Combat Expanded/Sandbox/Armour: Difference between revisions
m (fix some mistakes) |
(update armor modifiers for Difficulty Update) |
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
| | | rowspan="2" | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | |||
| | {{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | ||
| rowspan="2" data-sort-value="1" | common | |||
|- | |||
|On taking damage | |||
|Lose {{Stack|effect:Absorption}}Absorption | |||
| data-sort-value="1" | common | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | ||
| | | | ||
| | | | ||
{{Stack|effect: | No damage taken for 4 seconds | ||
|{{Stack|effect:Invisibility}}Invisibility while sneaking. | |||
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
| rowspan="2" | | |||
| | |||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | | -1.5-5 Attack Damage | ||
| data-sort-value=" | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
| | |Taken damage within 4 seconds | ||
| -0.5-2 Attack Damage | |||
| | |||
|- | |- | ||
| | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
{{Stack|Iron Chestplate|name= | | -1-3 Armor | ||
| | |On taking damage | ||
| | |{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level | ||
|{{Stack|effect: | Effect does not trigger when taking damage to yellow Absorption hearts and | ||
cannot trigger again during the 30 seconds duration | |||
| data-sort-value="2" | rare | |||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated | |||
| -1-3 Armor | |||
|On taking damage | |||
|Apply one of: | |||
{{Stack|effect:Poison}} Poison (0:06){{Stack|effect:Weakness}} Weakness (0:10) | |||
{{Stack|effect:Instant Health}} Instant Health | |||
| data-sort-value=" | to the attacker. Additional pieces will add one level of their respective effect. | ||
| data-sort-value="1" | common | |||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name= | | rowspan="2" | | ||
| rowspan="2" | | {{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating | ||
| rowspan="2" | -1-4 Armor | |||
| | |On taking damage | ||
|Store 10/20/30% of damage taken | |||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
| | |No damage taken for 4 seconds | ||
|Restore the stored health | |||
| | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking | ||
| | | | ||
| | |On taking damage | ||
| | |Apply a stack of "Charge". Stacks will fall off every 0.5 seconds | ||
8 seconds after the last one was applied. | |||
Applying a "Charge" to a target that already has 8 stacks will strike | |||
them with lightning after a delay. The struck target takes 30 extra | |||
lightning damage (10 for players) | |||
| data-sort-value="1" |common | |||
| data-sort-value="1" | common | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | |{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | ||
Line 162: | Line 93: | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | |{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | ||
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! | ! | ||
! | ! | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric | |||
| -1-3 Armor | | -1-3 Armor | ||
| | |After killing an entity | ||
| | |{{Stack|effect:Regeneration}}Regenerate half a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | |||
| | | | ||
{{Stack| | |After killing an entity | ||
| Call a totem that gives players within 12 blocks one of the following effects: | |||
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength | |||
Effects last 6 seconds, reapplied to players that remain in the totems range. | |||
Killing an entity within a totems range will add the effect to the totem instead, | |||
or if the totem already has that effect will apply a level II version of the | |||
effect for 6 seconds. | |||
Totems vanish when all players leave its range | |||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining | ||
| | | rowspan="2" | | ||
| | |After killing an entity | ||
| | | +1 Max Health (Capped at +6/8/10) | ||
| data-sort-value=" | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
|On taking damage | |On taking damage | ||
| | | -1 Max Health | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing | ||
| | | | ||
| | |Health at/below 50% of max | ||
| | |{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively | ||
Players receive one level lower instead | |||
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | |||
Can only occur once per Minecraft day | |||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers | ||
| | | | ||
| | |Health at/below 50% of max | ||
| +0.5-2 Attack Damage | | +0.5-2 Attack Damage | ||
+10-25% Attack Speed | +10-25% Attack Speed | ||
+5-20% Movement Speed | +5-20% Movement Speed | ||
+1 Knockback Resistance | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| -1-3 Armor | | rowspan="2" | Positive and negative values will | ||
| | always be the same | ||
|{{Stack|effect: | |Health at/below 50% of max | ||
| data-sort-value=" | | -0.5-2 Attack Damage, +1-3 Armor | ||
| rowspan="2" data-sort-value="1" | common | |||
|- | |||
|Health above 50% of max | |||
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | |||
|- | |||
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | |||
| | |||
|Health above 50% of max | |||
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | |||
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | |||
| data-sort-value="2" | rare | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
|{{Stack|effect:Resistance}}Resistance III | |||
|Health above 50% of max | |||
|{{Stack|effect: | | Health gets set to half of Max Health | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery | ||
| | | -10-25% Attack Speed | ||
|Equipped | |Equipped | ||
| | |Shooting an arrow will instead spawn arrows equal to the 2 * the combined level | ||
of all Archery armour pieces. Multishot arrows will spawn half that each. | |||
Extra arrows copy the main arrows stats, with a slightly randomized trajectory | |||
and cannot be picked up. | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c- | |{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine | ||
| - | | -10-25% Attack Speed | ||
|Equipped | |Equipped | ||
