Phantom Scarecrows: Difference between revisions
(a --> an , Area Affect Cloud --> lower case) |
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When the firework explodes, a random colour is chosen. | When the firework explodes, a random colour is chosen. | ||
The projectile used to kill the phantoms is an area | The projectile used to kill the phantoms is an area effect cloud. | ||
When the Phantom Scarecrow is created- all slots are locked to prevent interaction. | When the Phantom Scarecrow is created- all slots are locked to prevent interaction. |
Revision as of 16:25, 8 January 2019
Module Type | Stand Alone |
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Created by | Bluefire610 |
Compatible MC Versions | 1.13 |
This module causes a custom armour stand to "shoot" nearby phantoms out of the sky.
Details
When a phantom is in range, the Phantom Scarecrow will turn release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby Phantoms.
The Phantom Scarecrow can be created by placing any mob skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Technical Summary
When the firework explodes, a random colour is chosen.
The projectile used to kill the phantoms is an area effect cloud.
When the Phantom Scarecrow is created- all slots are locked to prevent interaction.
The scarecrow shoots a shot every 4 seconds.
The list of blocks the rockets can travel through can be found here: https://github.com/Gamemode4Dev/GM4_Datapacks/tree/master/gm4_phantom_scarecrows/data/phantom_scarecrows/tags/blocks
Advancements
Advancement | Description | Requirement |
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Not so smart defenses | Get hit by a Phantom Scarecrow | Get hit by a projectile from a Phantom Scarecrow |
Learn More and Download
[ Watch on YouTube] [ Download]
History
Date | Version | Change |
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07/01/2019 | 3.0 | Released Phantom Scarecrows |