Orbis: Difference between revisions
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{{ModuleInfobox|name= | {{ModuleInfobox|name=Orbis|icon=custom_terrain_base.png|creator=Sparks|updater=Misode|type=Base|versions=1.13}} | ||
This module is the base of the custom terrain system. It allows for modification of the world as chunks generate. | This module is the base of the custom terrain system. It allows for modification of the world as chunks generate. | ||
== Details == | == Details == | ||
This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done | This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done. | ||
== Expansion Packs == | == Expansion Packs == | ||
Orbis doesn't make many changes to the world by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game. | |||
=== Terrain Changes === | === Terrain Changes === | ||
Terrain Change expansion packs modify the terrain of specific biomes. | Terrain Change expansion packs modify the terrain of specific biomes. | ||
* [[ | * [[Orbis/Cooler Caves|Cooler Caves]] | ||
=== Custom Structures === | === Custom Structures === | ||
Custom Structure expansion packs add custom structures to the world. | Custom Structure expansion packs add custom structures to the world. | ||
* [[Orbis/Dangerous Dungeons|Dangerous Dungeons]] | |||
* [[Orbis/Tower Structures|Tower Structures]] | |||
=== Technical Summary === | |||
The module uses a chunk finding system, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks. Due to the slow world generation of 1.13 the module will scan chunks rather slowly to reduce severe server performance drops. | |||
=== Seed Random === | |||
With this module, each seed will produce the same terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements are referred to as ''seed random''. | |||
== Learn More and Download == | == Learn More and Download == | ||
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=191}} {{Download|url=https://gm4.co/modules/ | {{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=191}} {{Download|url=https://gm4.co/modules/orbis}} | ||
== History == | == History == | ||
Line 38: | Line 37: | ||
|1.0 | |1.0 | ||
|Released Custom Terrain Base | |Released Custom Terrain Base | ||
|- | |||
|4 Apr 2019 | |||
|3.0 | |||
|Updated to 1.13 and renamed to Orbis | |||
|} | |} | ||
== Previous Versions == | |||
=== MC 1.8 Version === | |||
The MC 1.8 Versions (v1.0) used a [https://www.youtube.com/watch?v=FRg8ut2Ja_k&frags=pl%2Cwn concept by Wubbi] to find chunk corners near a player. It used no structures or loot tables and instead used a complex system of command blocks to populate the spawners with a seed random mob type and chest with seed random loot. | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Base Modules]] | [[Category:Base Modules]] |
Revision as of 19:28, 4 April 2019
Module Type | Base |
---|---|
Created by | Sparks |
Last Updated by | Misode |
Compatible MC Versions | 1.13 |
This module is the base of the custom terrain system. It allows for modification of the world as chunks generate.
Details
This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done.
Expansion Packs
Orbis doesn't make many changes to the world by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game.
Terrain Changes
Terrain Change expansion packs modify the terrain of specific biomes.
Custom Structures
Custom Structure expansion packs add custom structures to the world.
Technical Summary
The module uses a chunk finding system, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks. Due to the slow world generation of 1.13 the module will scan chunks rather slowly to reduce severe server performance drops.
Seed Random
With this module, each seed will produce the same terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements are referred to as seed random.
Learn More and Download
History
Date | Version | Change |
---|---|---|
13 Jun 2015 | 1.0 | Released Custom Terrain Base |
4 Apr 2019 | 3.0 | Updated to 1.13 and renamed to Orbis |
Previous Versions
MC 1.8 Version
The MC 1.8 Versions (v1.0) used a concept by Wubbi to find chunk corners near a player. It used no structures or loot tables and instead used a complex system of command blocks to populate the spawners with a seed random mob type and chest with seed random loot.