Phantom Scarecrows: Difference between revisions
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{{ModuleInfobox|name=Phantom Scarecrows|icon=phantom_scarecrows.jpg|creator=Bluefire610|type=Stand Alone|versions=1.13+}} | |||
{{ModuleInfobox|name=Phantom Scarecrows|icon=phantom_scarecrows.jpg|creator=Bluefire610|type=Stand Alone|versions=1.13}} | |||
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile. | This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile. | ||
== | ==Features== | ||
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding). | A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding). | ||
When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode. | Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode. | ||
[[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]] | [[File:Created Phantom Scarecrow.png|thumb|Phantom Scarecrow created by Denniss on [[Public Server V]]]] | ||
===Technical | ===Technical Details=== | ||
When the Phantom Scarecrow is created, all slots are locked to prevent interaction. | When the Phantom Scarecrow is created, all slots are locked to prevent interaction. | ||
The projectile moves at 16 blocks per second. | |||
Below is a list of blocks that projectiles can move through without exploding. | Below is a list of blocks that projectiles can move through without exploding. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! colspan=" | ! colspan="5" |Traversable Blocks | ||
|- | |- | ||
|Air | |{{Stack|Air|size=24}} Air | ||
| | |{{Stack|Heavy Weighted Pressure Plate|size=24}} Pressure Plates | ||
|Tripwire | |{{Stack|String|size=24}} Tripwire | ||
|{{Stack|Redstone Torch|size=24}} Redstone Torch | |||
|{{Stack|Tripwire Hook|size=24}} Tripwire Hook | |||
|- | |- | ||
| | |{{Stack|Lever|size=24}} Lever | ||
| | |{{Stack|Oak Button|size=24}} Buttons | ||
| | |{{Stack|Blue Banner|size=24}} Banners | ||
| | |{{Stack|Ladder|size=24}} Ladder | ||
| | |{{Stack|Oak Sign|size=24}} Signs | ||
|Buttons | |||
|Banners | |||
| | |||
| | |||
|Ladder | |||
| | |||
|Sign | |||
| | |||
|} | |} | ||
=== Advancements === | === Advancements === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Advancement | !Advancement | ||
!Requirement | !Requirement | ||
|- | |- | ||
|Not so smart defenses | |{{Advancement|Firework Rocket|Not so smart defenses|Get hit by a Phantom Scarecrow}} | ||
|Get hit by a Phantom Scarecrow | |||
|Be within 3 blocks of a projectile explosion | |Be within 3 blocks of a projectile explosion | ||
|} | |} | ||
== Learn More and Download == | == Learn More and Download == | ||
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}} | {{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}} | ||
== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 72: | Line 56: | ||
|08 Jan 2019 | |08 Jan 2019 | ||
|Released Phantom Scarecrows | |Released Phantom Scarecrows | ||
|} | |} | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] | ||
Revision as of 08:51, 17 August 2020
Module Type | Stand Alone |
---|---|
Created by | Bluefire610 |
Compatible MC Versions | 1.13+ |
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
Features
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
Technical Details
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.
Below is a list of blocks that projectiles can move through without exploding.
Traversable Blocks | ||||
---|---|---|---|---|
Air | Pressure Plates | Tripwire | Redstone Torch | Tripwire Hook |
Lever | Buttons | Banners | Ladder | Signs |
Advancements
Advancement | Requirement |
---|---|
Not so smart defenses Get hit by a Phantom Scarecrow |
Be within 3 blocks of a projectile explosion |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.13 | 08 Jan 2019 | Released Phantom Scarecrows |