Combat Expanded/Modifier Effects: Difference between revisions

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| style="background-color:#6aa84f" |'''Toxic'''
| style="background-color:#6aa84f" |'''Toxic'''
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Poison}}Poison.
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
Spiders spawn in larger groups.  
Spiders spawn in larger groups.  
|}
|}

Revision as of 16:49, 11 December 2022

Modifier Effects
Modifier Effects
Dark[1] Mobs are slightly stronger.

Creepers have a higher blast radius.

Weapons and Armor have a reduced droprate.

Burned Mobs are weaker but faster.

Husks spawn in large swarms.

Higher chance of Fire Aspect and Flame enchantments.

Deep Drowned are more powerful.
Flowering

Zombies have lower health but respawn when killed.

Slimes are larger and spawn more often.

Growth Mobs are weaker but spawn in small groups.

Skeletons use melee weapons.

Higher chance of Projectile Protection enchantment.

Mountainous Mobs are stronger but spawn less.

Higher chance of Knockback and Punch enchantments.

Reef Drowned are much more powerful and spawn with tridents more often.
Snowy

Mobs are slower but healthier.

Most attacks will apply Slowness.

Toxic Mobs are weaker but apply Weakness, Hunger and Poison.

Spiders spawn in larger groups.

  1. Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.