Combat Expanded/Armour: Difference between revisions
m (fix some lore and item names) |
m (balance update for reactive armor) |
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common | common | ||
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|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0: | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
| -1-3 Armor | | -1-3 Armor | ||
|On taking damage | |On taking damage | ||
|{{Stack|effect:Absorption}}Absorption I/II/III (0: | |{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level | ||
Effect does not trigger when taking damage to yellow Absorption hearts | Effect does not trigger when taking damage to yellow Absorption hearts and | ||
cannot trigger again during the 30 seconds duration | |||
| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- |
Revision as of 15:37, 12 January 2023
Possible Armor Modifiers | ||||
---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity |
Scouting | -0.5-2.0 Attack Damage | No damage taken for 4 seconds | +10-25% Movement Speed | common |
Focused | -10-25% Attack Speed | No damage taken for 4 seconds | +0.5-2 Attack Damage | common |
Shielded | No damage taken for 4 seconds |
Absorption I/II/III Taking any damage removes the effect |
common | |
Sly | -1-3 Armor |
No damage taken for 4 seconds |
Invisibility
Jump Boost I/II |
rare |
Overwhelming | +1-4 Attack Damage
+20-50% Attack Speed +10-40% Movement Speed |
No damage taken for 4 seconds | Wither II (0:01) | epic |
Thorny | Enchanted with Thorns I/II | Health below 50% of max | Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment |
common |
Berserkers | -1-3 Armor | Health below 50% of max | +0.5-2 Attack Damage | common |
Rejuvenating |
-5-20% Movement Speed | Health below 50% of max | Regenerate half a heart, cooldown of
2.4/3.2/4.0/4.8 seconds |
common |
Soothing | Health below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | |
Dashing | -5-20% Movement Speed | Health above 50% of max | Speed & Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting Every additional Dashing piece reduces the time between levels by 50% |
common |
Poised | Health above 50% of max | +10-25% Attack Speed | common | |
Solid | -5-20% Movement Speed | Health above 50% of max | +1-3 Armor
+1 Knockback Resist |
common |
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Wither immunity, and
Hunger /Blindness /Nausea /Weakness immunity |
rare | |
Custodians | Health above 50% of max | Players except the wearer within 12 blocks have Resistance II
Any damage reduced by this effect (up to 4 per player per 0.8 seconds) is dealt to the wearer, ignoring armor and resistances |
epic | |
Vampiric |
-1-3 Armor | After killing an entity | Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect |
common |
Reckless | -1-3 Armor | After killing an entity | +10-25% Attack Speed
+5-20% Movement Speed |
common |
Chilling | -10-25% Attack Speed | After killing an entity | Freeze mobs within 8 blocks for 1-2 seconds.
Level II effect also applies Wither IV over duration |
common |
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage. Can only happen once every 0.8 seconds |
rare |
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
rare | ||
Retaliatory | Taken damage within 2.4 seconds | +0.5-2 Attack Damage
+10-25% Attack Speed |
common | |
Guarding | -5-20% Movement Speed
+1 Knockback Resist |
Taken damage within 2.4 seconds | +1-3 Armor | common |
Stalling |
On taking damage | Resistance I/II/III (0:02) to all entities within 2 blocks, effect only triggers
when attacked by an entity, environmental damage does not count |
common | |
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare |
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 16 blocks | epic |
Expelling | On taking damage | Clear all effects and store them in a lingering potion that is dropped at
the wearers feet, has a cooldown of 1 minute per Expelling piece |
epic | |
Lunar | Night-time | Depending on the moon phase add 0/1/2.5/5/10% to
Attack Damage, Attack Speed, Movement Speed and Armor Full moon grants the highest level of effect, new moon the lowest |
common | |
Gloomy | -5-20% Movement Speed | Night-time | Slowness I/II/III (0:02) to entities except the wearer within 6 blocks | common |
Nocturnal | Night-time | +0.5-2 Attack Damage
+5-20% Movement Speed |
common | |
Umbral | -1-3 Armor | Night-time | Resistance III as long as the wearer has hunger haunches
Taking damage applies Hunger C (0:03) |
rare |
Canine | -0.5-2 Attack Damage | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
common |
Bolstering | -3/6 Attack Damage | Equipped | Strength I/II (0:02) to players except the wearer within 5 blocks | common |
Radiant |
Equipped | A constant light will follow the wearer
Crouching will grant the Glowing effect and will pulse a light at the wearer |
common | |
Merchants | Equipped | Spawn a Wandering Trader if it is daytime, this effect can only occur
once per minecraft day |
rare | |
Challengers | Enchanted with Curse of Vanishing | Equipped | Sets the wearers difficulty score to 11,
This exceeds the normal cap of 10. |
epic |
- ↑ Obtained by fully charging a Devouring armor piece