Module:Crafting: Difference between revisions
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(Better inlining that actually works) |
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Line 51: | Line 51: | ||
end | end | ||
local | local Sprite = require([[Module:Sprite]]) | ||
local sprite | |||
local image = args['image'] or args['Image'] | |||
if image then | |||
sprite = Sprite.Custom:new(args[1], image) | |||
else | |||
local spriteSheet = args['spriteSheet'] or | |||
args['SpriteSheet'] or | |||
"inventory" | |||
sprite = Sprite | |||
:new(spriteSheet) | |||
:setItem(mw.text.trim(args[1] or "")) | |||
end | |||
if args['small'] or args['Small'] then | if args['small'] or args['Small'] then | ||
sprite:SetSize(16) | sprite:SetSize(16) | ||
else | |||
sprite:SetSize(args['size'] or args['Size'] or 32) | |||
end | end | ||
local | local inline = args['inline'] or args['Inline'] | ||
local spriteDiv | |||
if inline then | |||
spriteDiv = sprite:GenerateHTML("css") | |||
spriteDiv:css("display","inline-block") | spriteDiv:css("display","inline-block") | ||
spriteDiv:css("vertical-align","middle") | spriteDiv:css("vertical-align","middle") | ||
else | |||
spriteDiv = sprite:GenerateHTML() | |||
end | end | ||
Revision as of 17:01, 2 July 2019
Implements {{Template:Crafting}}
Dependency
See Also
- Template:Crafting
- Template:CraftingCatalyst
- Template:CraftingCell
- Template:CraftingGrid
- Template:CraftingHopper
p = {}
function Grid(args, w, h, large)
return require([[Module:InventorySlot]]).Call(args,w,h,large)
end
function p.Grid( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 3, 3)
end
function p.Cell( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 1, 1, args.Large)
end
function p.Hopper( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 5, 1)
end
function p.Catalyst( f )
local args = f.args
if #args == 0 then
args = f:getParent().args or {""}
end
return require([[Module:Sprite]])
:new("inventory")
:setItem(mw.text.trim(args[1]))
:SetSize(16)
:GenerateHTML()
:addClass( "catalyst" )
end
function p.Item( f )
local args = f.args
if #args == 0 then
args = f:getParent().args or {""}
end
local Sprite = require([[Module:Sprite]])
local sprite
local image = args['image'] or args['Image']
if image then
sprite = Sprite.Custom:new(args[1], image)
else
local spriteSheet = args['spriteSheet'] or
args['SpriteSheet'] or
"inventory"
sprite = Sprite
:new(spriteSheet)
:setItem(mw.text.trim(args[1] or ""))
end
if args['small'] or args['Small'] then
sprite:SetSize(16)
else
sprite:SetSize(args['size'] or args['Size'] or 32)
end
local inline = args['inline'] or args['Inline']
local spriteDiv
if inline then
spriteDiv = sprite:GenerateHTML("css")
spriteDiv:css("display","inline-block")
spriteDiv:css("vertical-align","middle")
else
spriteDiv = sprite:GenerateHTML()
end
local count = tonumber(args['count']) or tonumber(args['Count']) or 1
if count ~= 1 then
local countSpan = spriteDiv:tag("span"):wikitext(count)
countSpan:addClass("invslot-stacksize")
end
return spriteDiv
end
return p