5 Diamond Leggings 7
Golden Boots 3 Golden Leggings 5 Iron Chestplate 7
Leather Leggings 3 Diamond Boots 5 Diamond Chestplate 8
Chainmail Leggings 4 Iron Helmet 5
Weight Slowness Effect
0-10 No effect
11-20 Slowness I
21-25 Slowness II
25 Slowness III