Combat Expanded/Sandbox/Armour: Difference between revisions

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m (fix some mistakes)
(update armor modifiers for Difficulty Update)
Line 15: Line 15:
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Archery
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded
| <nowiki>-0.5-2.0 Attack Damage</nowiki>
| rowspan="2" |
|No damage taken for 4 seconds
|No damage taken for 4 seconds  
 
|
| Shooting an arrow will spawn '''4 + 4*amount of Archery armour''' extra arrows.
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total
Extra arrows copy the main arrows stats, with a slightly randomized trajectory.
| rowspan="2" data-sort-value="1" | common
 
|-
Multishot arrows will spawn half the amount of extra arrows, and extra arrows
|On taking damage
 
|Lose {{Stack|effect:Absorption}}Absorption
cannot be picked up
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When on Body:/ &9+6 Armor}}Shielded
|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly
|
|
|No damage taken for 4 seconds
|
|
{{Stack|effect:Absorption}}Absorption I/II/III
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility while sneaking.


Taking any damage removes the effect
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eSly Iron Chestplate|lore=/&7When Not Under Attack:/&9Invisibility/&9Jump Boost II//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Sly
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused
| -1-3 Armor
| rowspan="2" |
|
No damage taken for 4 seconds
|{{Stack|effect:Invisibility}}Invisibility
{{Stack|effect:Jump Boost}}Jump Boost I/II
| data-sort-value="3" | rare
|-
|{{Stack|Iron Chestplate|name=&dOverwhelming Iron Chestplate|lore=/&7When Not Under Attack:/&cWither II (0:01)//&7When on Body:/ &9+4 Attack Damage/ &9+50% Attack Speed/ &9+6 Armor/ &9+40% Speed}}Overwhelming
| +1-4 Attack Damage
+20-50% Attack Speed
 
+10-40% Movement Speed
|No damage taken for 4 seconds
|No damage taken for 4 seconds
|{{Stack|effect:Wither}}Wither II (0:01)
| -1.5-5 Attack Damage
| data-sort-value="4" | epic
| rowspan="2" data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns III//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny
|Taken damage within 4 seconds
| Enchanted with Thorns III
| -0.5-2 Attack Damage
|Health at/below 50% of max
|Thorns set to level XIV/XV/XVI/XVII
Has no effect if the armor does not have the Thorns enchantment
| data-sort-value="1" | common
|-
|-
|
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor}}Rejuvenating
| -1-3 Armor
|
|On taking damage
|Health at/below 50% of max
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of
Effect does not trigger when taking damage to yellow Absorption hearts and
2.4/3.2/4.0/4.8 seconds
|
common


cannot trigger again during the 30 seconds duration
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Health at/below 50% of max
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
| -1-3 Armor
Players receive one level lower instead
|On taking damage


Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)
|Apply one of:
{{Stack|effect:Poison}} Poison (0:06){{Stack|effect:Weakness}} Weakness (0:10)


Can only occur once per Minecraft day
{{Stack|effect:Instant Health}} Instant Health
| data-sort-value="3" | rare
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
|-
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" |
| rowspan="2" | Positive and negative values will
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating
always be the same
| rowspan="2" | -1-4 Armor
|Health at/below 50% of max
|On taking damage
 
|Store 10/20/30% of damage taken
| -0.5-2 Attack Damage, +1-3 Armor
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
|-
|-
|Health above 50% of max
|No damage taken for 4 seconds
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|Restore the stored health
|-
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
|{{Stack|effect:Resistance}}Resistance III
|Health above 50% of max
| Take Damage (deals 1 heart of damage every 0.5 seconds, this damage
cannot be avoided)
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+6 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed/ &c-1 Armor}}Solid
|{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking
| -5-20% Movement Speed
- 1 Armor
|Health above 50% of max
| +4-6 Armor
+1 Knockback Resist
| data-sort-value="1" | common
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|
|Health above 50% of max
|On taking damage
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
8 seconds after the last one was applied.
| data-sort-value="3" | rare
|-
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance III Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians
|
|Health above 50% of max
|Players except the wearer within 24 blocks have {{Stack|effect:Resistance}}Resistance III
Any damage reduced by this effect (up to 6 per player per 0.8 seconds)


is dealt to the wearer, ignoring armor and resistances
Applying a "Charge" to a target that already has 8 stacks will strike
| data-sort-value="4" | epic
|-
|
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| -1-3 Armor
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart. Can only happen once every 0.8 seconds
Additional Vampiric pieces stack the effect
|
common
|-
|{{Stack|Iron Chestplate|name=Totemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|
|After killing an entity
| Call a totem that gives players within 12 blocks one of the following effects:
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
 
Effects last 6 seconds, reapplied to players that remain in the totems range.


