Combat Expanded/Sandbox/Armour: Difference between revisions
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{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor | {{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor}}Rejuvenating | ||
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|Health at/below 50% of max | |Health at/below 50% of max | ||
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| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
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| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| rowspan="2" | Positive and negative values will | | rowspan="2" | Positive and negative values will | ||
always be the same | always be the same | ||
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|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | |<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | ||
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|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage/&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
|{{Stack|effect:Resistance}}Resistance III | |{{Stack|effect:Resistance}}Resistance III | ||
|Health above 50% of max | |Health above 50% of max | ||
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
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|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+ | |{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+6 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed/ &c-1 Armor}}Solid | ||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
- 1 Armor | - 1 Armor | ||
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| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
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|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance | |{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance III Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians | ||
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|Health above 50% of max | |Health above 50% of max |
Revision as of 17:30, 29 July 2023
Possible Armor Modifiers | ||||
---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity |
Scouting | -0.5-2.0 Attack Damage | No damage taken for 4 seconds | +10-25% Movement Speed | common |
Archery | -0.5-2.0 Attack Damage | No damage taken for 4 seconds | Shooting an arrow will spawn 4 + 4*amount of Archery armour extra arrows.
Extra arrows copy the main arrows stats, with a slightly randomized trajectory. Multishot arrows will spawn half the amount of extra arrows, and extra arrows cannot be picked up |
common |
Shielded | No damage taken for 4 seconds |
Absorption I/II/III Taking any damage removes the effect |
common | |
Sly | -1-3 Armor |
No damage taken for 4 seconds |
Invisibility
Jump Boost I/II |
rare |
Overwhelming | +1-4 Attack Damage
+20-50% Attack Speed +10-40% Movement Speed |
No damage taken for 4 seconds | Wither II (0:01) | epic |
Thorny | Enchanted with Thorns III | Health at/below 50% of max | Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment |
common |
Rejuvenating |
Health at/below 50% of max | Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds |
common | |
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | |
Fluxed | Positive and negative values will
always be the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common |
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | |||
Fractal | Resistance III | Health above 50% of max | Take Damage (deals 1 heart of damage every 0.5 seconds, this damage
cannot be avoided) |
common |
Solid | -5-20% Movement Speed
- 1 Armor |
Health above 50% of max | +4-6 Armor
+1 Knockback Resist |
common |
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | |
Custodians | Health above 50% of max | Players except the wearer within 24 blocks have Resistance III
Any damage reduced by this effect (up to 6 per player per 0.8 seconds) is dealt to the wearer, ignoring armor and resistances |
epic | |
Vampiric |
-1-3 Armor | After killing an entity | Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect |
common |
Totemic | After killing an entity | Call a totem that gives players within 12 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 6 seconds. Totems vanish if all players leave its range |
common | |
Chilling | -10-25% Attack Speed | After killing an entity | Freeze mobs within 12 blocks for 2-4 seconds
Level II effect also applies 4/8 Freezing damage |
common |
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage |
rare |
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
rare | ||
Retaliatory | Taken damage within 2.4 seconds | +1-4 Attack Damage
+10-25% Attack Speed |
common | |
Poisonous | -1-3 Armor | Taken damage within 2.4 seconds | Apply Poison to attacker for 5/10/15 seconds
Additional pieces add their time to the total |
common |
Stalling |
On taking damage | Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains
one level higher. Effect only triggers when attacked by an entity, environmental damage does not count. |
common | |
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare |
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 16 blocks | epic |
Expelling | On taking damage | Clear all effects and store them in a lingering potion that is dropped at
the wearers feet, has a cooldown of 1 minute per Expelling piece |
epic | |
Lunar | Night-time | Depending on the moon phase add 1/5/15/25/50% to
Attack Damage, Attack Speed, Movement Speed and Armor Full moon grants the highest level of effect, new moon the lowest |
common | |
Gloomy | Night-time | Slowness I/II/III (0:02) to entities except the wearer within 12 blocks | common | |
Nocturnal | Night-time | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed |
common | |
Umbral | -1-3 Armor | Night-time | Resistance III as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:03) |
rare |
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common |
Bolstering | -3/6 Attack Damage | Equipped | Strength I/II (0:02) to other players and tamed wolves within 18 blocks | common |
Radiant |
Equipped | A constant light will follow the wearer
Crouching will grant the Glowing effect and will pulse a light at the wearer |
common | |
Canine | -0.5-2 Attack Damage | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare |
Equestrian | Equipped | Mounts have Resistance and Speed I/II/III
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
rare | |
Challengers | Enchanted with Curse of Vanishing | Equipped | Sets the wearers difficulty score to 11, this exceeds the normal cap of 10 | epic |
- ↑ Obtained by fully charging a Devouring armor piece