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | |Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | ||
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if the wolf is named it will drop its nametag on despawning | if the wolf is named it will drop its nametag on despawning | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | | | ||
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant | |||
| | |||
|Equipped | |||
|A constant floating light will follow the wearer. | |||
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light. | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | |||
| | | | ||
Line 297: | Line 221: | ||
will result in level IV | will result in level IV | ||
| data-sort-value=" | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | ||
| | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
| | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | ||
| data-sort-value=" | as long as the wearer keeps sprinting. Swimming keeps the current speed | ||
and hunger but doesn't ramp. | |||
Every additional Dashing piece reduces the time between levels by 50% | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty | |||
|Armor set to 0 | |||
|Equipped | |||
| + Max Health equal to the base armor of this piece | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | |||
| -10-25% Attack Speed | |||
|Equipped | |||
|A sword will circle around you at 3.5 blocks distance, crouching will cause the | |||
sword to close in and spin faster. | |||
The material and damage of the sword is dependent on the armour material: | |||
* Leather = Wooden Sword - 2 damage | |||
* Chainmail = Stone Sword - 3 damage | |||
* Iron / Gold = Iron / Gold Sword - 4 damage | |||
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage | |||
| data-sort-value="2" | rare | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic | |||
| | |||
|On taking damage | |||
|Apply a random potion effect with a random duration to self | |||
| data-sort-value="3" | epic | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal | |||
|<nowiki>+1 Knockback Resist</nowiki> | |||
|On taking damage | |||
|Teleport to a random location within 8 blocks | |||
| data-sort-value="3" | epic | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked | |||
| | |||
|Linked | |||
|Only works after the armour piece has been renamed | |||
Link to any other player wearing an Unlinked armour piece that has the same name, | |||
Health of all players in a link will always be the same. | |||
| data-sort-value="3" | epic | |||
|} | |} |
Revision as of 13:57, 25 January 2024
Possible Armor Modifiers | ||||
---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity |
Scouting | -0.5-2.0 Attack Damage | No damage taken for 4 seconds | +10-25% Movement Speed | common |
Shielded | No damage taken for 4 seconds |
Absorption I/II/III, additional pieces add their level to the total |
common | |
On taking damage | Lose Absorption | |||
Sly |
No damage taken for 4 seconds |
Invisibility while sneaking.
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds |
common | |
Focused | No damage taken for 4 seconds | -1.5-5 Attack Damage | common | |
Taken damage within 4 seconds | -0.5-2 Attack Damage | |||
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare |
Coated |
-1-3 Armor | On taking damage | Apply one of:
Poison (0:06) Weakness (0:10) Instant Health to the attacker. Additional pieces will add one level of their respective effect. |
common |
Rejuvenating |
-1-4 Armor | On taking damage | Store 10/20/30% of damage taken | common |
No damage taken for 4 seconds | Restore the stored health | |||
Sparking | On taking damage | Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 8 stacks will strike them with lightning after a delay. The struck target takes 30 extra lightning damage (10 for players) |
common | |
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage |
rare |
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
rare | ||
Vampiric |
-1-3 Armor | After killing an entity | Regenerate half a heart | common |
Totemic | After killing an entity | Call a totem that gives players within 12 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 6 seconds. Totems vanish when all players leave its range |
rare | |
Draining | After killing an entity | +1 Max Health (Capped at +6/8/10) | common | |
On taking damage | -1 Max Health | |||
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | |
Berserkers | Health at/below 50% of max | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance |
common | |
Fluxed | Positive and negative values will
always be the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common |
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | |||
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | |
Fractal | Resistance III | Health above 50% of max | Health gets set to half of Max Health | common |
Archery | -10-25% Attack Speed | Equipped | Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
of all Archery armour pieces. Multishot arrows will spawn half that each. Extra arrows copy the main arrows stats, with a slightly randomized trajectory and cannot be picked up. |
common |
Canine | -10-25% Attack Speed | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare |
Radiant |
Equipped | A constant floating light will follow the wearer.
Crouching will cause the light to Glow and pulse with flashes of light. |
common | |
Equestrian | Equipped | Mounts have Resistance and Speed I/II/III
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
common | |
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common |
Hearty | Armor set to 0 | Equipped | + Max Health equal to the base armor of this piece | common |
Psychic | -10-25% Attack Speed | Equipped | A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:
|
rare |
Wild Magic | On taking damage | Apply a random potion effect with a random duration to self | epic | |
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 8 blocks | epic |
Unlinked | Linked | Only works after the armour piece has been renamed
Link to any other player wearing an Unlinked armour piece that has the same name, Health of all players in a link will always be the same. |
epic |
- ↑ Obtained by fully charging a Devouring armor piece