Killing an entity within a totems range will add the effect to the totem instead,
them with lightning after a delay. The struck target takes 30 extra


or if the totem already has that effect will apply a level II version of the
lightning damage (10 for players)
 
| data-sort-value="1" |common
effect for 6 seconds.
 
Totems vanish if all players leave its range
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Chilling Iron Chestplate|lore=/&7When Killing:/&9Flash Freeze II (0:02)//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Chilling
| -10-25% Attack Speed
|After killing an entity
|Freeze mobs within 12 blocks for 2-4 seconds
Level II effect also applies 4/8 Freezing damage
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring
Line 162: Line 93:
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage
to 2.5-5 Attack Damage
| data-sort-value="3" | rare
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref>
Line 169: Line 100:
!
!
!
!
| data-sort-value="3" | rare
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory
|
|
|Taken damage within 2.4 seconds
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric
| +1-4 Attack Damage
+10-25% Attack Speed
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Poisonous Iron Chestplate|lore=/&7When Under Attack:/&9Toxic Thorns (0:15)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Poisonous
| -1-3 Armor
| -1-3 Armor
|Taken damage within 2.4 seconds
|After killing an entity
| Apply {{Stack|effect:Poison}}Poison to attacker for 5/10/15 seconds
|{{Stack|effect:Regeneration}}Regenerate half a heart
Additional pieces add their time to the total
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic
|
|
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance IV (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling
|After killing an entity
|
| Call a totem that gives players within 12 blocks one of the following effects:
|On taking damage
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength
 
Effects last 6 seconds, reapplied to players that remain in the totems range.
 
Killing an entity within a totems range will add the effect to the totem instead,


|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains
or if the totem already has that effect will apply a level II version of the
one level higher. Effect only triggers when attacked by an entity,


environmental damage does not count.
effect for 6 seconds.
|
common
|-
|{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive
| -1-3 Armor
|On taking damage
|{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and


cannot trigger again during the 30 seconds duration
Totems vanish when all players leave its range
| data-sort-value="3" | rare
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining
|<nowiki>+1 Knockback Resist</nowiki>
| rowspan="2" |
|On taking damage
|After killing an entity
|Teleport to a random location within 16 blocks
| +1 Max Health (Capped at +6/8/10)
| data-sort-value="4" | epic
| rowspan="2" data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&dExpelling Iron Chestplate|lore=/&7When Under Attack:/&9Discharge//&7When on Body:/ &9+6 Armor}}Expelling
|
|On taking damage
|On taking damage
|Clear all effects and store them in a lingering potion that is dropped at
| -1 Max Health
the wearers feet, has a cooldown of 1 minute per Expelling piece
| data-sort-value="4" | epic
|-
|-
|{{Stack|Iron Chestplate|name=Lunar Iron Chestplate|lore=/&7When Night-Time:/&9Wax & Wane//&7When on Body:/ &9+6 Armor}}Lunar
|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing
|
|
|Night-time
|Health at/below 50% of max
|Depending on the moon phase add 1/5/15/25/50% to
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Attack Damage, Attack Speed, Movement Speed and Armor
Players receive one level lower instead
 
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02)


Full moon grants the highest level of effect, new moon the lowest
Can only occur once per Minecraft day
| data-sort-value="1" | common
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor}}Gloomy
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers
|
|
|Night-time
|Health at/below 50% of max
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 12 blocks
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal
|
|Night-time
| +0.5-2 Attack Damage
| +0.5-2 Attack Damage
+10-25% Attack Speed
+10-25% Attack Speed
+5-20% Movement Speed
+5-20% Movement Speed
+1 Knockback Resistance
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eUmbral Iron Chestplate|lore=/&7When Night-Time:/&9Shadow Veil//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Umbral
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| -1-3 Armor
| rowspan="2" | Positive and negative values will
|Night-time
always be the same
|{{Stack|effect:Resistance}}Resistance III as long as the wearer has hunger haunches
|Health at/below 50% of max
Taking damage applies Hunger C (0:03)
 
| data-sort-value="3" | rare
| -0.5-2 Attack Damage, +1-3 Armor
| rowspan="2" data-sort-value="1" | common
|-
|Health above 50% of max
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki>
|-
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous
|
|Health above 50% of max
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal
| -5-20% Movement Speed
|{{Stack|effect:Resistance}}Resistance III
|Equipped
|Health above 50% of max
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
| Health gets set to half of Max Health
as long as the wearer keeps sprinting. Swimming keeps the current speed
 
and hunger but doesn't ramp.
 
