Undead Players
Module Type | Stand Alone |
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Created by | Sparks |
Last Updated by | SunderB |
Compatible MC Versions | 1.14 |
This module causes a zombie to spawn at a player's location upon death.
Features
Undead players are spawned at the player's death point. They are capable of picking up items, potentially saving some of the players more valuable items from despawning. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.
Technical Details
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.
Advancements
Advancement | Description | Requirements |
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Risen | Die and raise up an undead zombie in your body's place. | Die for the first time to summon an Undead Player |
Learn More and Download
History
Version | Date | Change |
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1.8 | 10 Mar 2014 | Released Undead Players |
13 Oct 2014 | Snowball added to make sure name always displays | |
1.9-1.10 | 24 Feb 2016 | Updated for 1.9 command format |
Now works properly alongside the Damaging Snowballs module, as nametags always show in 1.9 | ||
05 Jul 2016 | Added "Risen" achievement to module | |
1.11 | 10 Jun 2017 | Updated for 1.11 command format |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 data packs |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).