Combat Expanded/Modifier Effects: Difference between revisions
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| style="background-color:#6aa84f" |'''Toxic''' | | style="background-color:#6aa84f" |'''Toxic''' | ||
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Poison}}Poison. | | Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison. | ||
Spiders spawn in larger groups. | Spiders spawn in larger groups. | ||
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Revision as of 16:49, 11 December 2022
Modifier | Effects |
---|---|
Dark[1] | Mobs are slightly stronger.
Creepers have a higher blast radius. Weapons and Armor have a reduced droprate. |
Burned | Mobs are weaker but faster.
Husks spawn in large swarms. Higher chance of Fire Aspect and Flame enchantments. |
Deep | Drowned are more powerful. |
Flowering |
Zombies have lower health but respawn when killed. Slimes are larger and spawn more often. |
Growth | Mobs are weaker but spawn in small groups.
Skeletons use melee weapons. Higher chance of Projectile Protection enchantment. |
Mountainous | Mobs are stronger but spawn less.
Higher chance of Knockback and Punch enchantments. |
Reef | Drowned are much more powerful and spawn with tridents more often. |
Snowy |
Mobs are slower but healthier. Most attacks will apply Slowness. |
Toxic | Mobs are weaker but apply Weakness, Hunger and Poison.
Spiders spawn in larger groups. |
- ↑ Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.