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=Bolstering Iron Chestplate|lore=/&7When Equipped:/&9Strength II Aura//&7When on Body:/ &c-6 Attack Damage/ &9+6 Armor}}Bolstering
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery
|<nowiki>-3/6 Attack Damage</nowiki>
| -10-25% Attack Speed
|Equipped
|Equipped
|{{Stack|effect:Strength}}Strength I/II (0:02) to other players and tamed wolves within 18 blocks
|Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
| data-sort-value="1" | common
of all Archery armour pieces. Multishot arrows will spawn half that each.
|-
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant


|
Extra arrows copy the main arrows stats, with a slightly randomized trajectory
|Equipped


|A constant light will follow the wearer
and cannot be picked up.
Crouching will grant the {{Stack|effect:Glowing}}Glowing effect and will pulse a light at the wearer
| data-sort-value="1" | common
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine
| -0.5-2 Attack Damage
| -10-25% Attack Speed
|Equipped
|Equipped
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Line 287: Line 201:


if the wolf is named it will drop its nametag on despawning
if the wolf is named it will drop its nametag on despawning
| data-sort-value="1" | rare
| data-sort-value="2" | rare
|-
|-
|{{Stack|Iron Chestplate|name=&eEquestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian
|
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant
 
|
|Equipped
 
|A constant floating light will follow the wearer.
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light.
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian


|
|
Line 297: Line 221:


will result in level IV
will result in level IV
| data-sort-value="3" | rare
| data-sort-value="1" | common
|-
|-
|{{Stack|Iron Chestplate|name=&dChallengers Iron Chestplate|lore=&cCurse of Vanishing//&7When Equipped:/&cDefiance//&7When on Body:/ &9+6 Armor|enchanted=true}}Challengers
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing
|Enchanted with Curse of Vanishing
| -5-20% Movement Speed
|Equipped
|Equipped
|Sets the wearers difficulty score to 11, this exceeds the normal cap of 10
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
| data-sort-value="4" | epic
as long as the wearer keeps sprinting. Swimming keeps the current speed
 
and hunger but doesn't ramp.
 
Every additional Dashing piece reduces the time between levels by 50%
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty
|Armor set to 0
|Equipped
| + Max Health equal to the base armor of this piece
| data-sort-value="1" | common
|-
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic
| -10-25% Attack Speed
|Equipped
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster.
The material and damage of the sword is dependent on the armour material:
 
* Leather = Wooden Sword - 2 damage
* Chainmail = Stone Sword - 3 damage
* Iron / Gold = Iron / Gold Sword - 4 damage
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage
| data-sort-value="2" | rare
|-
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic
|
|On taking damage
|Apply a random potion effect with a random duration to self
| data-sort-value="3" | epic
|-
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|Teleport to a random location within 8 blocks
| data-sort-value="3" | epic
|-
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked
|
|Linked
|Only works after the armour piece has been renamed
Link to any other player wearing an Unlinked armour piece that has the same name,
Health of all players in a link will always be the same.
| data-sort-value="3" | epic
|}
|}

Revision as of 13:57, 25 January 2024

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity
Scouting -0.5-2.0 Attack Damage No damage taken for 4 seconds +10-25% Movement Speed common
Shielded No damage taken for 4 seconds

Absorption I/II/III, additional pieces add their level to the total

common
On taking damage Lose Absorption
Sly

No damage taken for 4 seconds

Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common
Focused No damage taken for 4 seconds -1.5-5 Attack Damage common
Taken damage within 4 seconds -0.5-2 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare

Coated

-1-3 Armor On taking damage Apply one of:

Poison (0:06) Weakness (0:10)

Instant Health to the attacker. Additional pieces will add one level of their respective effect.

common

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30% of damage taken common
No damage taken for 4 seconds Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

common
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage

rare
Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

rare

Vampiric

-1-3 Armor After killing an entity Regenerate half a heart common
Totemic After killing an entity Call a totem that gives players within 12 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 6 seconds.

Totems vanish when all players leave its range

rare
Draining After killing an entity +1 Max Health (Capped at +6/8/10) common
On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare
Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance

common
Fluxed Positive and negative values will

always be the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common
Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health above 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare
Fractal Resistance III Health above 50% of max Health gets set to half of Max Health common
Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common
Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common
Equestrian Equipped Mounts have Resistance and Speed I/II/III

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common
Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common
Hearty Armor set to 0 Equipped + Max Health equal to the base armor of this piece common
Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage
rare
Wild Magic On taking damage Apply a random potion effect with a random duration to self epic
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks epic
Unlinked Linked Only works after the armour piece has been renamed

Link to any other player wearing an Unlinked armour piece that has the same name, Health of all players in a link will always be the same.

epic
  1. Obtained by fully charging a Devouring armor piece